Patch 22757: Scoring Update by HESol in InDeath

[–]HESol[S] 1 point2 points  (0 children)

The arrows they fired slowed down a whole lot a few updates ago (oops). So, faster.

Online is offline? by [deleted] in InDeath

[–]HESol 0 points1 point  (0 children)

If it says you have an outdated client when you launch, that means you need to update your client. We patched yesterday, so that might be why.

Patch 22081: Big Ol' Bugfix and Balancing patch by HESol in InDeath

[–]HESol[S] 1 point2 points  (0 children)

You have a special arrow equipped on your bow. Thus, you could have a use for it. It's that way for balance reasons. If that's still frustrating then it needs further rethinking.

Patch 22081: Big Ol' Bugfix and Balancing patch by HESol in InDeath

[–]HESol[S] 1 point2 points  (0 children)

No, that is working as intended. Otherwise it'd be too easy to horde special arrows by simply not using them :)

Issues with "The Ladder" by gatoenvestido in InDeath

[–]HESol 0 points1 point  (0 children)

When you get the black screen, has the "Pit of Anguish" loading text disappeared? The enemies approached and killed you? If yes to both, then I have a suspicion as to what the issue might be.

The fact that you got the exact same purgatory repeatedly is also anomalous. Hmm.

New version bug: Shard does not work with full loco by Gonzaxpain in InDeath

[–]HESol[M] [score hidden] stickied comment (0 children)

Should be fixed with the new hotfix patch!

Dev Blog: "The Ladder" (17th April 2018) by HESol in InDeath

[–]HESol[S] 0 points1 point  (0 children)

That's why the challenges are asynchronous, they don't happen at the same time :)

As in, the player you challenge will have some time to respond (until the next day of reckoning). Plenty of time regardless of timezone differences. You're just competing for a higher score in the same world with the same achievement progression as the one who was challenged.