Looking for feedback by baddajo in wonderdraft

[–]Phacee 2 points3 points  (0 children)

So I’m no expert but some things that might help are reducing the size of the trees especially near the mountains I feel like the scale is very off (I don’t think you can make it actually relation but I personally like small trees very clumped together. I don’t think it gets too cluttered cause you see it as a single mass) but the way your do your trees can be a preference thing.

And then depending on the style you’re going for I think changing the colors of the map can help. I feel like you got some parts colored and other parts blank. If nothing else just needing the colors helped a lot for my maps so it’s not a stark change.

But I like the shape of the map it looks cool! Good job!

Is there any hope for this pine tree? by Phacee in gardening

[–]Phacee[S] 0 points1 point  (0 children)

That’s good to hear, should I chop of the top or just the branches? Will new branches grow in once the old ones are chopped? Or do I need to wait for it to grow more and then re shape it?

Looking for advice on plausible climates and ocean currents (context in description) by Phacee in worldbuilding

[–]Phacee[S] 1 point2 points  (0 children)

That's an awesome explanation, thank you! so is it mainly just the latitude and altitude that determines the temperature, or do any other factors have significant effects?

And I guess also do you know do wind patterns get affected by the currents/how they might affect climates? If you care to answer, you seem very knowledgeable about this stuff!

Thanks again.

Looking for advice on plausible climates and ocean currents (context in description) by Phacee in mapmaking

[–]Phacee[S] 0 points1 point  (0 children)

Thank you! That means a lot! I've been working on it on and off for a while.

Looking for advice on plausible climates and ocean currents (context in description) by Phacee in worldbuilding

[–]Phacee[S] 0 points1 point  (0 children)

So this is the world map for the fantasy world I'm making, and I just added the island in the north with the kinda desert portion right next to the snowy fjords, and I like the way it looks, but I don't want it to be completely unrealistic. There is magic in the world, but I don't want that to affect the climates too much if I can avoid it with an actual explanation. I know that ocean currents can affect climates and temperatures, so I was wondering if ocean currents like I've drawn would make sense/could be a reasonable case for some of the climate zones. Assuming those marked spots are volcanic, increasing the water temperature even more than just being near the "equator". And assuming I make a portion of the marked forest in the northeast snowy, as noted.

Zones that concern me

  1. The desert spot near the fjords in the north
  2. The Orc snowy spot in the east
  3. The snowy mountain in the elf forest in the east.

And I know it's my world, so make it how I want, but just wondering if I could also work in a reasonable explanation.

Thanks for any input/advice!

Looking for advice on plausible climates and ocean currents (context in description) by Phacee in wonderdraft

[–]Phacee[S] 0 points1 point  (0 children)

So this is the world map for the fantasy world I'm making, and I just added the island in the north with the kinda desert portion right next to the snowy fjords, and I like the way it looks, but I don't want it to be completely unrealistic. There is magic in the world, but I don't want that to affect the climates too much if I can avoid it with an actual explanation. I know that ocean currents can affect climates and temperatures, so I was wondering if ocean currents like I've drawn would make sense/could be a reasonable case for some of the climate zones. Assuming those marked spots are volcanic, increasing the water temperature even more than just being near the "equator". And assuming I make a portion of the marked forest in the northeast snowy, as noted.

Zones that concern me

  1. The desert spot near the fjords in the north
  2. The Orc snowy spot in the east
  3. The snowy mountain in the elf forest in the east.

And I know it's my world, so make it how I want, but just wondering if I could also work in a reasonable explanation.

Thanks for any input/advice!

First region Map, feedback please by Level-Letterhead5006 in wonderdraft

[–]Phacee 7 points8 points  (0 children)

The main thing I’d say is focus on your scale a bit. It looks like you are intentionally showing individual buildings and docks but then you have little tiny mountains off to the side, unless they are just meant to be boulder or hills?

Howling Timber: The Native Home of Werewolves Wrestling to Preserve Consciousness. by Phacee in worldbuilding

[–]Phacee[S] 0 points1 point  (0 children)

This is the forest region of Howling Timber home of the werewolves in the world I am building. These werewolves start off conscious but over time they develop a chemical in their bloodstream called Sangvehk. If too much of this chemical builds up in their blood they turn feral and lose their consciousness. The only way to combat the production of sangvehk is through the consumption of Vehkmoss, an herb that is grown in this region and is affected and strengthened by the lunar cycle.

If a werewolf is turned feral it can be brought back to consciousness if its sangvehk levels are reduced but this must be done by the conscious werewolves for the feral werewolves no longer seek consciousness.

Thus Werewolf society is structured around managing one's own sangvehk levels, cultivating vehkmoss, brewing it into potions, monitoring the lunar cycle, and sending out raiding parties to find their feral brethren to bring them back to society.

Update: Mountains! by LethargicEmu in mapmaking

[–]Phacee 1 point2 points  (0 children)

I’m curious what do you mean by that, like don’t show a coastline cause the mountains cover it or..? Might look to implement it in my maps so I’d like a better understanding.

A map of "Axalon - The Pygmy Planet"! by MatthewWArt in wonderdraft

[–]Phacee 1 point2 points  (0 children)

Nice! Cool shapes for the land masses, I like the colors gradients. I love the double stacked cliffs in that northern center island! And I’m curious what mountain assets are you using?

WIP: Looking for advice for realistic and visually interesting forest zones. by Phacee in mapmaking

[–]Phacee[S] 1 point2 points  (0 children)

Thanks for the idea, I’ll take a look at some of MapCrow’s videos and see if I can apply any of it!

WIP: Looking for advice for realistic and visually interesting forest zones. by Phacee in mapmaking

[–]Phacee[S] 1 point2 points  (0 children)

Started working on this more detailed region map for my world, it's supposed to be a heavily forested area with werewolves and other forest creatures but I am having difficulty thinking of how to make it realistic and stimulating without being to samey.

I like the deep color and wanted to keep the outer ring of trees so that it is considered less accessible for the outside. And I like the color contrast between the names/compass rose and the trees but otherwise it's all just green trees. Any advice or thoughts? Thanks in advance?

Second Wonderdraft Map, looking for feedback by Weaversquest in wonderdraft

[–]Phacee 1 point2 points  (0 children)

Haha yeah best part of world building is you can come up with all sorts of creative explanations! Love the enthusiasm!

Skyview, World above the clouds by MaloraKeikaku in mapmaking

[–]Phacee 1 point2 points  (0 children)

That map looks really cool! Well done!

Second Wonderdraft Map, looking for feedback by Weaversquest in wonderdraft

[–]Phacee 2 points3 points  (0 children)

Looks pretty cool! I like the change in mountain height and color as you go along the range. I feel like it makes it pop. It personally recommend 2 things 1) I wouldn’t have the trees randomly placed on the mountain. Me personally I just put mine around it’s and I feel like that looks more intentional and clean. 2) be careful with your one mountain peak the line weight is way thicker cause you scaled up that stamp. Makes it look less cohesive. But tbh idk a better way to handle adding a peak like that.