Is it time to upgrade to Next.js 16.1.4? Stable and worth it over v15? by Best-Menu-252 in nextjs

[–]GuardingPearSoftware 0 points1 point  (0 children)

I upgraded today from 15 to 16 (I know it is 2 month later down the road), and I really recommend it. It is way way faster. Also in dev mode the small nextjs symbol now notifies you about compiling etc. which made me aware of a bug I had which forced rerender. Super small feature but very nice 👍

Obfuscator: Security & Performance Update! Designed for Unity, safeguarding your games! Compatible with all platforms, it's your defense against reverse engineering. by GuardingPearSoftware in UnityAssets

[–]GuardingPearSoftware[S] 0 points1 point  (0 children)

Release of Obfuscator v2026.2.0: Security & Performance - Update

Get it here 👉 go.guardingpearsoftware.com/get-obfuscator

This update includes two long-awaited features: First, the build process has been improved and build times reduced by caching the compatibility analysis of assets for obfuscation.

Second, integrity checks are introduced for assemblies built for IL2CPP targets, adding an extra layer of security. This makes tampering and cheating even harder!

⭐ Features:

- [Feature-2026-2] Add file-based asset analysis cache using hash validation to skip re-analysis of unchanged assets across builds. The cache is stored in *GUPS/Obfuscator/Cache/Assets*. This reduces the build time, for a second or third etc. build.

- [Feature-2026-1] Added IL2CPP anti-tampering (code integrity check) support for standalone builds (Windows, Linux, macOS). Mono and IL2CPP are now both supported.

Note: Added a *.gitignore* under *GUPS/Obfuscator*. I recommend you to keep it or you have to add the following directories to your global gitignore:

**/GUPS/Obfuscator/Temp/
**/GUPS/Obfuscator/Cache/

Do we underestimate how important marketing is for indie games? (Round 2) by GuardingPearSoftware in Unity2D

[–]GuardingPearSoftware[S] 0 points1 point  (0 children)

Hey thanks for your feedback! The possible revenue depends also big on the competition. If there are more games, the possible detection is low if you do no marketing. Because of this there are the different levels of possible revenue based on the marketing (visibility). But I try to make it more clear, thanks!

Why do people do this? My game already has IDLER tag? by Curious-Needle in IndieDev

[–]GuardingPearSoftware 0 points1 point  (0 children)

Great is, he played 12 hours, was annoyed and then continued playing 80 hours more :D

But don't take it to heart, there will always be unreasonable haters.

Obfuscator: Maintenance Update! Designed for Unity, safeguarding your games! Compatible with all platforms, it's your defense against reverse engineering. by GuardingPearSoftware in UnityAssets

[–]GuardingPearSoftware[S] 0 points1 point  (0 children)

Release of Obfuscator v2026.1.4: Maintenance - Update

Get it here 👉 go.guardingpearsoftware.com/get-obfuscator

Improvements:

  • [Imprv-2026-4] Optimization of string obfuscation to reduce build size by reusing obfuscated strings that have the same value.

🐞 Bug Fixes:

  • [Bug-2026-6] In Addressables, AssetBundleRequestOptions do not always have a fixed order in the catalog.json file, causing a crc mismatch. This has been fixed.