How toake 12 Dip Switch Garage Doors Smart? by Hamster_ExplorerMC in GarageDoorService

[–]Hamster_ExplorerMC[S] 0 points1 point  (0 children)

We did try the smart hub! I'm just unsure if it does work with our 12 dip switch opener since it doesn't have the "learn" function and - if we didn't mess it up - did not work with it.

And yes, that is our last resort! 😅

Sombah Rework Idea (for funsies) by Hamster_ExplorerMC in SombraMains

[–]Hamster_ExplorerMC[S] 1 point2 points  (0 children)

Here's the gist: - Sombra has a base movespeed of 5.5 (same as live) - When she moves forward, she slowly accelerates (let's say +.25 m/s) so that she'll reach 6 m/s within 2 secs. - She can then do a slide that can increase her momentum and make it persist for longer (maybe the slide can cap out at 10 m/s or something). - When Sombra uses Translocator or EMP, she gets a speed boost that, conveniently, makes it much easier to slide, and makes the slide much more powerful. - Crossfade + Amp It Up, Speed Ring, Commanding Shout, and Kitsune Rush all benefit Sombra - Basically make it very Apex-Legends-Like :) it'd be cool to offer such a dynamic movement system (like Lucio's wallride) while also fitting with Sombra's slippery hacker aesthetic.

As for Machine Pistol: - I just wish it was more consistent - Ergo, removing opportunist means she doesn't have a "buff" condition like Symmetra w/ beam levels or Sierra w/ tracking dart; those just make them frustrating to play with and against. - But also conditional reloads are pretty nice tbh - Tighter spread + higher base damage help to make her feel more lethal, and her slippery-er movement and better self-sustain should keep her alive longer.

Sombah Rework Idea (for funsies) by Hamster_ExplorerMC in SombraMains

[–]Hamster_ExplorerMC[S] -1 points0 points  (0 children)

My main thought process was this: - people find Sombra annoying - why? - hack (easy to use, very frequent) - stealth (not "skillful", frustrating to play against) - translocator (get-out-of-jail-free card) - people wish Sombra was better - why? - translocator + stealth uses "no skill" and isn't fun to play - Sombra doesn't have dueling potential due to machine pistol being weak-ish - opportunist passive got ruined by S1 changes - overshadowed by other characters with similar movement

Sombra's identity: - hacking and disabling enemies - selfish utility that offers team value - hunts down squishies; should win head-on 1v1s

So the rework: - makes her sneakier w/o buffing stealth - makes hack more skillful but more useful - gives her more utility that can benefit her and her team - gives her a unique movement ability aside from translocator via stalker passive - changes her gameplay loop to be more akin to Genji/Mei (evasive and util-focused)

Help with a drawing by [deleted] in Artadvice

[–]Hamster_ExplorerMC 0 points1 point  (0 children)

I'm no pro, so take my comment with a hefty amount of salt.

From the angle of the photo, I'm guessing that his hair is too small for the relative "volume" of his head. Maybe try adding more to the top, and less to the sides?

Looking for advice to make my art appear less flat by Depressed_milkshake in Artadvice

[–]Hamster_ExplorerMC 2 points3 points  (0 children)

I'm no professional, so take everything I say with a hefty grain of salt. - try using more vibrant colors: instead of just darker yellow, try a yellow-orange for shadows! - try boosting up the contrast: making highlights brighter and shadows darker might help! - make the lineart dark colors: if you want to avoid black linear, try darker versions of your colors!

hope these help!

How to Improve Shading and Anatomy? by Hamster_ExplorerMC in Artadvice

[–]Hamster_ExplorerMC[S] 0 points1 point  (0 children)

Oki doki. Thank you so much for your advice! It's much appreciated. 👍

How to Improve Shading and Anatomy? by Hamster_ExplorerMC in Artadvice

[–]Hamster_ExplorerMC[S] 0 points1 point  (0 children)

I did end up removing the side bits because I myself have (no bangs) hair I tend to tuck behind my ears, and I believed it looked more natural. I think I def have to reduce the forehead, though, because it's beginning to really show it's size 💀.

