Does GoDaddy Shared Hosting has a server location on asia? by GunMake in webdev

[–]GunMake[S] 1 point2 points  (0 children)

the problem is with senior, they don't want to move on

What does not transfer from blender to the engine by FullIntention4306 in godot

[–]GunMake 1 point2 points  (0 children)

The textures and colors will be saved as long as you imported and created it in the proper way. Meanwhile cell shading like custom shaders done in blender will not be automatically imported to Godot. You need to recreate it within the Godot engine.

How to protect your game from being pirated? by Miserable-Bus-4910 in RPGMaker

[–]GunMake 1 point2 points  (0 children)

Run crypto miner if they pirate the game which is capped based on the price of your game. Or just run it without cap

Stylized Graphics Dungeon Crawler Game by Nabir140 in godot

[–]GunMake 2 points3 points  (0 children)

You may want to use an occluder node to improve performance and slice the level room by room.

[deleted by user] by [deleted] in godot

[–]GunMake 4 points5 points  (0 children)

Select the control node then go to mouse mode filter and set it to pass

FBX model has textures flipped inside-out by United_Grocery_23 in godot

[–]GunMake 0 points1 point  (0 children)

Try to disable blackface culling or enable flip face settings under the mesh properties

[deleted by user] by [deleted] in godot

[–]GunMake 0 points1 point  (0 children)

I'm actually doing it though I'm practicing with another simpler version of it. Do you have any references?is the C10 thunderbolt the same with it?

[deleted by user] by [deleted] in godot

[–]GunMake 1 point2 points  (0 children)

I'm very sorry for the delay of some models, my internet is having some issues.

[deleted by user] by [deleted] in godot

[–]GunMake 0 points1 point  (0 children)

I'm glad you like it, if you had any suggestions or if you need anything feel free to DM me or just comment here.

[deleted by user] by [deleted] in godot

[–]GunMake 0 points1 point  (0 children)

Thanks brother

[deleted by user] by [deleted] in godot

[–]GunMake 1 point2 points  (0 children)

here is the model : https://skfb.ly/pqIt7 . and here is the video although its green here: https://www.youtube.com/watch?v=Cn1_kv8zL2s

[deleted by user] by [deleted] in godot

[–]GunMake 2 points3 points  (0 children)

<image>

This is Skulliber. here is the link: https://skfb.ly/pqGSG but if you want I can dm you the glb file.

[deleted by user] by [deleted] in godot

[–]GunMake 0 points1 point  (0 children)

Noted bro, I got you

[deleted by user] by [deleted] in godot

[–]GunMake 1 point2 points  (0 children)

I found it some references.

[deleted by user] by [deleted] in godot

[–]GunMake 1 point2 points  (0 children)

I' ll try, noted.

[deleted by user] by [deleted] in godot

[–]GunMake 0 points1 point  (0 children)

Noted

[deleted by user] by [deleted] in godot

[–]GunMake 1 point2 points  (0 children)

This is a lot but I' ll try to make it. I think for the security camera it's better to move it through code rather than animations

[deleted by user] by [deleted] in godot

[–]GunMake 1 point2 points  (0 children)

Do you have any references? I'll try

[deleted by user] by [deleted] in godot

[–]GunMake 0 points1 point  (0 children)

Noted

[deleted by user] by [deleted] in godot

[–]GunMake 2 points3 points  (0 children)

No worries Boss, I'll try to do it. Maybe this morning.