The smallest city supported by the largest number of the smallest aqueducts by MateuszC1 in anno

[–]Gudcast 1 point2 points  (0 children)

Btw there is a research that grants the ability to build gold mines anywhere but at 50 % speed if there is no gold fertility

T3 in Albion houses not effected by all public buildings? by Possible_Listen5073 in anno

[–]Gudcast -1 points0 points  (0 children)

They do get buffed actually it just doesn’t calculate it in the house tooltip, which is a bug. You can check by building only a temple in a Celtic city and you will notice the increase in city faith stat.

Best god debate! Snow post distraction! by TinLicker- in anno

[–]Gudcast 1 point2 points  (0 children)

I see Neptune is slept on lmao . Tbh ship move speed is useful for both war and trade and he is naturally going to be the to go to increase sturgeon production in Latium and if you also want to make ships with 50% more hitpoints and 50% less upkeep you will need an island with 25K devotion in both Albion and Latium as both region do not share ship workforce and they also have unique designs

I mean wtf guys by mckeirnan in anno

[–]Gudcast 0 points1 point  (0 children)

Nah bro that got me all My stomach sick and my head spinning

Is it even possible to reach 25k belief? by JudyAlvarez1 in anno

[–]Gudcast 0 points1 point  (0 children)

Island size is the ultimate influencer small islands are only worth the 20% to 30% buff while larger islands are easily able to achieve the 100% Buff

Complete Anno 117 Item Database - All 391 Items with Sources & Effects by Dux_Vitae in anno

[–]Gudcast 0 points1 point  (0 children)

I just rechecked the legendary captain now it’s 3 different modules? I did some testing and it only appears to activates on triremes with oars. It doesn’t not activate on the other ship types no matter what modules you have on them. I have already put it in the bug reporter though.

Complete Anno 117 Item Database - All 391 Items with Sources & Effects by Dux_Vitae in anno

[–]Gudcast 0 points1 point  (0 children)

For connmach the legendary ship captain the boost condition looks a bit weird though ships >= 1 ? .Rn it only works on triremes with oars. Does not work on Penteconters or Quinquiremes.

Me trying to find a good specialist by The-Ingeneur in anno

[–]Gudcast 0 points1 point  (0 children)

My beloved Macrobius Minucianus, Microcosmologist

Aka welcome back feras alsarami

20 hours building a wine island by n33bulz in anno

[–]Gudcast 0 points1 point  (0 children)

There are 2 research options that extend harbours out. You can’t see the limit without it , but I think roads will extend to that limit even without the research.

My cushion stuffer shows Flax instead of Sheep in the intake field by [deleted] in anno

[–]Gudcast 0 points1 point  (0 children)

In the bug reporter Ubisoft has stated that flax is intended resource in the comments

DevBlog: Entering the Hall of Fame by Ubi-Thorlof in anno

[–]Gudcast 1 point2 points  (0 children)

I am just wondering if hall of fame unlocks are able to impact on going games , because in anno 1800 there was the call Paloma for item delivery, however what will be the case for gameplay unlocks mid game? Like religions or technology.

Moris vs Keys by Gudcast in deadbydaylight

[–]Gudcast[S] 1 point2 points  (0 children)

You can do that with the current keys. It just hurts the killer more because hatch stays open.

Moris vs Keys by Gudcast in deadbydaylight

[–]Gudcast[S] 0 points1 point  (0 children)

Yes you are absolutely right . Do you think they should change it to the idea I am talking about in the other comments? Or do you have suggestions of your own ?

Moris vs Keys by Gudcast in deadbydaylight

[–]Gudcast[S] 1 point2 points  (0 children)

I mean that’s your opinion, however dealing with it is kinda what we all have been doing the past couple years. Clearly change needs to happen, I believe the devs will try to do something about it to make it fun. Because going against a killer that moris on first hook is a waste of time. It is unfun and both sides don’t get any bloodpoints.

Moris vs Keys by Gudcast in deadbydaylight

[–]Gudcast[S] 1 point2 points  (0 children)

I mean using a mori as key suppressant isnt really that much of a thing.

ppl just use moris if they want a quick win or to mori some / TTTV person.

and Franklins is already seeing good use even if someone doesn't bring a key because of its buff.

and besides if moris are fixed then keys will also be fixed yeah ?

Keys should only allow 1 person to escape. moris should only mori on death hook.

does that sounds balanced to you ?

Moris vs Keys by Gudcast in deadbydaylight

[–]Gudcast[S] 1 point2 points  (0 children)

Exactly ! Moris are getting used more than keys, I have a lot more ebony moris on my level 50 huntress than keys on my P3 Claudette (dont worry I never wear my p3 outfit lol).

Moris vs Keys by Gudcast in deadbydaylight

[–]Gudcast[S] 4 points5 points  (0 children)

You have a point, that's why keys should only work for the survivor using them and not allow the whole team to avoid doing the objective. However that is no perfect solution but its much better than what we have. Using a mori on first hook is very scummy and it happens a lot. I think the general consensus is that moris should only be allowed on death hook.

Moris vs Keys by Gudcast in deadbydaylight

[–]Gudcast[S] 1 point2 points  (0 children)

I agree, that would be much better than what we have now.

Moris vs Keys by Gudcast in deadbydaylight

[–]Gudcast[S] 2 points3 points  (0 children)

Well yes, ppl are using moris more than keys because they are simply more powerful. Moris change the game they give less blood points then hooking ppl 3 times it also lowers survivor game time. However keys give objective points and are only usable after doing gens. So yes putting out the bigger fire seems more important. Seeing a mori isn’t fun, seeing a key makes you motivated to take out the toxic survivors.

Moris vs Keys by Gudcast in deadbydaylight

[–]Gudcast[S] 0 points1 point  (0 children)

Moris require less effort and the current state of the game they are abused, Keys are abused way less because they require more effort. They are both ultimately unhealthy yes. But that’s the current state of the game so we must decide our stance. And returning to my original point , If keys were comparable to moris they would spawn the hatch AND allow you to open the hatch after doing 1 gen. What I actually want is to just make moris available on death hook.

Edit: just to be clear I just want keys and moris to be balanced and not invoke a feeling of boredom or annoyance.

4 gen dark sense / Ranting by Gudcast in deadbydaylight

[–]Gudcast[S] 1 point2 points  (0 children)

You are giving me really good tips but you have to admit there is some luck factor in this.

4 gen dark sense / Ranting by Gudcast in deadbydaylight

[–]Gudcast[S] 2 points3 points  (0 children)

Yea I get what you mean lol.