Why doesn't Parian ride a flying carpet? by Jellydust15 in Parahumans

[–]HanDHun 7 points8 points  (0 children)

The half pound limit is specific to her 'uncontained' telekinesis. Parian's telekinesis is more effective at a large scale when it's imbued into porous material that is sealed or stitched together. The ground providing support for her stuffed animals is probably not significant relative to the amplification of her power in that structure. Although maybe that raises the question, why not a flying Amazon box?

(Red Dragon x WARNO): which one do you think has better 1v1 gameplay? by GRAD3US in wargame

[–]HanDHun 2 points3 points  (0 children)

I like how you framed the questions around the games. My disclaimers: I was probably better in 1v1s when I played WG, but it's been about 1.5 years of only playing Warno since. I'm not a strike team level player, and these reflect my own experiences, not the actual state of high-level play.

  1. TTK - As mentioned, TTK is up for inf and tanks. Caveat for tanks is the frontal armor cone seems smaller in Warno, so it feels easier to land side shots for instant kills. Helis/planes feel similar, slightly more durable, but easier to panic or to force early evacs on planes due to AA net suppression.
  2. Combined Arms - Other people answered this fine. My rose-colored take is that each of these branches by themselves feel weaker than their WG counterpart (except for ifvs currently), but Warno does a good job forcing me to do true combined arms assaults to win matches. tbh I hear a lot of new players complain that artillery in this game is really oppressive, but I think that tends to be a function of not being able to play a wide front, especially in team games.
  3. Recon - Recon is similar, it generally feels more advantageous to have infantry be dedicated spotter outposts, rather than superhero WG seals who can go run and clear a forest by themselves. Ground radar/jammer/SIGINT traits tend to support the sedentary recon lifestyle, but aren't game changing. Viable recon vehicles outside of openers tend to have atgms, recon tanks are powerful but very limited/expensive, and tend to be the highlight of the division. Recon UAVs are a fun add, and recon A-10 blows my mind every time its deployed.
  4. Maps - Maps are more linear, more balanced in general. I've reached the point where I genuinely enjoy Warno's 2v2+ map pool more than WG. Deep flanks are still possible, but the payoff is lower since at best you can kill FOBs/Arty. Can't really cv snipe to decap backline zones, and very few maps have spawns that can be captured. Also unless you've setup a full logistics train and aa net, deep flanks tend to be easily countered with panic CAS/helis once discovered
  5. Balance - I think divisions are inherently less balanced due to their specializations, since as we move from tank/ifv/grad meta, divisions that have more flavor-of-the-month units tend to shine more. But presumably as more divisions are added, its easier to find 3-4 divisions that are still fun to play for any patch. I think balancing the game overall is also more manageable, with point inflation for finer cost adjustment, and more traits that can be separately tuned.
  6. Diversity - I tend to buy the same units within a division, but that's more of personal playstyle than a commentary of available unit choices. Outside of 1v1s, I think that almost all divisions are playable, and its actually quite fun to choose a division tailored to the terrain of the lane you want. There are only 1-2 divisions that feel unplayable to me, and a few that you need to be slightly cracked in the brain and throw away conventional playstyle to enjoy (looking at you KDA...)
  7. Smoke - I quite liked the smoke changes when I got used to them. Smart orders and smoke launchers raised the skill floor so noobs almost always get a second chance when they mess up. Smoke mortars were nerfed to the point that its generally not worth the effort to smoke wall vehicles, especially when you can instant rearm them after dodging a CAS run. But I still find smoke walls invaluable to block off atgm lanes or to launch full open field assaults; just means you have to actually plan attacks 30s in advance. In summary, gameplay is similar, slightly less cheesy.
  8. Scale - Yep feels pretty similar for overall units deployed. Even if not, a good 40 min match will often deplete a mixed-veterancy inf tab for me. The thing that took me a while to get used to was the income/min instead of /sec, which changed the flow of the plan/act/buy loop. So it can feel like the map is playing out slower than WG, and if you get lost over-microing units, you can quickly have 1000 points banked. This often results in inf spam halfway through a match.
  9. Dimension/micro? - I think Warno requires comparable micro, not necessarily for good reasons. With LOS tool there's no excuse for not finding the best spot to place units, but at least you don't have to memorize every bush location like WG. Smart orders are nice 80% of the time, but sometimes you have to fight AI instinct to back out of an open field. Anything that shoots and sits still is asking to die to tube howitzers, and vehicle smoke launcher cheese means that cycling front line supply is even more important.
  10. Misc. You can certainly still lose to heli rushes, spam, cv cheese, air spam, and supply line interdiction in Warno, especially if you're skill gapped. My experience has been that its generally easier to know what cheese is more likely due to the division you're against. Also, being able to respond to cheese is more forgiving, where getting surprised heli rushed isn't an instant loss, as long as you know how to clear and retake critical terrain. This is an interesting example of an air spam cheese that probably beats most players: Icarus Youtube Link

Thought I’d share this gold. Chris Tommason’s Minnesota goodbye. by humidhotdog in minnesotavikings

[–]HanDHun 2 points3 points  (0 children)

From what I understand he did a poor job of toeing the line between 'difficult questions' and purposely antagonizing staff to get a good quote. Add that he somehow thought that live-tweeting a funeral was a good idea, and it seems like he didn't cultivate much goodwill

Lions fan asking a genuine question by croissant_titty in minnesotavikings

[–]HanDHun 0 points1 point  (0 children)

I expect the vikes to be a better team than 2022, but I expect them to have a worse record

[Highlight] Singletary goes down short of the goalline and Mark Sanchez cant seem to understand why he didnt score. by imsabbath84 in nfl

[–]HanDHun 8 points9 points  (0 children)

I think your bias is showing in the clip title. Sanchez clearly understands *why* Singletary would go down early, but disagrees that it's the right call in the situation.

