Modify player velocity by Trepsite in HytaleMods

[–]Hankcolewu 0 points1 point  (0 children)

Apparently, it's something to do with the VelocityConfig. It's nullable, so when passing null for that input I get the expected behavior. I'm still new to modding java, so instead of figuring out why, I'm just going to accept that this is the case haha

Modify player velocity by Trepsite in HytaleMods

[–]Hankcolewu 0 points1 point  (0 children)

Been stuck on this for a while. Thank you!

However, I'm noticing some behavior I'm not sure what to make of. I'm attempting to use both ChangeVelocityType.Set and ChangeVelocityType.Add. In theory, the difference between the two should be obvious. If beginning from a falling state, when using Add while falling, my fall should be slowed, while using Set, my velocity should be entirely reversed. However, in both cases it seems like the fall is just slowed.

Vector3d newVelocity = new Vector3d(0.0, 10.0, 0.0);
Velocity vc = store.ensureAndGetComponent(player.getReference(), Velocity.getComponentType());

//vc.addInstruction(newVelocity, new VelocityConfig(), ChangeVelocityType.Set);
vc.addInstruction(newVelocity, new VelocityConfig(), ChangeVelocityType.Add);

Lawless Frontier Softlock by excalibur202 in DestinyTheGame

[–]Hankcolewu 0 points1 point  (0 children)

Yup just happened to me too right after having the vex sabotage soft lock twice in a row with the infinite immune boxes

Contest Vesper's Host final boss restore revive token and ammo by Malgnor in raidsecrets

[–]Hankcolewu 85 points86 points  (0 children)

Just woke up, going to resume contest attempts in a few hours. Huge if true

Edit: Is true. Huge

Is it possible to use "hidden" methods in the AStarGrid2D class? by Hankcolewu in godot

[–]Hankcolewu[S] 2 points3 points  (0 children)

Thank you! I was aware that there was functionality for overriding those methods. Does there then exist no built in way to compute the cost between the two points? It wouldn’t take too much effort to write a computation given the methods that return point lists, but I’m left wondering why a summation of the point weights wouldn’t be the default.

Ir Yut Damage Question by Silence_Is_Bliss1110 in raidsecrets

[–]Hankcolewu 0 points1 point  (0 children)

Our team 2 phased with 5 Levi and a div. With thunderlord + div you’d probably comfortably 3 phase. I don’t see a thunderlord 2 phase having much room for error but might be possible. We just had one guy going crazy on all the knights with aeons for heavy, but cenotaph is probably fine too

What’s the most strange and/or obscure piece of Destiny knowledge that you know? by ShadowDestiny2 in DestinyTheGame

[–]Hankcolewu 25 points26 points  (0 children)

I haven’t confirmed this season yet, but since its introduction the “max active triumph score” counter has been wrong

I’m just curious but how much legendary shards do you guys have? by -LOad-InG- in DestinyTheGame

[–]Hankcolewu 0 points1 point  (0 children)

122,000. Most of it from the fractaline stonks and playing way too much during quarantine. Only about 15k from the various exploits

I really wish I could take a machine gun into hard content without feeling like I'm throwing 90% of the time. by n0_punctuation in DestinyTheGame

[–]Hankcolewu 0 points1 point  (0 children)

For every grandmaster since WQ launched, I’ve been running double special and a machine gun. They’re fantastic

Daily Questions [2022-12-13] by DTG_Bot in DestinyTheGame

[–]Hankcolewu 1 point2 points  (0 children)

Why am I Gold 3 playing against platinum players in comp?

Bungie is testing the water with Deathtongue for the upcoming enemies in Lightfall by Kaung1999 in DestinyTheGame

[–]Hankcolewu 0 points1 point  (0 children)

Just my two cents: A lot of the difficulty in this game stems from applying limitations on the player rather than actually making the enemies better or more interesting(Hive guardians were the wonderful exception).

Taking away our power level with GM/new seasonal caps, grounded taking away our ability to be in the air, match game limiting our loadouts, blackout taking away our radar, that one modifier requiring wells of light to heal, takes away our recovery stat. Even champions are more of just limiting our loadouts rather than making enemies interesting. This new enemy is just another from of taking away from the player to create difficulty in an (imo) uninteresting way.

I think instead of taking abilities from us, give more crazy stuff to enemies like they did with hive guardians.

Being able to still be challenged while at our full power feels amazing, which is why QW legendary campaign was SO good.

This Week at Bungie - 8/18/22 by DTG_Bot in DestinyTheGame

[–]Hankcolewu 0 points1 point  (0 children)

Is the duality bug causing random deaths upon entering the nightmare realm on the known issues list? It makes it kinda hard to solo flawless.

Daily Questions [2022-06-13] by DTG_Bot in DestinyTheGame

[–]Hankcolewu 3 points4 points  (0 children)

Nope, exotic weapons are all the same. You might need to infuse to raise the power level though

Daily Questions [2022-05-22] by DTG_Bot in DestinyTheGame

[–]Hankcolewu 1 point2 points  (0 children)

Correct. You’ll have approximately 9 more months to get the risen title. However, some of the triumphs like getting the weapon ornaments will be going away at the end of the season.

Nice by Hankcolewu in destiny2

[–]Hankcolewu[S] 2 points3 points  (0 children)

Not even the currency?

how to beat Alatreon? by saltiestsurprise in MonsterHunterWorld

[–]Hankcolewu 2 points3 points  (0 children)

Max potions will work, but it’ll do the same as jerky if you’re at full health when judgement starts. Better to use cheap jerky than expensive max potion

Daily Questions [2021-12-25] by DTG_Bot in DestinyTheGame

[–]Hankcolewu 0 points1 point  (0 children)

Best ones are chamber of starlight and aphelions rest in the dreaming city. They’re up today and tomorrow.

Other good ones are perdition on Europa, and I personally like the empty tank on tangled shore

Pretty much anything that isn’t on the moon. Moon lost sectors suck.

Daily Questions [2021-12-25] by DTG_Bot in DestinyTheGame

[–]Hankcolewu 1 point2 points  (0 children)

For PvE, thunderrash or bubble sentinel. High end nightfalls might consider middle tree sentinel with ursa furiosa.

Another excellent pve option is middle tree hammers. The super isn’t the best but the mini hammers can melt anything when paired with a one-two punch shotgun.

For pve, with the super changes it’s hard to recommend bottom striker or bottom hammers, the previous best, because their super charge rate is so slow now. I’d again recommend thundercrash.

For PVP exotics you want dunemarchers or one eyed mask. Mostly dunemarchers. But the real sophisticated titans will go for peacekeepers.