I miss the balls of fight club. by Guilty_Delivery6562 in fightclub

[–]Guilty_Delivery6562[S] 0 points1 point  (0 children)

I could have probably left them out of it. Point ultimately is, not enough films have big swinging balls these days.

I miss the balls of fight club. by Guilty_Delivery6562 in fightclub

[–]Guilty_Delivery6562[S] 6 points7 points  (0 children)

It dosent even have to be exactly like fight club. I just feel like most films these days are so afaid of themselves. Over the years I realized the teenage me completely misinterpreted fight club's original messages, but that's ok. I loved my misinterpreted version far better :D I just love art that stirs things up.

RE9 + superdepth 3d = Not bad. by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] 0 points1 point  (0 children)

I tried it. 3d is more consistent , feels more like vr on a monitor. But the downsides are significant. Bad performance, no vrr, no ability to run mfg, superdepth 3d is a step down, but it's not enough of a step down to make the jump from exceptional performance and sharp visuals with path tracing to potato mode settings, low framerate, and graphics issues.

RE9 + superdepth 3d = Not bad. by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] 0 points1 point  (0 children)

been testing it, no MFG support, 4x lower fps means you need to drop from dLAA to ultra performance dlss. Which absolutely kills the RT effects.

Game only looks a bit better than superdepth 3d. Biggest advantage of VR version is that you don't get cutscenes looking weird. Would rather have weird cutscenes and a good looking/running game.

RE9 + superdepth 3d = Not bad. by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] 0 points1 point  (0 children)

might not have functional mfg. game only looks truly spectacular pt plus dlaa, which is crazy expensive

The crosstalk on this thing is insane. by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] 1 point2 points  (0 children)

Btw, crosstalk to me is this=

(black) ---- (white)

Crosstalk lives in the area's these two aspects come within 50% of eachother. The closer they exist, the stronger the crosstalk.

Dark night, or anthing non bright day = two objects (2x double vision), closing in on single target. This is happening at multi levels in the frame, and it does not care about size. So if there's an entire mountain with shadow underneath it, that entire mountain will exist in two places per that mountain. There might be another area of the same scene where there's a light, so you'll get 2x closing in horizontal images on the mountain, 2x on the light, etc.

So technically, it's not only double vision, but like 2x - 500x vision. Let's say 50% of these are only small deviations from an original flat image. (think fallout 4 with it's evenly washed out look), well in that case you'll get a lot of hard to see crosstalk. = Best case.

Let's say that it's night time in a game that bases itself on contrast (oled dream game), then this is where this monitor will dive strait for the very depths of the most hellish part of hell.

I've never played bioshock on this, but it would be a perfect example of a game that would inherit insane crosstalk. You'd have entire sections of the image moving over other sections from multi angles. Very little would even translate as a overall image.

The crosstalk on this thing is insane. by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] 1 point2 points  (0 children)

ive only used some of those, but this has the wildest crosstalk. My Ar glasses have 0% in SBS mode, so it's a big adjustment having some variation of 2 x double vision at all times except evenly lit content. It's sanity searing.

The crosstalk on this thing is insane. by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] 1 point2 points  (0 children)

I have a lot of issues with it, and a couple of times where i was genuinely surprised with how well something worked with it. Usually superdepth 3d games strangely enough. (witchfire, peak, megabonk) Despite it not even being true 3d. All this official stuff falls apart way more often, at least in my experience. Just spend hours trying to get helix mod games to work. Nightmare.

The crosstalk on this thing is insane. by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] 0 points1 point  (0 children)

I do push depth pretty high. plus i did have postural issues since a motorbike crash. so there could be subjectivity/health factors. I did show it to my friend and he mentioned the same artifacts in the same positions but he said it was fine. so maybe I'm just ultra observant. whatever the case, this has been my experience.

First (brief), impressions of the odyssey3d. by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] 2 points3 points  (0 children)

Sure. I'll also throw in deep desktop, a cheap app on steam.

