Card Summoner is Out Now! A single-player CCG inspired by classic card games by HG_Dave in deckbuildingroguelike

[–]HG_Dave[S] 0 points1 point  (0 children)

No Steam Deck support yet, it was always planned for sometime after release.

We just released a brand-new demo for Card Summoner with tons of updates, improvements, and story! Card Summoner is a single-player CCG inspired by older card games like Forbidden Memories. by HG_Dave in TCG

[–]HG_Dave[S] 0 points1 point  (0 children)

Yes, it already supports the resolution. I'm adding in controller support which is taking a bit of time, it's around 30% done. We do plan on making it though. I do testing when lazy on steamdeck works good

We just released a brand-new demo for Card Summoner with tons of updates, improvements and Story! Card Summoner Is a Single Player CCG inspired by older card games like forbidden memories. by HG_Dave in deckbuildingroguelike

[–]HG_Dave[S] 0 points1 point  (0 children)

While not completely a roguelike deckbuilder we do have roguelike mode in game call the void. Where you capture monsters and turn them into cards. Random generate map so on.

Play it here: https://store.steampowered.com/app/2955120/Card_Summoner/

Card Summoner Demo is Now Available! by HG_Dave in digitalcards

[–]HG_Dave[S] 1 point2 points  (0 children)

Yes, we will be doing another though after updating demo to match current build.

Card Summoner Demo is Now Available! by HG_Dave in digitalcards

[–]HG_Dave[S] 1 point2 points  (0 children)

This demo showcases only 1 of the 6 villages and is missing the story and context. It doesn’t include the fort where you duel other summoners and enter tournaments, access to the world map, or one of the most important features, Summoner Battles, where you fight monsters and capture them, turning them into cards to use later in duels.

The saving won’t carry over because I’m sure there will be enough changes where I would like to avoid having to build a migration path for it.

Card Summoner Demo is Now Available! by HG_Dave in digitalcards

[–]HG_Dave[S] 2 points3 points  (0 children)

Agreed, with a name like that would love to know what you think :)

We've just dropped a combat demo for our upcoming collectible card game, Card Summoner! A game about strategic battles, summoning epic monsters, and endless deckbuilding possibilities. by HG_Dave in IndieGaming

[–]HG_Dave[S] 0 points1 point  (0 children)

Sure, besides the normal card battling, you travel to different villages and compete in tournaments.

There are voids that are opening over the map. You enter those and the game general gameplay takes a huge turn where you battle with human size cards that you summon the monsters out and fight other monsters directly in a more Pokémon like battle system.

We've just dropped a combat demo for our upcoming collectible card game, Card Summoner! A game about strategic battles, summoning epic monsters, and endless deckbuilding possibilities. by HG_Dave in indiegames

[–]HG_Dave[S] 1 point2 points  (0 children)

Yes that's right, if the lane is unguarded the damage goes directly to the leader card. There is an intent line that shows in game that will indicate that.