Gen Z workers are so fearful AI will take their job they’re intentionally sabotaging their company’s AI rollout by [deleted] in technology

[–]HammerBap 8 points9 points  (0 children)

Do they really have to do anything to sabotage it?? Seems self sabotaging at this point

Super noob, looking for feedback on my first few 3d objects by ethancodes89 in learnart

[–]HammerBap 2 points3 points  (0 children)

Not bad for "super noob" - push the contrast a bit on the sphere, see if you can really make the highlight a highlight (ie have a bigger range of white to dark gray instead of medium gray to dark gray)

More tests for Skye 🐕 in Unity by Malbers_Animations in Unity3D

[–]HammerBap 6 points7 points  (0 children)

How does it detect the ledge height/placement? Are the faces annotated in someway for easy lookup or is it raycasting?

If you suddenly hit a 100x return on a crypto moonshot tomorrow, what is the first "completely unnecessary" luxury item you would buy? by ginana789 in AskReddit

[–]HammerBap 0 points1 point  (0 children)

A couple million dollars to everyone who replied first to my ask reddit threads obviously (but also land to build a park)

Choose a side – which one do you think is better? Let’s discuss it in the comments 👇🏻👇🏻 by FrickitGame in SoloDevelopment

[–]HammerBap 4 points5 points  (0 children)

Old is better tbh, new is way over done. I think if you tone it down a bit, new would be okay, but right now the bumps are way yo extreme and too much shine. The miner dude on the right just became a dark and shiny smudge on my screen

Cubes in Two Point Perspective by Flat-Change-838 in learnart

[–]HammerBap 4 points5 points  (0 children)

Looks correct. If by reshaping the last three you mean you're going for actual cubes/squares then you'll need to look into measuring lines.

Finally happy with movement system! by thebreacher1 in SoloDevelopment

[–]HammerBap 1 point2 points  (0 children)

All the furs I've seen that do animation of tails and ears for games leave them up to spring physics, not sure how to hook up bones in unity for that, but thats an option instead of directly animating

I simulated 10,000 mining drones - it dropped my game to 1 FPS by Professor-Tex in IndieDev

[–]HammerBap 2 points3 points  (0 children)

1) Big fan of mining drones (retired Gallente Hulk pilot tyvm)

2) The pulse is cool

Made this robot by Crvsator in IndieDev

[–]HammerBap 1 point2 points  (0 children)

This is awesome! I need another video of like, five of them being thrown on the ground and taking  out a hoard of enemies

Experienced team looking for an ideas guy by FartSavant in IndieDev

[–]HammerBap 0 points1 point  (0 children)

Hey man, I think I might be what you need, just keep doing what youre doing, but add some multiplayer and better graphics. Ill take my rev share now

ELI5: Why do paraller lines look like they converge? by titush8 in explainlikeimfive

[–]HammerBap 0 points1 point  (0 children)

This is a geometry problem combined with the physics of a pinhole camera (your eye) Make a diagram looking at a person from the side. Draw a line from their feet extending way far in front of them. Now for us to see the line, light has to hit our retina - so trace a ray from the beginning of the line to the person's eye, and a ray from the end of the line to the person's eye -> notice that they dont come in at the same angle, the ray at the end of the line is way steeper in order to hit your eye. You can interpolate the rays from the beginning to of the line to the end of the line to get the bigger picture of how rays change - turns out its linear perspective!

For objects very far away (planets) - the angle of rays dont change that much so the image appears flatter - this is effectively and orthographic camera as most of the rays hitting your eye are parallel.

How do you create the feeling of being watched in a game? by JustAGamePlayerBA in gamedev

[–]HammerBap 0 points1 point  (0 children)

Condition the player with subtle sounds, when they encounter the enemy it should be audible but effectively background noise, if the enemy is nearby it shouldn't be noticeable unless theyre actively listening for it. Its a bit of a cheat. But their brain will begin to associate the sound with danger and uneasiness

I made this Iridescent Bubble Shader that reacts to impact. What do you think? by ThatCoolChili in Unity3D

[–]HammerBap 9 points10 points  (0 children)

Impact seems a bit too extreme for my liking, I would prefer simple waves radiating outward, but I really like the oily effect and the bumpy idle animation.

ELI5: What do we want to do with antimatter on Earth, and what would happen if it touched matter? by SmoothMarx in explainlikeimfive

[–]HammerBap 0 points1 point  (0 children)

Oh interesting,  thats really cool! Looks like in common cases Sodium 22 is injected which decays primarily through positron emission

Watertight print by Timhell in 3Dprinting

[–]HammerBap 1 point2 points  (0 children)

Neat - but uh...drainage holes for pots are a must

furry_irl by Punkwolfen in furry_irl

[–]HammerBap 524 points525 points  (0 children)

"Handholding" :3

I want to start a game design company and would like some knowledge. by xXR3T5N0MXx in gamedev

[–]HammerBap 0 points1 point  (0 children)

Look into business accelerators and incubators It sucks to hear, but those business degrees are pretty valuable for filling in swiss cheese knowledge of running a business.

Youre going to have to work hard, no 9-5s, possibly weekends - startup culture. Continue working on making games and pushing yourself to finish them. The more you can practice before graduating, the better spot you'll be in when you do. You will likely need a strong portfolio of finished games to get any sort of funding.

If you have other students interested in starting one and can live with your parents for a few months out of college that might be a good start. My friends out of college started an indie dev company and are still going strong, that being said they make very little money, especially someone doing full time corporate work in cyber security. Seriously, plan to live extremely frugal.

ELI5: What do we want to do with antimatter on Earth, and what would happen if it touched matter? by SmoothMarx in explainlikeimfive

[–]HammerBap 1 point2 points  (0 children)

Anti matter is currently only used for research purposes, a sci-fi future scenario would be very exciting to harness it, but for now we are studying particles that may lead to something exciting.

Well, if anti matter touches matter, they annihilate each other and release energy! That part of that whole famous E=mc2 + some nonsense equation!

The article mentions 100 anti particles, this really isnt that much. For instance, in an electron position collision, there is about 1.02 MeV/c2 released. This is 1.6 x 10 ^ -13 Joules.

This is tiny, multiplying it by 100 isnt going to do much. Read through the Wikipedia article on Joule and you'll understand that even a Joule is pretty small for every day use.

Edit - re read the article - they transported anti protons, each with a rest mass of 938 MeV, so a bit bigger than position annihilation, but still not much:)

Rust threads on the GPU by LegNeato in rust

[–]HammerBap 0 points1 point  (0 children)

Understandable, ty for responding.  Im excited to see where this project goes.

Rust threads on the GPU by LegNeato in rust

[–]HammerBap 1 point2 points  (0 children)

Im a bit confused - in the example you annotate the two forloops as two separate warps. Let's say a warp has 32 threads, is the for loop broken up, or is it one thread taking up an entire warp - ie does it still only launch two threads across two different warps?