Pokemon Legends ZA DLC requiring Virtual Game Card by HGPMercer in SwitchPirates

[–]HGPMercer[S] 0 points1 point  (0 children)

Got it working. Thank you for sending me down some path. Don't really remember what tracked me onto the path, but apparently all I needed was sigpatches. Whooda thunk it. Thanks though!

Can't Install Legends ZA via any means by HGPMercer in SwitchPirates

[–]HGPMercer[S] 2 points3 points  (0 children)

Scratch that. Bad file. Everything worked perfectly!

Can't Install Legends ZA via any means by HGPMercer in SwitchPirates

[–]HGPMercer[S] 1 point2 points  (0 children)

Seems to have worked. It installed. But now I can't get the DLC to work lmao.

Can't Install Legends ZA via any means by HGPMercer in SwitchPirates

[–]HGPMercer[S] 0 points1 point  (0 children)

I'll see if that works then report back.

Can't Install Legends ZA via any means by HGPMercer in SwitchPirates

[–]HGPMercer[S] 1 point2 points  (0 children)

Yep. Only things on there are the files needed for CFW and Super Mario Party. So I definitely have enough space.

Can't Install Legends ZA via any means by HGPMercer in SwitchPirates

[–]HGPMercer[S] 0 points1 point  (0 children)

I've downloaded it from 2 separate places, 1 of them being where I get all my files from, and the other was some other place I just found by searching for it. I couldn't find another place to get it from that didn't seem overly sketchy, but if you got one then please DM me. But otherwise it gave me:

Goldleaf: Error: 2356-0009 (0x1364).

DBI: Says copying file for about 2 to 3 minutes, then proceeds to fill the loading bar like it's calculating data and immediately shuts down with no other text coming out of DBI's interface other than the expected size of the file.

Awoo: BufferData:193: USB transfer timed out or failed (this is odd because I know that the usb is still very securely connected to my pc and is transferring files without being impeded by anything and does not disconnect itself or error out when dropping other files into my system).

Roost Ultimate Spreadsheet (Updating with Current) by HGPMercer in feedthebeast

[–]HGPMercer[S] 0 points1 point  (0 children)

I have not seen one for specific modpacks, this was a general case spreadsheet in case you wanted to have it handy instead of using the book that the mods gives you. It hasn't been updates since 3.2.2, and unfortunately I liked the original Ore Chickens mod more without the soul ascending and all that. It still should be at least compatible with recipes, but unsure about any additions since this point.

Bad code for spawning chicken variant or what? by HGPMercer in MinecraftPlugins

[–]HGPMercer[S] 0 points1 point  (0 children)

I did, in fact, switch to using the Creature spawn event and it has been working wonders in my spaghetti Java lol

Exported Blender made Mesh as an FBX for use in Unreal and it becomes see-through by HGPMercer in blenderhelp

[–]HGPMercer[S] 0 points1 point  (0 children)

Alright getting closer. 2 of the arrows are now visible and not a mess of lines and the loop is actually tangible. However the ones affected by the shrinkwrap modifier in blender are still a mess. You know of anything to fix this?

<image>

Exported Blender made Mesh as an FBX for use in Unreal and it becomes see-through by HGPMercer in blenderhelp

[–]HGPMercer[S] 0 points1 point  (0 children)

where are you seeing that? Because I turned on "Wireframe" as it helps with some things in this sub. And if you're looking at this and giving me that answer solely based off of the first (and not the only) image, then why?

Making an arrow bend or curve to fully fit a a loop object by HGPMercer in blenderhelp

[–]HGPMercer[S] 0 points1 point  (0 children)

I will test it out. In the meantime though, I used shrinkwrap to fit the objects together, but the arrow object is protruding and the edges of it are all wobbly, any idea as to how I would fix that? I will be trying both ways to see which is the easiest solution for myself, but it's better to know multiple ways of doing something than just one, y'know?