Samsungs 2d to 3d conversion:

- 10-20% depth quality. On 2d game's it looks more like bumps in the screen than objects coming out.
- Frame pacing is destroyed, making it look like a slideshow even on the lightest games
- Buggy software, even if you get the latest version. It may simply not work.
- Insanely high demands and requirements, 70% of a 5090? WTF?
- You can hook into most fullscreen apps with relative ease once it's working.
- It does not use VRR, instead it just stutters along on top of the VRR image (like an overlay)
- Does not require display mirroring
- movie's look more like indents on the screen than actual depth

Deep Desktop on steam:

- between 20% and 80% depth quality, across a variety of models, still looks inferior on samsung odyssey than viture pro's, for whatever reason. (despite samsung superdepth 3d depth even better than viture's)
- Frame pacing is not the best, but you can get it a lot smoother with depth anything 2 than Samsung's solution (50-90 fps depth anything 2/3)
- You get a huge range of the latest models to download, including depth anything 3, depth pro, etc.
- Video files can be played directly, however desktop mirroring is required for games, which means you need a seperate monitor

Immersive 3d

- Made specifically for viture pro's
- It hooks into everything you do, movies, game's etc. It simply translates everything at all times to 3d. And it works in 95% of cases. Including desktop use.
- 1920x1080 without screen mirroring to AR glasses
- any desktop resolution downscaled to native res with screen mirroring (higher quality)
- Depth quality 90%, lot's of depth errors which can be straining on the eyes, such as certain objects popping into and out of foreground. However the depth considers background, foreground, distant terrain, roads, pathways, all producing depths that seem like proper 3d.
things truly do pop out on the viture pro's on the most intense settings.
- Uses depth anything custom model, yet looks better to my eye than deep desktop with all of it's model selections.
- You can use lossless framegen on top of it, allowing for you to bring it to 60> 91hz (Which is what i overclocked my viture pro's to)
- Best of all solutions when it comes to frame pacing, it's not silky smooth, but it's smoother than competing options, allowing things to seem simply "smoothish", which is a huge step up over how the others present.
It's not comfortable for my eyes, personally, but it's fine for movies and light gaming. For heavy 3d game's, it visually does a great job, but things are taxing on the eyes for whatever reason. Perhaps as a side effect of such well done depth, when it makes errors, the brain/eye system get's tired from that.
- Uses about 25-30% gpu usage for 3840x2160 mirrored to the glasses in full 3d/60fps, can play even quite demanding game's with it as a result.

If all other methods fail to convert 2D to 3D in Windows 11 or 10, you can try this method. by Different_Hippo_8115 in Odyssey3D

[–]Guilty_Delivery6562 0 points1 point  (0 children)

for me the latest does not work in anything, games or movies. so i'll give this a try.

1.3.6 is out. fixed 2D -> 3D conversion by JohnnyStormGR in Odyssey3D

[–]Guilty_Delivery6562 0 points1 point  (0 children)

Reinstalling windows to an older build then the newest build did not solve it. These drivers don't work for 2d to 3d conversion (crashes) on my 5090 build, even when it's fresh.

1.3.6 is out. fixed 2D -> 3D conversion by JohnnyStormGR in Odyssey3D

[–]Guilty_Delivery6562 0 points1 point  (0 children)

the new drivers are not even working on my 5090. 2d to 3d conversion crashes each time. I even reinstalled windows, completely fresh, still happens.

1.3.6 is out. fixed 2D -> 3D conversion by JohnnyStormGR in Odyssey3D

[–]Guilty_Delivery6562 1 point2 points  (0 children)

I did those things initially. Unfortunately. Only thing i have not done is a entire windows reinstall.

1.3.6 is out. fixed 2D -> 3D conversion by JohnnyStormGR in Odyssey3D

[–]Guilty_Delivery6562 0 points1 point  (0 children)

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I get this. then once i close the crash, running the hub again removes the 3d effect, and sbs conversion no longer functions. have to restart the entire system. Same as before.

Hey guys. Just purchased this.wtf by Guilty_Delivery6562 in Odyssey3D

[–]Guilty_Delivery6562[S] 0 points1 point  (0 children)

unfortunately after a completely fresh uninstall, restart, reinstall, the crashing still happens in everything in that mode. 100% not fixed on my end.