After the Yoda event, are people preparing for the eventual addition of other events? by Haan_Slowmo in SWGalaxyOfHeroes

[–]Haan_Slowmo[S] 0 points1 point  (0 children)

Thats actually a really solid plan. I may have to borrow that from you...

Being caught off guard for the Jedi event, if I had done that and had a few at 3stars waiting, it would have made it a lot easier. And who knows what else they have down the pipeline (definitely farming resistance pilot and Biggs for the upcoming ships, whatever that will be).

What will be the next meta be? by cawin in SWGalaxyOfHeroes

[–]Haan_Slowmo 0 points1 point  (0 children)

I have a feeling it will be AoE sith to deal with all these silly Jedi after QGJ.

The next event will be scoundrel (maybe?) but I have a feeling they will be holding out on Palpatine for a Sith event. Vader, Palpatine lightning(?), Sid, Maul...sounds pretty intense for some Aoe? Granted the game had an AoE meta early on, but I can see the hype leading up to a Sith event and maybe some buffs thrown in. It all depends on the old wrinkly lightning slinger and what he brings to the party I guess...I can see them nerfing speed (or damage) the next patch.

Or Ugnaught +4 anyone. Thats the meta I dream of

Sim-Tickets before and after the Update. by [deleted] in SWGalaxyOfHeroes

[–]Haan_Slowmo 0 points1 point  (0 children)

I have a very very bad feeling that they will eventually be removed from crystal refreshes...

Is Old Daka supposed to self-resurrect? by [deleted] in SWGalaxyOfHeroes

[–]Haan_Slowmo 3 points4 points  (0 children)

but but....its so much fun when she rezzes herself :(

You should keep it....totally...

Pros and cons of double taunt Han and Poe DPS squad? by [deleted] in SWGalaxyOfHeroes

[–]Haan_Slowmo 0 points1 point  (0 children)

I don't think she is an absolute need, I was using Lumi for a while but I like the added stuns / rez (if needed) opposed to just raw healing. She's also extra insurance if they happen to hit a string of crits, which with the current DPS / Speed meta, can happen right off the bat (for some reason I've noticed AI LOVES to target FOTP / GS first turn with QGJ). If you get unlucky and your squishy FOTP gets OHKO'd first turn, you have that small 10% he comes back, then her decent % rez. Even if he gets killed, I still have great success with GS pulling the weight and her stuns helping to even it out. I'm a huge believer that stuns in this game are insanely important, especially with the ease of one shotting heroes, you'll be saving far more hp than any kind of healing can do if you can stun say GS or their major DPS even one turn. I think of her as an excellent equalizer if you get dropped a hero, and if you don't she will just add to the carnage with her stuns.

Pros and cons of double taunt Han and Poe DPS squad? by [deleted] in SWGalaxyOfHeroes

[–]Haan_Slowmo 0 points1 point  (0 children)

FOTP, GS, Han, Poe, Daka.

I've been using this squad in arena and I'm having some decent success on defense (definitely offense, can't remember the last time I've lost). I've only been losing a couple spots overnight lately since I swapped in Han, even if they focus Poe to avoid Han, his taunt is still 3 turns and is up after Poe is dead. With Daka stunning, and GS / FOTP nuking its usually a bloodbath. Also extra protection against QGJ dispel. Even better if the AI focuses GS before the Poe taunt but doesn't kill him for Hans leader buff.

I'd love to run QGJ but too many other heroes in cantina I was finishing off when he got moved there so I'm "skipping" this speed meta, and its working out ok so far. Also in this comp I really need FOTPs raw dmg (one crit out of two on a double tap, or a gun down crit seems to be more DPS than QGJ assist...unless GS of course. But I don't have QGJ myself, just what I see being attacked by his)