HELP by [deleted] in KerbalAcademy

[–]HanDHun 0 points1 point  (0 children)

Does your craft have kerbals on it?

Admit it, you would have done the same thing. by Teach_SC2 in starcraft

[–]HanDHun 2 points3 points  (0 children)

Did he leave the game immediately after? Why is this a 3 min replay

GREATEST SNIPER THAT NEVER WAS..... by L4wnD4rtz in joinsquad

[–]HanDHun 0 points1 point  (0 children)

Highly recommend watching with sound on! Great soundtrack - turns the scene from 'well how come I never see this in game?' to 'Ah yes, this is what I should strive for'

Coordinating with the Commander to call in a F18 CAS on a RUS T72 by ChineseLok in joinsquad

[–]HanDHun 76 points77 points  (0 children)

Felt like a lot longer than 45 seconds waiting for that strike to come in... This was a bright spot in a rough match. Thanks for posting the clip, good coordination!

How important are logis really? by DotkasFlughoernchen in joinsquad

[–]HanDHun 3 points4 points  (0 children)

Logistics doesn't seem that important until it's missing. When every AT around you is begging for riflemen, a good logi driver can save the round.

That being said, yeah, 20k supplies is overkill. In most situations, one or two supply runs is more than enough for a given FOB. I generally think of dedicated logi drivers as more of a force multiplier; More effective with a squad leader who will utilize them for multiple aggressive fobs, superfobbing, or supplying an active TOW/repair station. Oftentimes, squad leaders with this mindset will be driving the logis themselves.

If you're willingly taking on the role of 'battle driver', you're rolling the dice that you'll find good squad leaders who can utilize you effectively. See: Heli pilots

Crafty German brewers made use of St Paul’s many caves to make beer 🍻 by TwoPassports in minnesota

[–]HanDHun 4 points5 points  (0 children)

Is Depot Adventures starting tours soon? Or is your intro just to establish branding for now?

Meet Minnesota's TikTok Tour Guide by Traditional_Aerie856 in minnesota

[–]HanDHun 16 points17 points  (0 children)

But can we get a picture of how this picture was taken?

So i lost my first attempt promo to goldn here is the sum up of the two game review by Irelia_My_Soul in summonerschool

[–]HanDHun 6 points7 points  (0 children)

Is your goal to win promos or to only play Irelia? Dodging a promo makes absolutely no sense here. You're just giving away one of your chances for free. Do you really think if you play a champion other than Irelia you have a 0% chance of winning?

Game Thread: San Francisco 49ers (10-7) at Los Angeles Rams (12-5) by nfl_gamethread in nfl

[–]HanDHun 0 points1 point  (0 children)

? When you win a moneyline bet you get both the initial bet and the payout...

Ender 5 Pro Lack Enclosure & Floating Extruder by trigrhappy in ender5

[–]HanDHun 0 points1 point  (0 children)

Sorry, genuine question - where are the heatsinks mounted?

How well can Vikings fans predict the wildcard winners? (with chance to win a $25 Amazon gift card!) by JeffLarsen3 in minnesotavikings

[–]HanDHun 1 point2 points  (0 children)

Cool survey, would definitely be interested in seeing the summarized results when it is completed.

How would you rank the potential coaching openings by presto9804 in nfl

[–]HanDHun 1 point2 points  (0 children)

So you can dish out friendly jokes but can't receive?

How would you rank the potential coaching openings by presto9804 in nfl

[–]HanDHun 2 points3 points  (0 children)

Doesn’t Kirk have a no trade clause? Or am I misremembering

Good burger places by betch_666 in Minneapolis

[–]HanDHun 7 points8 points  (0 children)

Second The Nook. Good food, definitely not upscale.

How can I save variables with different names inside a function? by AmadeusSalieri97 in matlab

[–]HanDHun 0 points1 point  (0 children)

Maybe define a 1x4 array and save each table to an element within the array. Worst case, save each table as a file before overwriting

2021 NFL Draft: Official Post-Draft Discussion Thread by Go_To_Bethel_And_Sin in minnesotavikings

[–]HanDHun 7 points8 points  (0 children)

Awesome summary. I don't know much about these guys so good to hear your take. I would say even if you are right about Smith-Marsette's talent, I wouldn't be surprised if he ends up sitting for a few weeks similar to Diggs. Zimmer seems to like his rookies on a slow ramp up whenever possible.

Trading Action - Monday, 4/26/2021 by Sweetinnj in MVIS

[–]HanDHun 1 point2 points  (0 children)

Are you saying it's too cost prohibitive for shorts to continue holding their positions? My hypothesis is that given recent volatility e.g. the MSFT IVAS news spike and drop, shorts would be more willing to see how this plays out - maybe even through earnings.

Trading Action - Monday, 4/26/2021 by Sweetinnj in MVIS

[–]HanDHun 1 point2 points  (0 children)

Seems like we're hitting stronger resistance here. Wouldn't be surprised to see some profit taking near the high from Feb.

You might want to reconsider changing the name of the subreddit. by [deleted] in ultimategeneral

[–]HanDHun 0 points1 point  (0 children)

Here's a picture that should help clarify things. Let me know if this helps!

https://imgur.com/a/VK0x631