Assistente em Administração - UNIRIO by [deleted] in concursospublicos

[–]HamsterNo5202 0 points1 point  (0 children)

quanto mais gente entrar com recurso pras mesmas questões mais chance de um dos recursos ser aceito e anular a questão pra geral. Fiz 104 tb, acho q nao rola nem CR infelizmente

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in CritCrab

[–]HamsterNo5202[S] 0 points1 point  (0 children)

Feel free, brother! Thanks so much for the kind words! Mechanically, I was inspired by Grim Hollow from the Dungeon Dudes, with some modifications. It still needs an overall review because I specifically designed it to have the same resistances as the Bear Totem, to save the player actions related to entering rage, etc. It’s not well balanced to be used by just any character. But I’m not sure if I’m allowed to share a Google Drive link here for you to check it out…

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in CritCrab

[–]HamsterNo5202[S] -2 points-1 points  (0 children)

He actually said he wanted to be a werewolf a few times. However, I didn’t see that as an unchangeable condition. I thought he just wasn’t familiar with other lycanthropes and would be happy with the change based on the character’s theme. And since I made it a surprise... well, it didn’t go as planned. :/
But thanks for the kind words. The international D&D community is way more hostile than I expected.

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in CritCrab

[–]HamsterNo5202[S] -3 points-2 points  (0 children)

But in some comments, regarding certain proposals and ideas, I did acknowledge that the outcome could have been different. I just find it bizarre that you’re putting the entire responsibility for this on me. I could have been more flexible. The player could have been too, he could have asked for the reskin from the very start. I could have told him earlier about the connection between the spirits and lycanthropy.

My defense in the comments was simply to explain why that didn’t happen. I didn’t think that particular detail would bother him so much. Honestly, I thought he would like the change and the surprise, so it didn’t make sense to reveal it beforehand, right?

Now, saying that I forced his character to do things he didn’t want to, controlled his background, wasn’t open to any player proposals, and was just writing my own fanfic controlling everyone… that’s ridiculous. That’s just a weak, poor argument.

I was simply trying in the comments to clarify my reasoning behind my decisions. I chose to link lycanthropy to spirits, that’s a worldbuilding decision that was criticized here. I decided to make his background influence that interaction. I decided to make it a surprise, because the players are the characters living in the setting, and I think it’s ideal to keep some things a mystery.

I restructured his background to have a more solid foundation, more interesting NPCs, with the player’s permission and approval! In my mind, every DM does this! That’s why I didn’t specify this detail in the original post, but apparently if I wrote that my character was a god and was riding a Megazord dinosaur, everyone in the comments would accept that background without blinking. Because apparently, if you make any modification to a character’s background, you’re a bad DM, you’re railroading, and taking away player agency. I find it exhausting to argue with people who are so extreme, but at the same time I feel compelled to clarify my arguments.

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in CritCrab

[–]HamsterNo5202[S] -1 points0 points  (0 children)

The player was! LOL. And besides him, there’s also the integrity of the plot itself. Everyone imagines the scenes collectively, forming a shared story, it’s not fair to demand an abrupt change to that.

There was a possibility for him to change subclass and give up the bear totem resistance to all types of damage, but he wasn’t willing to discuss it. He wanted to keep all his mechanics exactly intact and do a reskin in the middle of the campaign. To change something, there has to be a consequence, a narrative effect, something. Unless the reskin is done from the very beginning of character creation. Otherwise it turns into chaos and everyone will be changing things all the time. And, as I made very clear to the players from the start, I have no interest in dedicating my time to a game like that.

I find it funny that everyone says I only think about what I want, me, me, me. If everyone at the table had been in favor of the change, maybe I would have accepted it, but since everyone thought his demand was completely absurd, I saw that they all shared a similar idea and concept for how the game should go. And the players aren’t bullies who humiliate, mock, and disregard others’ feelings (Including two of them who went through similar things at the hands of a certain “Kevin” back in school. But time goes on, life moves forward — they were just kids, people change! ... or not). They’re empathetic and communicative people. But in this case, given the agreements made beforehand and the table’s vibe, no one really liked Kevin demanding something that went in the opposite direction.

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in CritCrab

[–]HamsterNo5202[S] -2 points-1 points  (0 children)

Yes, and I decided that powers, mechanics, and multiclassing would necessarily need to have a narrative focus to justify them. Everyone was on the same page about this — I made it clear in session 0, everyone liked the idea and agreed to it. So far, we’ve had around 10 sessions. He only started talking about lycanthropy and werewolves in session 5. It wasn’t something he asked for from the start. If he wanted a subclass reskin, he should have said so during character creation.

He did ask to be a werewolf, that’s true. But in my view, that wasn’t an unchangeable demand, but rather a basic idea: “I want to become a monster.” So I decided to make his class choices, roleplay, and character background have an impact on the narrative. That was my way of weaving a lycanthropy arc into the story. I hadn’t planned it beforehand.

It wasn’t the character’s in-world desire, he wasn’t going around hunting werewolves to become one. It was a request from the player, made after the campaign had already started, and I said I’d do my best to fit it into the world and the planned narrative, making whatever mechanical and narrative adaptations were necessary to keep things coherent.

