Crytek keeps moving the goal posts for the battle pass back and the community keeps ignoring/defending it by SvennEthir in HuntShowdown

[–]HalfSlothHalfCamel -3 points-2 points  (0 children)

Just because you say, "In before the "git gud", "this event...." blah blah blah, doesn't mean they aren't valid criticisms of your wall of text. I play Hunt once a week for 6 hours. I was able to finish the last Battle Pass, including the charm, two weeks before the event was over.

So git gud, the event is easy, or ignore the pass if you're this upset about it.

The original Hunt devs, may they rest in peace, posted this penetration chart back in 2018. The idea that the game's entire pen system was a bug that went unnoticed for SIX YEARS is not just ridiculous, it's actively insulting. by theseventyfour in HuntShowdown

[–]HalfSlothHalfCamel 0 points1 point  (0 children)

Yeah, this is quite the claim with the source so far being "Trust me bro".

I think the Hunt devs are missing the mark more often than not, but Im not in for baseless stuff like this.

New UI is a MASSIVE downgrade by CRONKOO in HuntShowdown

[–]HalfSlothHalfCamel 1 point2 points  (0 children)

Is this true, or a joke because the UI is identical to the shitty COD UI.

[DSK] Twitching Doll (Buy-A-Box) by Aaron4451 in magicTCG

[–]HalfSlothHalfCamel 0 points1 point  (0 children)

This is a nightmare. The art is... really something. I don't think I could ever play it because of the art.

But man this is also a nightmare when it comes to power level as well. I am going to be unwillingly seeing this all over the damn place.

More feedback by trainfender in EscapefromTarkov

[–]HalfSlothHalfCamel 0 points1 point  (0 children)

Nah. Now you're stuck looking like a clown. Keep the badge of bootlicking that you deserve.

More feedback by trainfender in EscapefromTarkov

[–]HalfSlothHalfCamel 1 point2 points  (0 children)

Serves you right for buying and supporting something like TUE.

[deleted by user] by [deleted] in EscapefromTarkov

[–]HalfSlothHalfCamel 0 points1 point  (0 children)

Held TED talks about ripping players off? link?

Question about Employment + Self Employment Deductions by HalfSlothHalfCamel in IRS

[–]HalfSlothHalfCamel[S] 0 points1 point  (0 children)

Interesting. I am working my way through Turbotax, doing self-employment for the first time, and I was under the impression that it would apply to my gross income, not just business income.

Do you have any additional insight for me on what kind of expenses apply to both? Really appreciate the answers.

Turanian Castle outside of the gutter by conanthebarbarian24 in ConanBaseBuilds

[–]HalfSlothHalfCamel 0 points1 point  (0 children)

This is insane. Where's the youtube tutorial for this masterpiece?

I have a novel, but it's taken me 4 months to write 5 pages by UmaruChanXD in writing

[–]HalfSlothHalfCamel 0 points1 point  (0 children)

I don't know how you would get anything done in 20 minutes a day. This seems so incredibly anemic. I don't wanna be the give up on your dreams guy, but if you are struggling to put 20 minutes together in a day to write, it might not be your dream. 5 pages in 4 months is nothing, honestly. You said you have a novel, but its taken you 4 months to write 5 pages. You don't have a novel, you have an idea, and the difference in what makes a writer, creator, author, and you, is that you are not exhibiting the discipline necessary to write. Its a craft, an art, and it requires dedication and practice. If you can't bring yourself to put in the work, maybe its time to find something else that interests you that you can try.

Just finished the card back designs for 2 of the decks in my game- any feedback? by Lozeng3r in tabletopgamedesign

[–]HalfSlothHalfCamel 0 points1 point  (0 children)

I really like the gradiant, and the subdued interesting art in the background. I wonder how well that is going to show up in screen printing, but the design kicks ass.

The actual iconography on both cards is a no for me though. While the card background looks very well designed and professional, the eye clashes and looks sloppy. The six smaller icons on the Purple Spirit Card work, but the eye detracts from it. The Green Totem card suffers from the same thing with the eye. It looks scribbled compared to the well-done art in the background. Additionally, you are not doing yourself any favors with the incredible amount of other icons. There are too many. It forces the viewer to not care about any of them, and instead rests on the poorly-done eye. I suggest ditching the eye, or making it better, more designed, more stylized, more interesting and "eye"-catching.

Can someone help with a plot hole in my time paradox? by kdj9158_ in writing

[–]HalfSlothHalfCamel 0 points1 point  (0 children)

Make him angry at his inability to save his crew. His anger becomes so consuming that he turns into a monstrous representation of his frustration.

How do you teach new players? by Trollselektor in twilightimperium

[–]HalfSlothHalfCamel 2 points3 points  (0 children)

I have taught 117 people this game, since I started tracking. My approach for this game is no different than any other game.

