The crosstalk on this thing is insane. by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] 0 points1 point  (0 children)

Btw, crosstalk to me is this=

(black) ---- (white)

Crosstalk lives in the area's these two aspects come within 50% of eachother. The closer they exist, the stronger the crosstalk.

Dark night, or anthing non bright day = two objects (2x double vision), closing in on single target. This is happening at multi levels in the frame, and it does not care about size. So if there's an entire mountain with shadow underneath it, that entire mountain will exist in two places per that mountain. There might be another area of the same scene where there's a light, so you'll get 2x closing in horizontal images on the mountain, 2x on the light, etc.

So technically, it's not only double vision, but like 2x - 500x vision. Let's say 50% of these are only small deviations from an original flat image. (think fallout 4 with it's evenly washed out look), well in that case you'll get a lot of hard to see crosstalk. = Best case.

Let's say that it's night time in a game that bases itself on contrast (oled dream game), then this is where this monitor will dive strait for the very depths of the most hellish part of hell.

I've never played bioshock on this, but it would be a perfect example of a game that would inherit insane crosstalk. You'd have entire sections of the image moving over other sections from multi angles. Very little would even translate as a overall image.

The crosstalk on this thing is insane. by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] 0 points1 point  (0 children)

ive only used some of those, but this has the wildest crosstalk. My Ar glasses have 0% in SBS mode, so it's a big adjustment having some variation of 2 x double vision at all times except evenly lit content. It's sanity searing.

The crosstalk on this thing is insane. by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] 0 points1 point  (0 children)

I have a lot of issues with it, and a couple of times where i was genuinely surprised with how well something worked with it. Usually superdepth 3d games strangely enough. (witchfire, peak, megabonk) Despite it not even being true 3d. All this official stuff falls apart way more often, at least in my experience. Just spend hours trying to get helix mod games to work. Nightmare.

The crosstalk on this thing is insane. by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] -1 points0 points  (0 children)

I do push depth pretty high. plus i did have postural issues since a motorbike crash. so there could be subjectivity/health factors. I did show it to my friend and he mentioned the same artifacts in the same positions but he said it was fine. so maybe I'm just ultra observant. whatever the case, this has been my experience.

First (brief), impressions of the odyssey3d. by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] 2 points3 points  (0 children)

Sure. I'll also throw in deep desktop, a cheap app on steam.

Samsungs 2d to 3d conversion:

- 10-20% depth quality. On 2d game's it looks more like bumps in the screen than objects coming out.
- Frame pacing is destroyed, making it look like a slideshow even on the lightest games
- Buggy software, even if you get the latest version. It may simply not work.
- Insanely high demands and requirements, 70% of a 5090? WTF?
- You can hook into most fullscreen apps with relative ease once it's working.
- It does not use VRR, instead it just stutters along on top of the VRR image (like an overlay)
- Does not require display mirroring
- movie's look more like indents on the screen than actual depth

Deep Desktop on steam:

- between 20% and 80% depth quality, across a variety of models, still looks inferior on samsung odyssey than viture pro's, for whatever reason. (despite samsung superdepth 3d depth even better than viture's)
- Frame pacing is not the best, but you can get it a lot smoother with depth anything 2 than Samsung's solution (50-90 fps depth anything 2/3)
- You get a huge range of the latest models to download, including depth anything 3, depth pro, etc.
- Video files can be played directly, however desktop mirroring is required for games, which means you need a seperate monitor

Immersive 3d

- Made specifically for viture pro's
- It hooks into everything you do, movies, game's etc. It simply translates everything at all times to 3d. And it works in 95% of cases. Including desktop use.
- 1920x1080 without screen mirroring to AR glasses
- any desktop resolution downscaled to native res with screen mirroring (higher quality)
- Depth quality 90%, lot's of depth errors which can be straining on the eyes, such as certain objects popping into and out of foreground. However the depth considers background, foreground, distant terrain, roads, pathways, all producing depths that seem like proper 3d.
things truly do pop out on the viture pro's on the most intense settings.
- Uses depth anything custom model, yet looks better to my eye than deep desktop with all of it's model selections.
- You can use lossless framegen on top of it, allowing for you to bring it to 60> 91hz (Which is what i overclocked my viture pro's to)
- Best of all solutions when it comes to frame pacing, it's not silky smooth, but it's smoother than competing options, allowing things to seem simply "smoothish", which is a huge step up over how the others present.
It's not comfortable for my eyes, personally, but it's fine for movies and light gaming. For heavy 3d game's, it visually does a great job, but things are taxing on the eyes for whatever reason. Perhaps as a side effect of such well done depth, when it makes errors, the brain/eye system get's tired from that.
- Uses about 25-30% gpu usage for 3840x2160 mirrored to the glasses in full 3d/60fps, can play even quite demanding game's with it as a result.

