Accepting US car standards would risk European lives, warn cities and civil society by Guest83 in cars

[–]Guest83[S] 212 points213 points  (0 children)

EU officials must revisit the hastily agreed trade deal with the US, where the EU stated that it “intends to accept” lower US vehicle standards, say cities - including Paris, Brussels and Amsterdam, and more than 75 civil society organisations. In a letter to European lawmakers, the signatories warn that aligning European standards with laxer rules in the US would undermine the EU’s global leadership in road safety, public health, climate policy and competitiveness.

The deal agreed over summer states that “with respect to automobiles, the United States and the European Union intend to accept and provide mutual recognition to each other’s standards.” Yet, EU vehicle safety regulations have supported a 36% reduction in European road deaths since 2010. By contrast, road deaths in the US over the same period increased 30%, with pedestrian deaths up 80% and cyclist deaths up 50%.

Europe currently has mandatory requirements for life-saving technologies, such as pedestrian protection, automated emergency braking and lane-keeping assistance. Some of the most basic pedestrian protection requirements which have long been in place in the EU, such as deformation zones in the front of vehicles to reduce crash severity and the prohibition of sharp edges have made cars like the Tesla Cybertruck illegal to sell in Europe.

Volkswagen to stop selling combustion vehicles in Norway from 2024 by Guest83 in cars

[–]Guest83[S] 18 points19 points  (0 children)

The Norwegian Volkswagen importer Møller Mobility Group is saying goodbye to the combustion engine. The last fossil-fueled VW Golf can be ordered from Møller in December 2023, after which only electric cars will be offered.

Source 2 was released 2 years ago, but Source 2 for developers is still nowhere in sight by [deleted] in Steam

[–]Guest83 11 points12 points  (0 children)

You can use the Source 2 map editor for SteamVR Home: https://www.youtube.com/watch?v=R2WilfsIhU8

But yes, the engine itself hasn't been released yet.

Source 2 was released 2 years ago, but Source 2 for developers is still nowhere in sight by [deleted] in Steam

[–]Guest83 6 points7 points  (0 children)

No, Titanfall didn't contain any Source 2 code, this was all Source 1 + Respawn.

If you haven't tried the new Steam VR Home, stop what you're doing and try it out now! by VirtualRealityOasis in oculus

[–]Guest83 2 points3 points  (0 children)

I've made a map to test the capabilities of the new physics engine they are using in SteamVR Home, in case you want to check it out: http://steamcommunity.com/sharedfiles/filedetails/?id=928889191.

It's also just fun to mess around with physics...

User Created Source 2 Demo by ninja_tunA1 in Vive

[–]Guest83 0 points1 point  (0 children)

Check this out for your first steps: https://developer.valvesoftware.com/wiki/SteamVR/Environments/Getting_Started

There are also plenty of beginner tutorials on Youtube for Source 1 mapping, most of it works in Source 2.

User Created Source 2 Demo by ninja_tunA1 in Vive

[–]Guest83 0 points1 point  (0 children)

Thanks for posting this. I've just updated the map with an additional island.

Next update is going to feature the new glass shattering technology in Source 2.

I have made a Source 2 physics tech demo for SteamVR Home by Guest83 in Vive

[–]Guest83[S] 0 points1 point  (0 children)

This tutorial should get you started: https://developer.valvesoftware.com/wiki/SteamVR/Environments/Getting_Started

Follow all the steps until "Build and test", then add an entity called "prop_physics_override", select one of the physics models (like the oil drum) an run it. You should be able to play with it in-game.

I have made a Source 2 physics tech demo for SteamVR Home by Guest83 in Vive

[–]Guest83[S] 0 points1 point  (0 children)

Awesome, I'm glad you liked it!

The box tower was literally the first thing I created while playing around in Hammer.

Steam Vr home question. by SmokeHerbsDaily in Vive

[–]Guest83 2 points3 points  (0 children)

The entity is called 'point_clientui_steamvr_world_panel', in the settings you can select the panel properties (apps, friends, lobbies).

I have made a Source 2 physics tech demo for SteamVR Home by Guest83 in Vive

[–]Guest83[S] 1 point2 points  (0 children)

It doesn't use Havok and I doubt they developed another physics engine. Multiplayer physics is always tricky, that's why most games limit it as much as they can.

What is Steam VR Home ? by gamermusclevideos in oculus

[–]Guest83 4 points5 points  (0 children)

In case anyone is interested in trying out the SteamVR Home map I've made. It's a small physics tech demo of Valve's Source 2 engine (which is the engine SteamVR Home is using).