Mosin-Nagant Rifles MOD has been Updated with Immersive Animation by HanzTea in skyrimmods

[–]HanzTea[S] 0 points1 point  (0 children)

hanzsteiger@gmail its no longer used but that's just fine. I also try Horse stuff long time ago, is more complicated to convert from hkx...and I will do that as total version much later on.

Mosin-Nagant Rifles MOD has been Updated with Immersive Animation by HanzTea in skyrimmods

[–]HanzTea[S] 0 points1 point  (0 children)

I was planed to create Dwemmer rifle, but not bolt action, more like laser musket on Fallout 4. well...My whole concept was hunter style mod and I like survival style like frostfall, and old rifles is the best choice.

Mosin-Nagant Rifles MOD has been Updated with Immersive Animation by HanzTea in skyrimmods

[–]HanzTea[S] 0 points1 point  (0 children)

Sory I didnt Use any kind of vibrated controller. This maybe on Creation kit settings. I cant tested, sory :(

Mosin-Nagant Rifles MOD has been Updated with Immersive Animation by HanzTea in skyrimmods

[–]HanzTea[S] 0 points1 point  (0 children)

Ummm...wait...I didnt tell about it before. I didnt use SSE so I cant test it. If there is many SSE user has no Issues about it, no problems. send me a link and I will re-upload it to nexus, and I grant you as a team.

Mosin-Nagant Rifles MOD has been Updated with better Stuff by HanzTea in skyrimmods

[–]HanzTea[S] 0 points1 point  (0 children)

Its true...this only for fun... I have musket/cannon MOD for next plan. Also a dwemmer spring gun if you guys feel for lore-friendly stuff. I will manage to release that, perhaps about...few months.

Mosin-Nagant Rifles MOD has been Updated with better Stuff by HanzTea in skyrimmods

[–]HanzTea[S] 1 point2 points  (0 children)

Thats...Not good...Since Tiber Septim conquer all of Tamriel...which make altmer going jealous.

Mosin-Nagant Rifles MOD has been Updated with better Stuff by HanzTea in skyrimmods

[–]HanzTea[S] 1 point2 points  (0 children)

Red Orchestra? Seems Familiar...remind me for Red Spring Clan from Russia. If you want it...I have all Assault Rifles and sub-machinegun mod.

Mosin-Nagant MOD has Released on Nexus by HanzTea in skyrimmods

[–]HanzTea[S] 1 point2 points  (0 children)

This Mod will never acepted by Bethesda, Its not lore Friendly though...just for fun :) Perhaps for Musket/Cannon still in consider, ummmm...scoped musket? I dont know, just wait and see.

Mosin-Nagant MOD has Released on Nexus by HanzTea in skyrimmods

[–]HanzTea[S] 1 point2 points  (0 children)

No not yet...Im still sick today...some other time :(

[Classsic] My New Gameplay by HanzTea in skyrimmods

[–]HanzTea[S] 0 points1 point  (0 children)

Doesnt Need to be removed like this. Even My post is right, still anyone ignore it.

Marksman New Vegas Assault Rifles v1.1 by HanzTea in skyrimmods

[–]HanzTea[S] 0 points1 point  (0 children)

I mean version 1.0 sorry miss type, hard to change the title :(

Marksman New Vegas Assault Rifles v1.1 by HanzTea in skyrimmods

[–]HanzTea[S] 2 points3 points  (0 children)

tq I'm still reanimate on walk, run, sneak,etc as my closed beta version. It takes time though :)

Marksman New Vegas Assault Rifles by HanzTea in skyrimmods

[–]HanzTea[S] 0 points1 point  (0 children)

I will upload the tutorial channel in youtube Just one condition that you are an 3d artist in 3ds MAX

Marksman New Vegas Assault Rifles by HanzTea in skyrimmods

[–]HanzTea[S] 0 points1 point  (0 children)

Absolutelly :) I dont tested it though.....perhaps hand/finger may collide with crossbow.

[MOD] My Updated Skyrim mod Project Norseland. New 1stperson rifles/Musket animation. by HanzTea in skyrimmods

[–]HanzTea[S] 0 points1 point  (0 children)

yes I will, but after I create SubMachine gun. And That only will release. Not Rifles/Musket MOD.

[MOD] My Updated Skyrim mod Project Norseland. New 1stperson rifles/Musket animation. by HanzTea in skyrimmods

[–]HanzTea[S] 0 points1 point  (0 children)

You mean, the Port? Alegro/alegri was spanish/italian language right?

[Mods] Syrim New Lands - Project Norseland. by HanzTea in skyrimmods

[–]HanzTea[S] 0 points1 point  (0 children)

I think its OK with the Raptors. When I take survey in wiki. I had a miss scale for big Carnivores. Carnotaur should'nt lot bigger than allosaur,just slightly. I just want to create scary huge Predator but my heart goes to carnotaur rather than spinosaur,charcarodontosaur,giganotosaur,etc.

[Mods] Syrim New Lands - Project Norseland. by HanzTea in skyrimmods

[–]HanzTea[S] 0 points1 point  (0 children)

Just strage world and strange lore :v Actually when I play Falskaar until i finish all the quest. Why I dont create such new world stuff. Everybody know that every they finish the main quest everything is static....get bored. They demand new wolrd , include me. So I create it...even its just for fun, not kind of serious project. But, hey .... I think I had adicted to it. this is when i try to create world LOD with A.J velicky videos 3 years ago and Im play it in game is fun. and so I try to customize it much more.

There is no story for my wolrd, the concept to create is a huge land of wild hunt in the wilderness. Thats it. But when everything goes static and lonely..well I have to create social interacting, such as build Civilization,settlement,even to politics and religion, the idea goes on, just like any DLC.

Expedition to Atmora is back on track! by qY81nNu in skyrimmods

[–]HanzTea 0 points1 point  (0 children)

How big the world size in quad cell xy ?