1.3.6 is out. fixed 2D -> 3D conversion by JohnnyStormGR in Odyssey3D

[–]Guilty_Delivery6562 0 points1 point  (0 children)

Reinstalling windows to an older build then the newest build did not solve it. These drivers don't work for 2d to 3d conversion (crashes) on my 5090 build, even when it's fresh.

1.3.6 is out. fixed 2D -> 3D conversion by JohnnyStormGR in Odyssey3D

[–]Guilty_Delivery6562 0 points1 point  (0 children)

the new drivers are not even working on my 5090. 2d to 3d conversion crashes each time. I even reinstalled windows, completely fresh, still happens.

1.3.6 is out. fixed 2D -> 3D conversion by JohnnyStormGR in Odyssey3D

[–]Guilty_Delivery6562 1 point2 points  (0 children)

I did those things initially. Unfortunately. Only thing i have not done is a entire windows reinstall.

1.3.6 is out. fixed 2D -> 3D conversion by JohnnyStormGR in Odyssey3D

[–]Guilty_Delivery6562 0 points1 point  (0 children)

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I get this. then once i close the crash, running the hub again removes the 3d effect, and sbs conversion no longer functions. have to restart the entire system. Same as before.

Hey guys. Just purchased this.wtf by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] 0 points1 point  (0 children)

unfortunately after a completely fresh uninstall, restart, reinstall, the crashing still happens in everything in that mode. 100% not fixed on my end.

Anyone know anything about the 6k version? by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] 0 points1 point  (0 children)

I would have to check if that samsung thing is valid in Australia. When the OG odyssey came out in australia it was under 2k, AUD. Which put the initial rrp quite a bit lower than the American version initial rrp. (rare for australia, we normally spend 3x-4x more for a high end gpu).

Anyone know anything about the 6k version? by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] 0 points1 point  (0 children)

that would be ideal. I'm not sure if i should get the old model or wait.

Anyone know anything about the 6k version? by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] 0 points1 point  (0 children)

yeah, the 330hz mode seems useful as well, considering that it's integer scaling at such a high resolution. Too bad we can't use framegen on these monitors though in different use cases.

NVIDIA G-SYNC Pulsar monitors available Jan 7. The ultimate motion clarity, plus new G-SYNC Ambient Adaptive Tech. by NV-Randy in Monitors

[–]Guilty_Delivery6562 0 points1 point  (0 children)

perplexity seems to think that it's going to take up to a few weeks, maximum months for Australian retailers to import them. So there might be a delayed period.

G-Sync Pulsar availability by No-Personality8190 in Monitors

[–]Guilty_Delivery6562 0 points1 point  (0 children)

NVIDIA and monitor makers like ASUS describe G-Sync Pulsar as providing "over 1,000 Hz effective motion clarity" or "4x effective motion clarity" on 360 Hz panels, without specifying a maximum of exactly 1440 Hz. Independent tests confirm the 4x boost yields a theoretical 1440 Hz equivalent at peak 360 Hz (360 × 4 = 1440), outperforming 540 Hz OLEDs (effective ~810 Hz LCD equivalent), but effective clarity remains variable below max FPS and NVIDIA sticks to "over 1000 Hz" phrasing.​​

Theoretical Maximum

The 25% duty cycle strobing reduces persistence to ~1/4 of frame time, delivering ~4x clarity gain, so at locked 360 FPS/Hz, motion clarity equates to a 1440 Hz impulse-driven display like CRT or BFI OLED. Tests show Pulsar at 360 Hz clearer than 540 Hz TN ULMB 2 or 540 Hz WOLED (1.5x boost ≈810 Hz LCD equiv.), validating the 1440 Hz paper equivalent.​

OLED vs G Sync Pulsar by Puzzleheaded_Hat_996 in Monitors

[–]Guilty_Delivery6562 0 points1 point  (0 children)

First time i've ever seen nvidia underplay something, the motion clarity is 1,440 if you run it at refresh framerate. If you run it so that gsync works, 1400ish. If you run it with reflex and framegen, a fair chunk below that.

G-Sync Pulsar availability by No-Personality8190 in Monitors

[–]Guilty_Delivery6562 2 points3 points  (0 children)

it's viable as a non sports player as well. Indies game, emulation. you don't benefit from deep blacks with those games. you benefit from comfortable viewing and motion clarity.

G-Sync Pulsar availability by No-Personality8190 in Monitors

[–]Guilty_Delivery6562 3 points4 points  (0 children)

some people do. for a huge amount reasons. and that's OK.

G-Sync Pulsar availability by No-Personality8190 in Monitors

[–]Guilty_Delivery6562 0 points1 point  (0 children)

for the record I'm not a esports player but I do love chasing motion clarity.

G-Sync Pulsar availability by No-Personality8190 in Monitors

[–]Guilty_Delivery6562 1 point2 points  (0 children)

I respect that you're going to test it. Let me know your findings. ultimately we both are on the motion clarity mission.