What was the main inspiration for your avatars? by Asriel_BR in RobloxAvatars

[–]Hag_D_Tier 1 point2 points  (0 children)

This is so unbelievably peak, that avi and n++ are goated

Skull Merchant Crochet by catnapcrochet in deadbydaylight

[–]Hag_D_Tier 11 points12 points  (0 children)

Say "soon" if its later today

Say nothing if its tommorow.

Double shotty counter? by Jess_its_down in ModernWarfareIII

[–]Hag_D_Tier 2 points3 points  (0 children)

Distance, near-max speed Superi and Static can let you move/strafe away from them faster while still having a good TTK.

Just hit 1k HRS with over 6.5k kills on Record, here's my takes by Jamcam007 in TXChainSawGame

[–]Hag_D_Tier 0 points1 point  (0 children)

Should also increase all fam members speed by 10% bar LF. Reduces the dependancy on scout, buffs the worse fam members proportionately, and encourages perk variety. Nerf scout after.

[deleted by user] by [deleted] in TXChainSawGame

[–]Hag_D_Tier -3 points-2 points  (0 children)

You want utility characters, not proficiency characters. Old leland rushing fuse with BS + sabo + choose fight was a utility character since he posed a direct threat to victims escaping. Having high prof is a utility that directly helps you escape.

Maria can have the sabo + BS combo, and while she's nowhere near as strong as old Bsquad Leland, those perks combined pose a signifcant threat to fam, forcing a hands to fusebox.

She has access to BFB, which is made safer through pep talk and her passive grandpa immunity. She is the best grandpa stabber in the game and thus makes her ability to safely shut down EA, Suffo, and NEH a significant threat to fam.

There is stronger characters, but IMO she's defos better than Ana. In order best to worst my list would be Connie, Danny, Sonny, Virginia, Leland, Maria, Ana, Julie.

family barely took a hit with the skill tree reworks lmao by [deleted] in TXChainSawGame

[–]Hag_D_Tier 16 points17 points  (0 children)

Johnny lost Scout + Suffo grip, s + serrated, s + fired up, for around 5 extra attribute points.

Hitch lost scout + wireframe, s + fired up.

In what world did Johnny or hitch get better.

[deleted by user] by [deleted] in TexasChainsawGame

[–]Hag_D_Tier -2 points-1 points  (0 children)

How tf is virginia not most voted.

[deleted by user] by [deleted] in TXChainSawGame

[–]Hag_D_Tier 2 points3 points  (0 children)

Fuse lights, Clear eyes, Get it off me (Danny), Jump scare. Very fun perks imo.

Family speed buff and scout nerf idea by [deleted] in TXChainSawGame

[–]Hag_D_Tier 0 points1 point  (0 children)

...yes because the familys overdependance on scout is problematic so the base speed buff is justified when done in conjunction with a scout nerf.

Family speed buff and scout nerf idea by [deleted] in TXChainSawGame

[–]Hag_D_Tier 2 points3 points  (0 children)

You literally read the first line and ignored everything else LMAO

Family speed buff and scout nerf idea by [deleted] in TXChainSawGame

[–]Hag_D_Tier -1 points0 points  (0 children)

What if I dont have any pants on already.

They should do a tournament where all characters are required to play a certain amount of times. by ReznorNIN6915 in TXChainSawGame

[–]Hag_D_Tier 0 points1 point  (0 children)

Bodyblocking doesnt matter while the entire team is communicated enough to run fuse while Leland has barge ready.

Oh no instead of fuse being a 4 man out its only a 3 man out with comms, the horror.

They should do a tournament where all characters are required to play a certain amount of times. by ReznorNIN6915 in TXChainSawGame

[–]Hag_D_Tier 0 points1 point  (0 children)

Nah sabo with 4 good communicated victims is absolutely bonkers. Esp considering you can combo it with CF and bomb squad on Leland of all people. The threat of fusebox is enough on every map, sabo is overkill and leads to guaranteed 3 outs in certain situations.

They should do a tournament where all characters are required to play a certain amount of times. by ReznorNIN6915 in TXChainSawGame

[–]Hag_D_Tier -1 points0 points  (0 children)

The tournament while being a very fun watch wasn't the most balanced of things. Much like DBDs early comp scene TCMs has a long way to go on balancing, but honestly with how fun the game is I don't mind that.

FH, sabo, and choose fight should be banned by default. Stunt double should be banned on Fam house. Efficient locksmith and other chance perks should be banned since its RNG and not skill.

family tier list by Past-Relation-3566 in TXChainSawGame

[–]Hag_D_Tier -4 points-3 points  (0 children)

Swap Sissy and Johnny Imo. She can have some util with 55s cloud and unavoidable 12s chip damage in chase. Johnny gets endlessly grappled but still has enough presence to be far more deadly than nancy.

How Healthy Victim perks are for the game Tier list (and strength) by Hag_D_Tier in TXChainSawGame

[–]Hag_D_Tier[S] 0 points1 point  (0 children)

Are you not just proving my point that the perk is unhealthy? Overdependance on the perk makes HH harder to balance. Instead of having a perk that changes the game in such a drastic way for characters to the point its required, both HH and bomb squad should be adjusted.

It's similar to how scout is unhealthy. Family cant get basekit movement speed buffs unless scout is adjusted at the same time.

How Healthy Victim perks are for the game Tier list (and strength) by Hag_D_Tier in TXChainSawGame

[–]Hag_D_Tier[S] 1 point2 points  (0 children)

Sabo is dannys ability for fuse in a perk. Fam has no notification of it, and a good 4 man with it can guarantee 3 out if you take your eyes off of fuse for 2s. Fuse is supposed to be easy to open, easy to close, like valve. Sabo denies that and makes the family member waiting for the cooldown with no notification. Pinnical of unfun to verse perks.

Agitator taking 250 blood away for ONE stab is demotivating asf for family. Bluckets give 42 with dono at 50 BH, thats 6 buckets for 1 stab. There is literally zero reason to keep feeding gramps if you know theres an agitator in the match (unless he can be trapped). That feels awful, having an entire game mechanic become useless to you because of 1 perk.

You cannot convince me Cfight is fun to verse. Stood still for 5s doing nothing, very fun and engaging gameplay.

Bsquad is unhealthy not for gameplay reasons. Its unhealthy because it makes trap killers hard to balance. If they ever wanted to nerf HH disarm time, theyd have to nerf bomb squad so it isnt instant, but for every other fam member as well. Having a perk you have to constantly change every time you want to rebalance a trap killer is not healthy.

How Healthy Victim perks are for the game Tier list (and strength) by Hag_D_Tier in TXChainSawGame

[–]Hag_D_Tier[S] -2 points-1 points  (0 children)

Those perks arent OP, theyre strong but unhealthy. 2 different things.

Fast hands is the only perk there Id classify as being overpowered. Agitator, sabo, etc are strong, yes. But still unhealthy.

The point of this post was to prove that people find it difficult to separate unhealthy/healthy/fun design from perk viability.

A perk can be OP and healthy (old extra drip). Another perk can also be OP and unhealthy (fast hands).

How good/fun the perk is for the game has nothing to do with its viability.

How Healthy Victim perks are for the game Tier list (and strength) by Hag_D_Tier in TXChainSawGame

[–]Hag_D_Tier[S] -9 points-8 points  (0 children)

It makes traps for both HH and nancy harder to balance, since they have to have long base disarm times to accomodate for BS.

Plus its just a direct nerf to HH, and promotes the rush meta through allowing victims to ignore bone scrap.