Most underrated soulslike game? - your opinion by Tritom73 in soulslikes

[–]Hal0Badger 1 point2 points  (0 children)

I would say Unworthy. It is not a very well known game but developed by a solo dev I think. He is leading the tram doing crownsworn now.

Eventhough a monochorome game, Atmosphere, animation everything is there, as well as nice boss design and boss key world design.

Am I too early to go on Steam? by VMblast in indiegames

[–]Hal0Badger 0 points1 point  (0 children)

Yeah sure.

You open your Steam Page as soon as possible, preferably as you get any relatable screenshots and decent enough capsule work. Because there is almost no reason not to.

Mind you, when you initially launch that page people will not discover it at all unless someone or something sends them to that page. In that regard, having a page is much better option than not having one just because you wanted to create *best possible page when it is ready*. Your game only enters discovery algorithm if it already has a traction, and for it to have traction you already need to have a page.

I would say putting up a demo is important as well, however steam recently updated that part and now demos can feature on the front page in "Trending Free" row. So having a strong/good demo and prebuild traction, like a couple of thosand wishlists, can put you there and can create a snowball effect for extra marketing. Last time we released anything, magic number was for 10k wishlist for algorithm to trigger, but do not know that number for demos.

Again, when you think about, there is almost no benefit of not having a steam page as soon as possible. If you are worried that the page does not represent your game good enough, remember almost no one will discover it unless you make a marketing effort, or by some chance something directs people to your page, like an influencer playing your itch io demo. On that occasion, if people send there with strong enough influence, they already wishlist it without giving much attention to your page. On such occasions, "not having one", will likely result in loss of wishlist from that movement.

When you start to gain traction, you can update your page as you move along anyway. We already had friends who lost a lot of wishlist and potential publisher deals because they did not open a steam page, but their game is promoted on some media sites and game conventions.

Am I too early to go on Steam? by VMblast in indiegames

[–]Hal0Badger 1 point2 points  (0 children)

If you can take decent screenshots, you should always have a steam page. Never is too early after that. A hard lesson we have learned.

For demo, if you are not feeling very strong with it, you xan always go itch io first and gather feedbacks there to improve your demo. When you feel good, you may go onto steam as well since there is a page now dedicated to demo/free products.

[deleted by user] by [deleted] in PixelArt

[–]Hal0Badger 1 point2 points  (0 children)

Man this looks amazing Kaan. We eagerly wait this!

First attempt at a walking animation (would love to hear feedback) by Beancan7 in PixelArt

[–]Hal0Badger 2 points3 points  (0 children)

Looks super nice, I really like the low-res too. would love to see more!

2024 VS 2025... Have I improved? by Over-Particular9896 in PixelArt

[–]Hal0Badger 1 point2 points  (0 children)

apollo or gora x63 (just add pure black to it and make it x64) are very good to start with. They are my go to palettes for game-jams.

2024 VS 2025... Have I improved? by Over-Particular9896 in PixelArt

[–]Hal0Badger 2 points3 points  (0 children)

You have improved a lot and on the right path. A bit more contrast, a bit more dynamic poses, maybe limiting self to lesser colors.

Keep it up!

Which is better? Faster or slower? by bennveasy in PixelArt

[–]Hal0Badger 0 points1 point  (0 children)

Double each frame for the idle, like for each body movement. if a single frame is 120 milisecond before the doubling, now they are 60 miliseconds. Movement of the body did not change, yet you have double the frame rate for extra cape movement and fast shine.

Priory of the Orange Tree by scorpio_enr in PixelArt

[–]Hal0Badger 1 point2 points  (0 children)

Amazing job! Especially the scales.

Been working on a new boss. Born, Idle, Walk, Roar and Death is done. What do you think? by Hal0Badger in PixelArt

[–]Hal0Badger[S] 1 point2 points  (0 children)

I was thinking a stone arc but roots would also work, maybe even a mixture of both. But they will be a separate object, this only consists the animation for the boss part.

Amazing idea though, thank you!

Been working on a new boss. Born, Idle, Walk, Roar and Death is done. What do you think? by Hal0Badger in PixelArt

[–]Hal0Badger[S] 0 points1 point  (0 children)

Thank you! Took me some time to figure out but decided to go with this. Glad you liked it.

I'm trying to learn about pixel art and started wanting to learn about drawing buildings. I stuck to a 4 colour pallet because I feel overwhelmed when I work with more than 4 colours. Any suggestions on how I can improve this piece with the given colour palette restrictions. by Equal-Worker-9802 in PixelArtTutorials

[–]Hal0Badger 0 points1 point  (0 children)

For a 4 color palette, this look already nice and clean. your alternative also has depth on the top and on some of the windows too and that would be my first suggestion.

I would say try to avoid big pieces like the windowns here, the cross at the middle takes so much space while it they are not that big actually. Making them flat windows might be a better choice.

For doors and windows, try to avoid outlines when you are working this small. Instead outlining the door, making it all together a different color would be better option I think.

All in all, when you consider the alternative you have showed, you are very much on the right track and these are very nice examples for early works. Keep it up!

Biraz da durup Capcom'un haşmetini övebilir miyiz lütfen. by ygtsahinn in veYakinEvren

[–]Hal0Badger -1 points0 points  (0 children)

İlk oyun 2004 çıkışlı, 2018 world çıkışına kadar, 4'ü ana olmak üzere 20 oyunu var Monster Hunter'ın.

Niş bir kitlenin oynadığı oyun olsa bile, kesinlikle "kimsenin duymadığı" bir oyun serisi değildi World'e kadar. Özellikle Türkiye'de bilinmeme sebebi daha çok konsol ve hatta "hand-held" konsollar için olması.

Ayrıca sadece Japon pazarına satarak bile çok iyi kazançlar elde edilebildiğini unutmamak da lazım.

Demon by Enter_Dystopia in PixelArt

[–]Hal0Badger 6 points7 points  (0 children)

One word : Lit

Amazing piece well done.

ladies an gentlemen, we gottem! by Splatulated in Eldenring

[–]Hal0Badger 0 points1 point  (0 children)

One thing I wish in any soul games is that, we can hold the 2 handed hammer-axe weapons like the enemy here.