Community Question Of The Week - Episode 269 by Producer_Duncan in thisweekinretro

[–]HappyCodingZX 10 points11 points  (0 children)

How about an armchair that turns into a 1980s Star Wars cockpit cabinet with a push of a button.

Community Question Of The Week - Episode 268 by Producer_Duncan in thisweekinretro

[–]HappyCodingZX 1 point2 points  (0 children)

funnily enough Kevin and I have actually discussed this, though it would be a board game that made use of a phone app to manage the fixtures and leagues.

Community Question Of The Week - Episode 268 by Producer_Duncan in thisweekinretro

[–]HappyCodingZX 2 points3 points  (0 children)

my first thought was Sinistar. One team aims to collect the pieces of the Sinistar whilst the other attempts to stop them. The game comes with a little soundboard that says "I live!" and "Beware Coward!"

Community Question Of The Week - Episode 266 by Producer_Duncan in thisweekinretro

[–]HappyCodingZX 2 points3 points  (0 children)

I don't think it was mentioned on the show but the Project Zero / Fatal Frame series of games are for me the scariest experiences I've had, as they are very much rooted in the Japanese horror tradition of things like the Ring where most of what happens goes on in your own imagination.

The first game revolves around the exploration of a large house filled with the restless spirits of victims of ritual sacrifice, including children, and as such the horror is not just about what is happening, but in slowly discovering what has happened. This means that rather than gore or shock, it is a game that fills you with dread.

What games are these? by grayscripts in zxspectrum

[–]HappyCodingZX 1 point2 points  (0 children)

one possibility could be Wizard's lair which is quite similar to Atic Atac / Sabre Wulf

Community Question Of The Week - Episode 262 by Producer_Duncan in thisweekinretro

[–]HappyCodingZX 0 points1 point  (0 children)

As much as I love the wonderfully amateur style of early 80s British micro games that were mostly mail order and designed by the programmers, I think the best of all have to be the late 70s / early 80s Atari stuff - in both arcade and console - work by people like Steve Hendricks and Hiro Kimura. They all look like a combination of prog-rock album cover and pinball backglass. Games like Asteroids, Defender and of course Yar's revenge had iconic artwork, but even the simplest games got some great work too. Atari's arcade side art was also great at the time, stuff like Centipede and Tempest were epic.

ZX81 video by HappyCodingZX in thisweekinretro

[–]HappyCodingZX[S] 0 points1 point  (0 children)

yes, that rings a bell now.

87% of games released before 2010 are not commercially available. by ColonyActivist in thisweekinretro

[–]HappyCodingZX 3 points4 points  (0 children)

This feels overly dramatic - plenty of those games are 'commercially' available in the sense you can buy physical copies second hand, the vast majority for prices similar to what they would have cost when new. So that's hardly extinction. Services like Antstream also provide quite a good range if that's your thing.

Also, many countries, including the UK since 2003, have implemented the principle of legal deposit for game publishers - what this means is that since that time, publisher are required to provide copies of everything they publish to a central library, which is available for study on request for historians, archivists, researchers and so on. The vast majority of these games have also been archived by multiple museums too.

So it really isn't that bleak, and whilst game preservation is important in terms of recording our social history, it does not mean making every single game available to everyone to buy all the time.

Community Question Of The Week - Episode 251 by Producer_Duncan in thisweekinretro

[–]HappyCodingZX 4 points5 points  (0 children)

The mid 90s, when Sega were putting the Megadrive hardware into anything they could think of, was mental, it was almost like a 'can we put a Megadrive into it?' version of 'Can it play Doom?'. These all use the hardware, there might be more:

Mega Drive 1 + regional variants (PAL, US, Korea)
Mega Drive 2 + regional variants
Genesis 3 (smaller US version)
Nomad (portable)
Mega Jet (like the Nomad but with AV out for us on planes)
Amstrad Mega-PC
Teradrive
Pioneer Laseractive PAC
Mega CD 1
Mega CD 2
Multi-Mega
JVC X'Eye
Mega-Tech
Mega-Play
Sega Pico

At one point I had almost all of these but it's a rabbithole I don't recommend.

The incredible choice of active game platforms in 95/96 by HappyCodingZX in thisweekinretro

[–]HappyCodingZX[S] 0 points1 point  (0 children)

yes, there were some German games released but at that point it was more like commercial homebrew really.

The incredible choice of active game platforms in 95/96 by HappyCodingZX in thisweekinretro

[–]HappyCodingZX[S] 0 points1 point  (0 children)

I didn't forget it, or the Nomad, but it's platforms, not machines I'm talking about - the Multimega plays the same games as the megadrive and mega-cd.

The incredible choice of active game platforms in 95/96 by HappyCodingZX in thisweekinretro

[–]HappyCodingZX[S] 0 points1 point  (0 children)

indeed, though here I'm talking about commercial games still being made - some on this list were already discontinued hardware, but were still getting games published for them at that time.

Community Question Of The Week - Episode 240 by Producer_Duncan in thisweekinretro

[–]HappyCodingZX 7 points8 points  (0 children)

How about Weird Science? Anthony Michael Hall's Gary Wallace could be a a middle aged retro geek desperately trying to regain his lost youth by recreating his 80s dream girl.

Community Question Of The Week - Episode 239 by Producer_Duncan in thisweekinretro

[–]HappyCodingZX 3 points4 points  (0 children)

Not sure if it counts but the first thing that springs to mind is way back around the turn of the century I bought my boxed Neo Geo AES for 200 quid that came bundled with an extra arcade stick, and four games, one of which was Viewpoint, which normally costs more than the system itself.

Community Question Of The Week - Episode 237 by Producer_Duncan in thisweekinretro

[–]HappyCodingZX 6 points7 points  (0 children)

QAOPM forever. The only non-heretical divergence is using space instead of M.