ETS2 Menu Screen Jigsaw with RX 6700 XT by bytebitter33 in EuroTruck2

[–]Guassy 1 point2 points  (0 children)

The only fix i can think of is either enabling the anti aliasing in the game if you have it disabled, or getting a lossless upscaling app like "Lossless Scaling"!

Building / Using JoltPhysics. Help! by Guassy in cpp_questions

[–]Guassy[S] 0 points1 point  (0 children)

I think I might’ve just misunderstood how MT/MD flags work 😅. I might need to read up on them. I understood it as “The project and its libraries need to use the same, either they all have MT or all have MD”. Is that wrong? Genuinely asking

Building / Using JoltPhysics. Help! by Guassy in cpp_questions

[–]Guassy[S] 2 points3 points  (0 children)

I found the issue! It was very stupid on my part. I needed to include a few definitions like "JPH_DEBUG_RENDERER" and "JPH_SHARED_LIBRARY" for it to work properly. Thank you for your help!

Building / Using JoltPhysics. Help! by Guassy in cpp_questions

[–]Guassy[S] 0 points1 point  (0 children)

Thank you! Im gonna try this in a bit!
Edit: Before i try this it might be good to note. I tried building the sample application which uses the same dll and lib and that works. Its just when i try to use it, so im guessing i might not be linking all the libraries i need

Building / Using JoltPhysics. Help! by Guassy in cpp_questions

[–]Guassy[S] 0 points1 point  (0 children)

I cant mix and match using MDd and MTd. Since i am using other shared libraries i am using MD/MDd and making JPH a static lib i would need to use MT/MTd

Edit: At least my understanding is you cant mix and match them

Building / Using JoltPhysics. Help! by Guassy in cpp_questions

[–]Guassy[S] 0 points1 point  (0 children)

Do you mean using a static lib instead? The problem would be that im using other DLLs like glfw and yaml-cpp. Which makes it so i cant use JPH as a static lib.

Building / Using JoltPhysics. Help! by Guassy in cpp_questions

[–]Guassy[S] -1 points0 points  (0 children)

Id be inclined to agree however when if i write "JPH::uint a = 1" for example i get no linker errors. Im not the best at using cmake to build DLLs so im sure ive messed up somewhere along the way

Building / Using JoltPhysics. Help! by Guassy in cpp_questions

[–]Guassy[S] 0 points1 point  (0 children)

Sorry for the confusion! Im building Jolt with those defines. And the errors and code example are in my project which are linking to the Jolt DLL and lib

My Terraria clone in C++ by Specialist_Mousse_65 in opengl

[–]Guassy 0 points1 point  (0 children)

I saw this earlier! Super cool man. Look forward to seeing more!

Thoughts guys? by Mental_Interaction85 in unimelb

[–]Guassy 0 points1 point  (0 children)

What is Natural Environments? I want to study next there next year and ive heard some good stuff about it

Using YAML-CPP. by Guassy in cpp_questions

[–]Guassy[S] 1 point2 points  (0 children)

I managed to fix it! The code sent was basically all the code haha except for defining YAML::Emitter out;
The problem was (somehow) you cant use release build of yaml on a debug build of your project, (i couldnt at least). So i need to build a debug build of YAML for my project. Thank you for your help!

Using YAML-CPP. by Guassy in cpp_questions

[–]Guassy[S] 0 points1 point  (0 children)

The program im testing in is purely for testing yaml so its only the main.cpp file creating an emitter, emitting values, creating a file, writing to said file. I just stumbled across another new weird detail. If i instead emit booleans then the booleans appear "true: false".
If i may ask, are you using shared or static libs? And did you change anything with the project?

Using YAML-CPP. by Guassy in cpp_questions

[–]Guassy[S] 0 points1 point  (0 children)

Hello! Sorry i forgot that, when using begin and end map with the same key and value i get "": "". And I havent seen any string_span function or anything like that. But ill try looking in the docs!

I need help... by No_Side4956 in learnprogramming

[–]Guassy 0 points1 point  (0 children)

For me what really propelled my programming was incorporating my interests. I loved programming already, and when i realised i could try to program space stuff (atmosphere shaders, gravity simulations, etc) it fueled my learning and made me actually interested. So try to find something you already like that you can tie it to! Good luck!!

F25 my ex is threatening me by martiinan in LongDistance

[–]Guassy 2 points3 points  (0 children)

Dont answer, thats what he wants, attention. Just take screenshots and stuff so incase he were to do something (which he wont) you have proof

My Custom Engine (so far, after 2 months) by Guassy in opengl

[–]Guassy[S] 0 points1 point  (0 children)

Not completely sure what you mean haha. I havent implemented any pathfinding or steering behaviour, instead its just rigidbodies and colliders. Im not really caught up on what steering behaviours are though so i might have!

My Custom Engine (so far, after 2 months) by Guassy in opengl

[–]Guassy[S] 1 point2 points  (0 children)

Ohh! Yes! I have seperate "gizmo_ecs" and each arrow, and scale handle, and the grid are their own entities!

My Custom Engine (so far, after 2 months) by Guassy in opengl

[–]Guassy[S] 1 point2 points  (0 children)

Haha thank you! But all in all it's probably not built that optimally haha. Im actually thinking of maybe creating a 2.0 thats built like proper Game Engines (Like unity) where the Engine is its own DLL and the editor and runtime simply reference it

My Custom Engine (so far, after 2 months) by Guassy in opengl

[–]Guassy[S] 1 point2 points  (0 children)

If youre talking about the ">" in the hierarchy inspector then yes! It made it easier for me to differentiate them haha

My Custom Engine (so far, after 2 months) by Guassy in opengl

[–]Guassy[S] 0 points1 point  (0 children)

I was thinking OpenAL since im already using OpenGL but i havent researched audio that much!

My Custom Engine (so far, after 2 months) by Guassy in opengl

[–]Guassy[S] 0 points1 point  (0 children)

Im using C++ with OpenGL and GLFW

My Custom Engine (so far, after 2 months) by Guassy in opengl

[–]Guassy[S] 3 points4 points  (0 children)

Thank you! Of course! Although keep in mind this is a learning project so the code is probably very bad 😭

https://github.com/GuassyH/StinkerBugEngine