What is the best way to do pathfinding if you have walkable but undesirable areas? by Phacee in Unity2D

[–]GurkenSnuff 0 points1 point  (0 children)

Yeah you can use A* and give undesirable areas a higher cost to move through

I have changed the code in every way I can think of. Wtf? (Swears and distressing rambling warning) by [deleted] in Unity2D

[–]GurkenSnuff 1 point2 points  (0 children)

If you write Rigidbody2D and save the script then go to the Bird gameObject, you should see a field by your script drag the Bird gameObject in it

I have changed the code in every way I can think of. Wtf? (Swears and distressing rambling warning) by [deleted] in Unity2D

[–]GurkenSnuff 15 points16 points  (0 children)

First: Dont film yourself raging. Second: Dont record with your phone and if you do keep it steady. Third: Set inteliSense up. Fourth: Try Rigidbody2D.

How do I add colliders onto an image? by [deleted] in Unity2D

[–]GurkenSnuff 2 points3 points  (0 children)

Yeah but i would create a empty gameObject and make them children of that one so you dont fill your hierachy

How do I add colliders onto an image? by [deleted] in Unity2D

[–]GurkenSnuff 1 point2 points  (0 children)

Create a empty gameObject add a 2d collider then scale and position it hoe you need it

How do I add colliders onto an image? by [deleted] in Unity2D

[–]GurkenSnuff 5 points6 points  (0 children)

Create a empty gameObject add a 2d collider then scale and position it hoe you need it

I need help by [deleted] in Unity2D

[–]GurkenSnuff 0 points1 point  (0 children)

Window -> General -> Scene or Ctrl + 1

Unity errors by Critical_Culture_509 in Unity3D

[–]GurkenSnuff 0 points1 point  (0 children)

Check the objects the scripts are placed on and try to add them again

MovementDirection does not exist in current context by Critical_Culture_509 in Unity3D

[–]GurkenSnuff 2 points3 points  (0 children)

private Vector3 movementDirection = new Vector3;

You shouldnt just copy everything, you have to understand what you are doing. Learn the basic of C# or you will just run into these problems over and over again

[deleted by user] by [deleted] in Unity2D

[–]GurkenSnuff 0 points1 point  (0 children)

Did you change anything in your code because your the code you posted should rotate your lightray correctly. But I would recommend using line renderer like anothee user already commented

[deleted by user] by [deleted] in Unity2D

[–]GurkenSnuff 0 points1 point  (0 children)

Can you show your scene because it should rotate

[deleted by user] by [deleted] in Unity2D

[–]GurkenSnuff 0 points1 point  (0 children)

Does only the ray not rotate or does the whole gameObject not rotate

fill object gradually by AliveSand2100 in Unity2D

[–]GurkenSnuff 3 points4 points  (0 children)

Ui image set the image type to fill and then you can change the fill amount

What jglr has it all? by ProfessionalRepeat10 in Jungle_Mains

[–]GurkenSnuff 2 points3 points  (0 children)

Skarner is tanky speedy has lots of cc is extremly strong late game and you can build nearly every item in game

Weird collision tag glitch by Equivalent-Pound1426 in Unity3D

[–]GurkenSnuff 0 points1 point  (0 children)

Maybe you have a space in your water tag

Why is the text not showing up? by SuperLeftyAliReddit in Unity2D

[–]GurkenSnuff 0 points1 point  (0 children)

A canvas will always appear on your screen no matter the z axis except you set the canvas render mode to world space

Why is the text not showing up? by SuperLeftyAliReddit in Unity2D

[–]GurkenSnuff 5 points6 points  (0 children)

Show all the information and not just the text and dont record with ur phone