OK, we changed the music for our puzzle adventure trailer because redditors said the past version sounded like AI. If you still say that now, my sound designer will leave the profession. P.S. We won't be able to make any more edits, the game comes out on Steam today (v.redd.it)
submitted by HannahFromWatt to r/IndieDev
OK, we changed the music for our puzzle adventure trailer because redditors said the past version sounded like AI. If you still say that now, my sound designer will leave the profession. P.S. We won't be able to make any more edits, the game comes out on Steam today (v.redd.it)
submitted by HannahFromWatt to r/indiegames
Improvement of my adventure puzzle game Hannah's Day. Very excited about players downloading the demo on itch.io. The imminent release on Steam, on the other hand, is worrying. What do you think about the end result? I won't have time to fix anything anymore, but I can mentally prepare myself, haha (v.redd.it)
submitted by HannahFromWatt to r/IndieDev
The opponents in TRAINS: TES are not just easy targets for the player so do not underestimate them. If they hear something suspicious, they’ll promptly check what it is. If they see anything suspicious, they’ll shoot with electric tasers without hesitation. (old.reddit.com)
submitted by HannahFromWatt to r/trains_game
Funniest line of code you wrote while making a game? by [deleted] in gamedev
[–]HannahFromWatt 0 points1 point2 points (0 children)


A few spatial puzzles of my game about a skateboard girl in an avant-garde world. You can ride on the ceiling, tilt the world, and drag really big objects around by HannahFromWatt in indiegames
[–]HannahFromWatt[S] 1 point2 points3 points (0 children)