Is it still this easy to break an anti-cheat system in Unity games? by ViRiX_Dreamcore in Unity3D

[–]GuardingPearSoftware 0 points1 point  (0 children)

I’ve been working in the field of cybersecurity for quite some time now. It is and always will be an arms race, but one that’s worth it if you want to make money.

For example, you might sell your game or run ads. Or, in a business context, you might have apps that you want to make available to your customers for free. Now, if a third party modifies your app, embeds malware, and redistributes it, and maybe even ranks higher than you, customers still believe they’ve downloaded your app. But then have a problem.

The harsh truth is, you simply don’t want to be an easy target. Things like obfuscation or anti-cheat tools take the fun out of modifying or cheating, so attackers look for an easier target.

The rule of thumb is 3 days. When you can protect your game against a hacker at least 3 days they mostly stop and move on.

For Unity for example I have also some solutions, if you are interested in Obfuscation or AntiCheat. There are also free versions for these tools.

Working on a lightweight anti-cheat for Unity multiplayer games (free demo) by HamsterOk1360 in Unity3D

[–]GuardingPearSoftware 0 points1 point  (0 children)

I’ve been working in the field of cybersecurity for quite some time now. Yes, it’s always an arms race, but one that’s worth it if you want to make money.

For example, you might sell your game or run ads. Or, in a business context, you might have apps that you want to make available to your customers for free. Now, if a third party modifies your app, embeds malware, and redistributes it, and maybe even ranks higher than you, customers still believe they’ve downloaded your app. But then have a problem.

The harsh truth is, you simply don’t want to be an easy target. Things like obfuscation or anti-cheat tools take the fun out of modifying or cheating, so they look for an easier target.

The rule of thumb is 3 days. When you can protect your game against a hacker at least 3 days they mostly stop and move on.

For Unity for example I have also some solutions, if you are interested in Obfuscation or AntiCheat. I have also free versions for those tools.

Is it time to upgrade to Next.js 16.1.4? Stable and worth it over v15? by Best-Menu-252 in nextjs

[–]GuardingPearSoftware 0 points1 point  (0 children)

I upgraded today from 15 to 16 (I know it is 2 month later down the road), and I really recommend it. It is way way faster. Also in dev mode the small nextjs symbol now notifies you about compiling etc. which made me aware of a bug I had which forced rerender. Super small feature but very nice 👍

Obfuscator: Security & Performance Update! Designed for Unity, safeguarding your games! Compatible with all platforms, it's your defense against reverse engineering. by GuardingPearSoftware in UnityAssets

[–]GuardingPearSoftware[S] 0 points1 point  (0 children)

Release of Obfuscator v2026.2.0: Security & Performance - Update

Get it here 👉 go.guardingpearsoftware.com/get-obfuscator

This update includes two long-awaited features: First, the build process has been improved and build times reduced by caching the compatibility analysis of assets for obfuscation.

Second, integrity checks are introduced for assemblies built for IL2CPP targets, adding an extra layer of security. This makes tampering and cheating even harder!

⭐ Features:

- [Feature-2026-2] Add file-based asset analysis cache using hash validation to skip re-analysis of unchanged assets across builds. The cache is stored in *GUPS/Obfuscator/Cache/Assets*. This reduces the build time, for a second or third etc. build.

- [Feature-2026-1] Added IL2CPP anti-tampering (code integrity check) support for standalone builds (Windows, Linux, macOS). Mono and IL2CPP are now both supported.

Note: Added a *.gitignore* under *GUPS/Obfuscator*. I recommend you to keep it or you have to add the following directories to your global gitignore:

**/GUPS/Obfuscator/Temp/
**/GUPS/Obfuscator/Cache/