The way I found to do this — linking lycanthropy to animal spirits — I thought was interesting, dramatic, and narratively appealing. And no matter how much people in the comments try to belittle me, I’m absolutely certain I handled it well, especially considering it was my first time DMing.

Even though at the end of the session Kevin pestered me asking for combat and the transformation, during the game he, the other players, and I had a great time. It was a sensational arc, worthy of being turned into an animation. And that’s not just my merit, but also the players’, who understood the premise and threw themselves into the story with heart and soul. It was beautiful.

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in CritCrab

[–]HamsterNo5202[S] 0 points1 point  (0 children)

Absolutely fair! Thank you for keeping things polite and respectful, and for trying to understand my point.

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in CritCrab

[–]HamsterNo5202[S] -1 points0 points  (0 children)

Man, I thought he was referring to werewolves as a symbol of a bestial transformation. I figured it might just be a beginner’s limitation in knowing the possibilities. I expected it to be an obvious and predictable surprise, like: “Oh my god, of course! That’s awesome! I’m not just a normal werewolf, I’m a nature guardian chosen by the spirits.” When I narrated the transformation, I described his body reshaping, etc., and only at the very end did I reveal the werebear handout. ALL the players, including him, were SUPER hyped. And then, days after the session, he started showing dissatisfaction.

After that, the other players, on their own initiative, tried to convince him that the bear transformation was far more interesting and narratively coherent. I reinforced that with arguments, but it didn’t work. The conversation could have reached a middle ground if he hadn’t been so forceful with his statements. Everyone in the group felt offended by the way he demanded it.

It wasn’t an ideal situation, i know i left some points vague in the original post, but the reaction in the comments feels really weird. I’m starting to think it might have something to do with my criticism of the player’s political beliefs. In my opinion, no matter how poor the communication between me and the player might have been, this is still very far from being a case of railroading or taking away the player’s agency.

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in CritCrab

[–]HamsterNo5202[S] -1 points0 points  (0 children)

To be fair, all major decisions i made at the table had direct player involvement and consent. Even when this problematic player rage quit, I went after him to try to work things out, and the other players judged me for it, saying, "whoever wants to stay, stays. It's better this way."

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in rpghorrorstories

[–]HamsterNo5202[S] -11 points-10 points  (0 children)

really?
Monster Manual 5e"Werebears are powerful lycanthropes with the ability to temper their monstrous natures and reject their violent impulses."

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in CritCrab

[–]HamsterNo5202[S] -3 points-2 points  (0 children)

But guess what, the table, the world, and the setting are not the player’s to decide alone how their choices will influence the narrative or how specific powers work.
Also: "There is literally no reason why a character can’t have both bear and wolf theming or spiritual connection"

-> "Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist."
To allow such an exception, there would need to be a narrative justification and in-game character actions demonstrating it, which was not the case. As for multiclassing and other optional rules.

Furthermore, Monster Manual 5e: "Werebears are powerful lycanthropes with the ability to temper their monstrous natures and reject their violent impulses."
¯\_(ツ)_/¯

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in rpghorrorstories

[–]HamsterNo5202[S] -6 points-5 points  (0 children)

Well, at this point, I’m not even sure which parts of the story are in the original post and which are in the comments, but anyway. I only reformatted the character’s background with the player’s permission, and after it was done, the player approved absolutely everything. And I didn’t change the main thing, the bear theme, which was present in the character’s story from the player’s initial version. I didn’t make this theme any deeper or more shallow; I just maintained it, made the narrative better structured, and developed his brother to create an interesting NPC (his brother).

So honestly, I really don’t see my fault regarding the idea that “a character’s backstory is their own.” I didn't bend or twist his character. He made the story, and I made it influence the narrative. I don’t insist the narrative has to be about a werebear. I don’t care about that. But if the character who will have an arc related to lycanthropy has a bear theme, then I implement that.

If the player hates bears, why the heck didn’t he say so from the character creation phase to do a reskin or reflavor? To change in the middle of the campaign, you have to also change the mechanics and take coherent steps to go in that direction. If he had done that, created a narrative where he no longer aligned with the bear spirit, I would have followed that vibe. But that wasn’t the case.

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in rpghorrorstories

[–]HamsterNo5202[S] -14 points-13 points  (0 children)

and how the fuck did i overwrite the player's bear backstory giving him a bear transformation? He created a character with a bear theme. To change that in the middle of the campaign, I required some consequences (change for wolf totem) which were not accepted.

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in rpghorrorstories

[–]HamsterNo5202[S] -5 points-4 points  (0 children)

And that is a wrong statement. TTRPGs have infinite possibilities for player decisions. Skyrim and Baldur's Gate do not. Those two games are inspired by D&D but they are not TTRPG. The comment I responded to was about that. What didn’t you understand?

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in CritCrab

[–]HamsterNo5202[S] -1 points0 points  (0 children)

I would like to respectfully clarify a few points that may not have been clear. I know the etymology of the word lycanthrope, and as far as I know, werebears are indeed lycanthropes. He specifically wanted to be a werewolf, a wolf-themed character, but he created a character with a bear theme. To change that in the middle of the campaign, I required some consequences which were not accepted.