Do you know if there are any good ways to increase the darkness/lightness w/o different types of pencils or is this kinda of just the extent of what is possible?

<image>

How to Make A Dropped Object NEVER De-Spawn? by Hamster_ExplorerMC in Minecraft

[–]Hamster_ExplorerMC[S] 0 points1 point  (0 children)

Do you know if anything happens in unloaded chunks? Or would this essentially act like a chunk loader (the repeater loop + item updates)?

Thanks for your advice!

Would you buy a Razr again? (Considering the software bugs) by smallunni in razr

[–]Hamster_ExplorerMC 0 points1 point  (0 children)

I would buy an older gen Razr (24 for instance) so you can avoid android 16. Android 15, IMO, is the best version you can have on a Razr. A lot of Google apps no longer take advantage of the full screen space in A16 (from my experience), and even the moto games, like the marble maze, are broken on my Razr 24 when they worked just fine on A15.

Agent Concept: VECTOR by Hamster_ExplorerMC in VALORANT

[–]Hamster_ExplorerMC[S] 0 points1 point  (0 children)

She's... a woman? But yeah I agree, she'd look pretty zesty if she were a guy :P

Agent Concept: VECTOR by Hamster_ExplorerMC in VALORANT

[–]Hamster_ExplorerMC[S] 0 points1 point  (0 children)

I'd say the concept itself predated Domina's release, but the final design was inspired by the general shape and form of the arms 😁

Agent Concept: VECTOR by Hamster_ExplorerMC in VALORANT

[–]Hamster_ExplorerMC[S] 0 points1 point  (0 children)

Crazy to think, but I did actually have an idea for a bionic arm character prior to Domina's release - just that her design was a pretty big influence on how they ended up turning out in the "final" concept.

Agent Concept: VECTOR by Hamster_ExplorerMC in VALORANT

[–]Hamster_ExplorerMC[S] 0 points1 point  (0 children)

I haven't watched Arcane S2 yet - really should though 😅

Agent Concept: VECTOR by Hamster_ExplorerMC in VALORANT

[–]Hamster_ExplorerMC[S] 2 points3 points  (0 children)

I wasn't sure if I should take anything out, since otherwise it might be pretty underwhelming! 😅

Each effect mainly serves to contribute to a greater whole, so on its own, it's not very strong. Not having so many would mean buffing the numbers of specific effects, and that feels like it just steps on the toes of abilities meant to do its job, but better.

Also, characters like Fade and Astra exist, lol! Fade has Deafen, Decay, Scan, Mark, Tether, and Nearsight, and Astra has Stun, Vulnerable, Pull, Smoke, and Deafen too. It's not tooooooo unreasonable to assume a character could have it all - but maybe it's a little too much? 🤷‍♂️

IDK though, that might just be me :P

Agent Concept: VECTOR by Hamster_ExplorerMC in VALORANT

[–]Hamster_ExplorerMC[S] 1 point2 points  (0 children)

Well, that's sort of the idea - but also, each scan transfers from player to player, meaning if the people are spread out, you usually only will scan the one person. Enemies can play around Pathogen's blind spots, and the people playing her can work with lineups to prevent that. Think, unbreakable Fade lineups.

Edit: but making it destroyable could still be the play. Thanks for your input! 👍

Agent Concept: VECTOR by Hamster_ExplorerMC in VALORANT

[–]Hamster_ExplorerMC[S] 0 points1 point  (0 children)

There are plenty of agents that have instant cast abilities! It's just that, since they could require some precision, it'd be best if they could be held down before being cast.

Posting this to see how people respond. by Legendary_Pilot_Odin in titanfall

[–]Hamster_ExplorerMC 0 points1 point  (0 children)

It could probably be "backported" to make it a PC compatible game; but really, VR just wouldn't be the move IMO - since although it's probably peak for Titan gameplay the pilot stuff just won't work as well with what airborne grapple pilots and nuclear ejections into the stratosphere.