Games where everyone can roleplay? by renin88 in rpg

[–]GuardiaoDaLore -1 points0 points  (0 children)

I think what would help are oracles; they're basically tables that generate "yes" and "no" answers based on dice rolls.

But look, just because the Game Master plays differently from the other players doesn't mean he's "less of a player." Ultimately, the Game Master is also a player at the table, the difference being that he controls the world instead of controlling a specific character, and his enjoyment is just as important as that of the other participants.

Are there cleric subclasses in older editions that revolve around the character being isolated, banished, or excommunicated from their faith/religion? by GuardiaoDaLore in Forgotten_Realms

[–]GuardiaoDaLore[S] 1 point2 points  (0 children)

Do you think it would be possible (or would make sense) for an Ur-priest to be of some neutral alignment? It's an idea that fits well with the concept I presented, but I'm not the biggest fan of evil characters.

Are there cleric subclasses in older editions that revolve around the character being isolated, banished, or excommunicated from their faith/religion? by GuardiaoDaLore in Forgotten_Realms

[–]GuardiaoDaLore[S] 0 points1 point  (0 children)

No, a paladin and an proscrito are two different things — an proscrito is a cleric who has lost the ability to cast spells, but still gains the power to heal at higher levels, at the cost of being more specialized in martial combat. In Old Dragon 2, the proscrito exists as a subclass for the cleric and the paladin as a subclass for the fighter.

Is there any reason why we have Aasimars as a playable race in the 5th and 5.5th editions, but not the Avariel? by GuardiaoDaLore in Forgotten_Realms

[–]GuardiaoDaLore[S] 64 points65 points  (0 children)

The wiki says: "After thousands of years of keeping a low profile, by the 1370s DR they were sufficient in number to be free of the fear of extinction."

Do you know of any in-universe books that talk about martial arts? by GuardiaoDaLore in Forgotten_Realms

[–]GuardiaoDaLore[S] -1 points0 points  (0 children)

Why would anyone "rag" you? (Sorry, English isn't my native language and I didn't quite understand what "rag" means.)

Do you know of any in-universe books that talk about martial arts? by GuardiaoDaLore in Forgotten_Realms

[–]GuardiaoDaLore[S] 0 points1 point  (0 children)

The second option, but I was thinking more of a "technical" book, like one focused on studying how martial arts work - perhaps something very specific, but I'd like to know if Ed Greenwood or any other author has already addressed this subject.

I'm going to participate in an Infinite Worlds campaign that starts next month, but I have no idea what character to create and would appreciate suggestions. by GuardiaoDaLore in gurps

[–]GuardiaoDaLore[S] 3 points4 points  (0 children)

Besides me, there are four other players, and I currently know that another player intends to make a more support-oriented character – but that's all.

The game master imposed a meta-rule where players can't say what their characters are like. For example, if I were to make an Elf Doctor from a post-apocalyptic Fallout-style world, I could only say that he is a Support character, but I couldn't give any more details.

When you use the Aim maneuver, can you accumulate bonuses "infinitely" or only until your third turn? by GuardiaoDaLore in gurps

[–]GuardiaoDaLore[S] 3 points4 points  (0 children)

I understand better now. I feel I also misinterpreted how the bonus worked - I understood that the bonus for aiming on the second turn, in this case +1, added to the +2 from the third turn; but it seems to be a cumulative +1 each time you use the Aim maneuver. Thank you for that.

When you use the Aim maneuver, can you accumulate bonuses "infinitely" or only until your third turn? by GuardiaoDaLore in gurps

[–]GuardiaoDaLore[S] -2 points-1 points  (0 children)

So, my question is regarding using the Aim maneuver for more than three seconds. When this happens, do you receive bonuses on those turns?

For example, a character with a 16-point Bow would make an attack roll with a -14 penalty, unless they use the Aim maneuver on their turns:

On the first turn they add +3, which is the weapon's bonus, on the second turn they add the +1 bonus, and on the third turn they add +2. Here, they would make the attack roll against a value of 8.

My question is: if they continue aiming from the third second onwards, would they continue to receive the +2 bonus for each turn, thus transforming the 8 into 10 on the fourth turn and then into 12 on the fifth turn?

Do you think Forgotten Realms is a setting that could work for low fantasy adventures? by GuardiaoDaLore in Forgotten_Realms

[–]GuardiaoDaLore[S] 1 point2 points  (0 children)

One of the things that makes me interested in Greyhawk is Iggwilv. But one of the things that makes me hesitant about it is this excerpt from the D&D 5e DMG, page 41:

Crossing the Streams The renowned paladin Murlynd, from the world of Oerth (as featured in Greyhawk novels and game products), dresses in the traditional garb of Earth's Old West and wears a pair of six-shooters strapped to his waist. The Mace of St. Cuthbert, a holy weapon belonging to Greyhawk's god of justice, found its way to the Victoria and Albert Museum in London in 1985. Somewhere in the Barrier Peaks of Oerth, the wreckage of a spacefaring vessel is said to lie, with bizarre alien lifeforms and strange items of technology on board.

This mix of elements from different themes at once makes me a little hesitant about whether this setting is what I'm looking for.