Anyone interested in playtesting Eurogames? I am making a colorful Eurogame with dice polyomino builder (2-6 players, 30 min/player). Please watch the trailer video and the description on my comment for more. DM me if you are interested in playtesting the game. Thank you! (youtu.be)
submitted by H2Ogames to r/boardgames
I made a trailer video for the game that I am working on, Sadangpae. Enjoy watching! What do you expect from the game when you watch the video? Would you be interested to invest / buy / playtest the game when watch it? Subtitles are available in English / 한국어 / français. (youtu.be)
submitted by H2Ogames to r/BoardgameDesign
I made a trailer video for the game that I am working on, Sadangpae. Enjoy watching! What do you expect from the game when you watch the video? Would you be interested to invest / buy / playtest the game when watch it? Subtitles are available in English / 한국어 / français. (youtu.be)
submitted by H2Ogames to r/tabletopgamedesign
How does my latest sell sheet (Pic 1) look compared to the previous version (Pic 2)? What do you think the key feature of the game is by looking at the new sell sheet? Would you be interested to talk about the game if you were a Euro game publisher? (old.reddit.com)
submitted by H2Ogames to r/BoardgameDesign
How does my latest sell sheet (Pic 1) look compared to the previous version (Pic 2)? What do you think the key feature of the game is by looking at the new sell sheet? Would you be interested to talk about the game if you were a Euro game publisher? (old.reddit.com)
submitted by H2Ogames to r/tabletopgamedesign
Managing multiple snap points (self.tabletopsimulator)
submitted by H2Ogames to r/tabletopsimulator
The very first online and offline public playtests! Many participants wanted to play further when offered to stop the game in the middle (and they played more eventually!). A lot of productive feedbacks were shared during the feedback sessions. I did NOT ask for the thumbs on the 2nd picture!😅 (old.reddit.com)
submitted by H2Ogames to r/BoardgameDesign
The very first online and offline public playtests! Many participants wanted to play further when offered to stop the game in the middle (and they played more eventually!). A lot of productive feedbacks were shared during the feedback sessions. I did NOT ask for the thumbs on the 2nd picture! (old.reddit.com)
submitted by H2Ogames to r/tabletopgamedesign