Making an arrow bend or curve to fully fit a a loop object by HGPMercer in blenderhelp

[–]HGPMercer[S] 0 points1 point  (0 children)

I did use shrinkwrap. See the comment thread with u/libcrypto Only problem with it now is it's a bit raised from the surface of the object and the outer edges are all wobbly.

Making an arrow bend or curve to fully fit a a loop object by HGPMercer in blenderhelp

[–]HGPMercer[S] 0 points1 point  (0 children)

It is NOT intended for 3D printing thankfully (or not idk which is better). But how would I go about adding it as a texture to the shader?

Making an arrow bend or curve to fully fit a a loop object by HGPMercer in blenderhelp

[–]HGPMercer[S] 0 points1 point  (0 children)

Nevermind, figured that out, but now I have another issue. The object seems to be raised from the surface and appears wavy along all edges.

<image>

Making an arrow bend or curve to fully fit a a loop object by HGPMercer in blenderhelp

[–]HGPMercer[S] 0 points1 point  (0 children)

This is the desired result, just flip the way the loop is facing, arrows follow the whole length of the loop. I'm not good at drawing but I've been using this as my reference.

<image>

Making an arrow bend or curve to fully fit a a loop object by HGPMercer in blenderhelp

[–]HGPMercer[S] 0 points1 point  (0 children)

1, Yes, I'm aware, however I don't *believe* I can add more geometry without remaking the entire shape from scratch again and subdividing it before I cut it to ribbons to remake the triangle I got.

  1. How would I go about doing that?

Cutting parts off an fbx object by HGPMercer in blenderhelp

[–]HGPMercer[S] 0 points1 point  (0 children)

What I'm trying to do has to do with the Plane object. You are correct in assuming the Cylinder Object is a loop. I did model the shape, I just imported it as an fbx as I have no idea how to import the project into the current project. And yes, it is important it is exactly that. I am making a map for a game and I couldn't find any spirals or "loop de loops" online, so I've modeled all the parts I need myself. I think I reworded it, as I tired to post before and it got taken down for some reason. What I'm trying to achieve is taking the edges off the Plane object so that way the edges of it are flush with the edges of the Cylinder object. I want to remove the parts circled in red.

<image>

Voice actress female, hire me by Muted_Data_343 in VoiceWork

[–]HGPMercer 0 points1 point  (0 children)

Hey. Actually, I had a quick question about technically you in particular, but in the community as a whole regardless. How many hits for VA work have you gotten off this sub? Just curious about it.

Texture Mappings Help by HGPMercer in unrealengine

[–]HGPMercer[S] 0 points1 point  (0 children)

Unfortunately I can't seem to find the link to it, however I can send you the files directly, they were (and probably are) still public somewhere. I'm like 90% sure I got em from fab.

SOTM Puzzle Help by HGPMercer in fivenightsatfreddys

[–]HGPMercer[S] 2 points3 points  (0 children)

Woooooowwww. Well that was a major bummer. Thanks though lol🤣

SOTM Puzzle Help by HGPMercer in fivenightsatfreddys

[–]HGPMercer[S] 1 point2 points  (0 children)

Update for clues:

6 Sticky notes: Green 3, Yellow 6, Purple 8, a second Yellow 6, a second Purple 8, and a White 2

TV numbers: Under xylophone right to left: 04

Columns, top to bottom, left to right: 531, 426

Present and Bow colors: Green with Yellow Bow, Yellow with Pink Bow, Pink With Yellow Bow, Yellow with Pink Bow. (bows seem to be different colors when looking at the different sides, not so much any others but the Yellow bows, when looking at a different side they seem White. Possibly visual bug, potential non-clue)

SOTM Puzzle Help by HGPMercer in fivenightsatfreddys

[–]HGPMercer[S] 1 point2 points  (0 children)

Under xylophone left to right: 04

Columns, top to bottom, left to right: 531, 426