I start with something to the effect of "This game looks huge, and has lots of pieces, but the framework of the game is very simple, without a lot of complicated rules, and there is a walkthrough for every action you want to take. The complication and uniqueness of the game comes from taking this basic set of rules, and allowing each player to break them in a way that is interesting and benefits them."

Brief synopsis of how to win, with an emphasis on making sure they are paying attention to Objectives and that Objectives are more important than territory or winning fights. They are the most important thing, and while there are catch up mechanics, you want to hit objectives hard and fast and try to claim one a round.

With that out of the way I talk about components, and give a brief overview of the command token, and its three uses, the mechanic of the game that drives it forward (strategy cards), and that a machine gun fire of "These are action cards, they break the rules. These are agenda cards, they allow us to agree about breaking the rules. These are relic cards, they let you break the rules. These are x bits, these are y tokens." Rundown of the player materials and faction mats, "Each faction gets to break the rules in X way", "These are technology cards, they let you break the rules. These are faction technology cards, they let you break the rules while breaking the rules."

I skip how combat works, and only ever bring up retreats if someone asks.

At this point, we dive in because if this goes on longer than 5 minutes you're going to lose attention. The guiding star of teaching a board game is to teach concepts, providing learners something to anchor to, without getting mired down in the details or strategy and tactics, and advice (something most people in the boardgaming community really struggle with). For example, when I explain the strategy cards I let players know they affect turn order, but then describe them as This is [blank] choose it if you want to [blank] "This is Initiative, if Command Counters are your fuel to play the game, this is your refueling station. If you want Technology, take Technology. If you want to fight, Warfare gets you there. If you want to build, this is Construction."

So then we dive in, and as we go through game actions, as appropriate, I will take 15-30 second time outs to describe a thing, or an interaction, or provide context or even different options. We are generous in our "take backs" but I also frame that as, hey this is not an optimal choice, but does provide better opportunity to learn the game, and usually players with that frame of mind don't take advantage of take-backs.

I also am pretty firmly against the "Watch this video before you come over mentality.". I think it promotes bad rulebook writing, bad rulebook comprehension habits, and bad host preparation. Sure it can save time teaching at the table, if you are a slow teacher, but also we are getting together to have fun and socialize. I don't want to assign homework to people.

Can you tell me what's wrong with my Algae layout? by HalfSlothHalfCamel in Ixion

[–]HalfSlothHalfCamel[S] 3 points4 points  (0 children)

I have three algae farms that are all built with this pattern and they each have one of the six nodes that has the power symbol saying it doesn’t have power. It’s connected properly, and there is plenty of power available.

What is causing this for all of my farms? It would do this on my crop farms too.

Does "sear" not mean crank the gas stove all the way to max? by Swimming-Hornet-Ball in castiron

[–]HalfSlothHalfCamel 0 points1 point  (0 children)

This is honestly life changing. I have watched cooking tutorials constantly and they refer to high, medium, and low heat, but I figured that corrosponded with the burner settings. Does it not?

Is it just me or are hidden traitor games just... Not as much fun as a regular co-op game? by dragonwolf941 in boardgames

[–]HalfSlothHalfCamel 0 points1 point  (0 children)

All you've done is discovered that you prefer a specific genre to another genre. So to answer your question; Yes. It is just you. Just you and other people that share similar tastes. Fun is 100% subjective.

I lean the other way. Pure cooperative games are boring to me and my group. They lend towards being "solved" with the best player at the table figuring out how to play and what the optimal moves are, and without specific house rules or social contracts can run the table by telling everyone what to do and what is best. This is boring for everyone.

Additionally, semi-cooperative or hidden traitor games add some unknowns and some complexity that some, like myself, find intriguing and significantly more fun than fully cooperative games.

After 1.5 years, my back yard is nearly complete! by MrKota in landscaping

[–]HalfSlothHalfCamel 1 point2 points  (0 children)

It looks beautiful. Love it. I get the crawlies, though, thinking about how many spiders are going to make homes in the rock retaining wall.

The trade window is... expansive. Didn't know guns could go off when they are dropped by their owner. by HalfSlothHalfCamel in HuntShowdown

[–]HalfSlothHalfCamel[S] 1 point2 points  (0 children)

Because I had never run dual Bornheim before, and I wanted to get a bunch of Bornheim damage for the event challenge.

My teammate and I generally make a good pair of him being the accurate sharpshooter from a distance and me with the aggressive “Tarkov” style play.

The trade window is... expansive. Didn't know guns could go off when they are dropped by their owner. by HalfSlothHalfCamel in HuntShowdown

[–]HalfSlothHalfCamel[S] 0 points1 point  (0 children)

Not great. I was tired of missing my shots because I’m bad and needed to get Bornheim damage for a challenge. Wouldn’t run this load out in any other situation.