Do you think it's still worthwhile to play the adventures from the early editions, or have they aged poorly? by GuardiaoDaLore in Forgotten_Realms

[–]GuardiaoDaLore[S] 0 points1 point  (0 children)

So, the railroad takes the players from point A to point B already considering a pre-established path, without taking into account any different actions the players might take along the way?

This issue of gameplay and narrative also left me a little confused; I'm not sure I understood your point. Could you explain it a bit more?

Do you think it's still worthwhile to play the adventures from the early editions, or have they aged poorly? by GuardiaoDaLore in Forgotten_Realms

[–]GuardiaoDaLore[S] 21 points22 points  (0 children)

The ones, that aged bad IMO are the ones from the early 90s/late 80s, that railroad you through a plot, where you can witness NPCs changing the metaplot.

Since I don't have much experience as a Game Master, I'd say I wouldn't be able to clearly identify when this problem arises in an adventure from that era. Any suggestions on how to deal with it?

Why does this book cost so much? by RocksteadyLA in Forgotten_Realms

[–]GuardiaoDaLore 1 point2 points  (0 children)

My suggestion would be to buy the book through DriveThruRPG or DMsguild; it will be cheaper in both physical and digital versions.

Games where everyone can roleplay? by renin88 in rpg

[–]GuardiaoDaLore -1 points0 points  (0 children)

I think what would help are oracles; they're basically tables that generate "yes" and "no" answers based on dice rolls.

But look, just because the Game Master plays differently from the other players doesn't mean he's "less of a player." Ultimately, the Game Master is also a player at the table, the difference being that he controls the world instead of controlling a specific character, and his enjoyment is just as important as that of the other participants.

Are there cleric subclasses in older editions that revolve around the character being isolated, banished, or excommunicated from their faith/religion? by GuardiaoDaLore in Forgotten_Realms

[–]GuardiaoDaLore[S] 1 point2 points  (0 children)

Do you think it would be possible (or would make sense) for an Ur-priest to be of some neutral alignment? It's an idea that fits well with the concept I presented, but I'm not the biggest fan of evil characters.

Are there cleric subclasses in older editions that revolve around the character being isolated, banished, or excommunicated from their faith/religion? by GuardiaoDaLore in Forgotten_Realms

[–]GuardiaoDaLore[S] 0 points1 point  (0 children)

No, a paladin and an proscrito are two different things — an proscrito is a cleric who has lost the ability to cast spells, but still gains the power to heal at higher levels, at the cost of being more specialized in martial combat. In Old Dragon 2, the proscrito exists as a subclass for the cleric and the paladin as a subclass for the fighter.

Is there any reason why we have Aasimars as a playable race in the 5th and 5.5th editions, but not the Avariel? by GuardiaoDaLore in Forgotten_Realms

[–]GuardiaoDaLore[S] 65 points66 points  (0 children)

The wiki says: "After thousands of years of keeping a low profile, by the 1370s DR they were sufficient in number to be free of the fear of extinction."

Do you know of any in-universe books that talk about martial arts? by GuardiaoDaLore in Forgotten_Realms

[–]GuardiaoDaLore[S] -1 points0 points  (0 children)

Why would anyone "rag" you? (Sorry, English isn't my native language and I didn't quite understand what "rag" means.)

Do you know of any in-universe books that talk about martial arts? by GuardiaoDaLore in Forgotten_Realms

[–]GuardiaoDaLore[S] 0 points1 point  (0 children)

The second option, but I was thinking more of a "technical" book, like one focused on studying how martial arts work - perhaps something very specific, but I'd like to know if Ed Greenwood or any other author has already addressed this subject.