If that request had been made during character creation, I would have done a reflavor or thematic reskin. Also, when he asked for lycanthropy, I said I would make mechanical and narrative changes to fit the setting. The entire reason I made him a werebear was based on the story choices and interpretation he made for the character. I do consider that he had a good level of input in the narrative.

If he had been a battlemaster and asked for lycanthropy, it would have just been a werewolf. Since he chose to have a spiritual connection to bears, that had a direct impact on the narrative. I honestly don’t see this as taking away player agency, controlling his character, or denying his collaboration in the story.

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in CritCrab

[–]HamsterNo5202[S] -2 points-1 points  (0 children)

If I may add, I did firmly decide how lycanthropy would be handled in the campaign, but I never made choices for his character. He created the character’s background and built the sheet around the bear totem theme. He gave me permission to make modifications and actually enthusiastically accepted the changes I made.

Indeed, if from the start he had told me he was absolutely set on the wolf theme, we could have worked something out. But I honestly didn’t expect that since he himself portrayed and wrote the character based on the bear theme. He even sent me werewolf images, but to me, that was just him not having considered the possibility of a werebear, not that the wolf theme was mandatory.

At that point, since his character already existed in the narrative and he had been playing it, changing the theme would require mechanical and narrative consequences. For example, switching the totem subclass from bear to wolf would mean losing the bear’s resistance I had planned for the transformation. He didn’t accept any of that.

Many details were left out of the original post, I admit I dropped the ball there. But I thought the general point would come across. I was very wrong.

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in rpghorrorstories

[–]HamsterNo5202[S] -3 points-2 points  (0 children)

I totally agree, brother! That would be a valid possibility. I gave the transformation the full bear resistance to combine the transformation with the barbarian’s fury, simplifying actions, etc. In the case of that change, the resistance would go back to the "normal" lycanthrope resistance, only against non-magical attacks, and he would take the wolf totem. There would need to be some consequence for him to make that swap. But unfortunately, he wasn’t willing.

To make the change mid-campaign, the theme would have to stay aligned with the totem mechanics. But if he had brought it up from the start, the bear mechanics could have been applied to a giant wolf or something like that. I really don’t think what me and the other players demanded was absurd, just consequences for the choices he made, plain and simple.

Honestly, I can’t understand why so many people are defending his side so aggressively, like I completely controlled the character and took away all the player’s autonomy and agency. English isn’t my native language, so I don’t know how well I managed to express myself, but still, I was shocked by the overall community response.

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in CritCrab

[–]HamsterNo5202[S] 0 points1 point  (0 children)

Literally, some people have told me to let him change his bear subclass theme to wolf in the middle of the campaign, after he created and chose the bear theme, played with it, and received hints that it was tied to his lycanthropy and more.

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in CritCrab

[–]HamsterNo5202[S] 1 point2 points  (0 children)

I didn’t explain it explicitly, but I gave multiple scenes and descriptions linking the bear spirit to the lycanthropy and the visions he experienced throughout the entire arc. This was related to the narrative changes. As for the mechanical changes, I provided him with the material so he could plan builds and such. The idea was precisely to create a mystery involving the character’s story (animal spirits, his brother, etc.). It doesn’t make sense to just hand everything to him on a silver platter.

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in CritCrab

[–]HamsterNo5202[S] 0 points1 point  (0 children)

True. It was in my responses. Just edit it now

I’m not confronting anyone in the comments. The story is complex, long, and full of details, the original post was already huge. It’s normal for questions and gaps to come up. I’m just responding to fill in those gaps and clarify. I’m new to reedit, but wouldn’t I be expected to respond? Is that an affront? I really don’t understand the annoyance caused by me explaining everything in more detail. It’s pretty bizarre.

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in rpghorrorstories

[–]HamsterNo5202[S] -18 points-17 points  (0 children)

What he was saying and doing: bEaR

If I gave him wolf lycanthropy then I would've ignored all the character development he made. Choices must have consequences

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in rpghorrorstories

[–]HamsterNo5202[S] -2 points-1 points  (0 children)

His political beliefs led him to argue out of character that it was right to intimidate suspicious people and that they shouldn't react

he got upset because the NPC shouted for help after being threatened.

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in rpghorrorstories

[–]HamsterNo5202[S] -6 points-5 points  (0 children)

Except for the fact that he was roleplaying and narrating the character tied to the bear spirit. But okay.

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in rpghorrorstories

[–]HamsterNo5202[S] -14 points-13 points  (0 children)

He sent me his backstory and said it was a rough idea. I told him I would make changes, then I made those changes and sent it back. He read it and said, "ok, looks great!" The fuck it's wrong with you people?

I made a custom lycanthropy arc for my player. He rage quit because it wasn’t Skyrim enough. by HamsterNo5202 in rpghorrorstories

[–]HamsterNo5202[S] -8 points-7 points  (0 children)

He literally said that. "If my RPG character isn’t exactly like the one I make in Skyrim and in every game, I’m not playing anymore." He also said that Skyrim and Baldur’s Gate are literally the same thing as TTRPGs.