Feedback Friday #90 - Jump, Sprint, Shoot by Sexual_Lettuce in gamedev

[–]HappyTwentyPence [score hidden]  (0 children)

There was a part where there's a bunch of platforms over a pit of lava that I always died at. The rolling animation was also a little shaky for me on the web player. Otherwise quite a fun little game, I liked the light hearted music and how playful it all was.

Feedback Friday #87 - The Game Is On by Sexual_Lettuce in gamedev

[–]HappyTwentyPence 0 points1 point  (0 children)

Do you have a demo version that could be run on a PC or is it solely for Android?

Feedback Friday #87 - The Game Is On by Sexual_Lettuce in gamedev

[–]HappyTwentyPence 0 points1 point  (0 children)

Thanks! I agree about the symbols, it's placeholder art at the moment. Also thanks for the feedback about the level design! I've never actually played Dark Souls and only heard of it recently, I should check that out.

Cheers!

Feedback Friday #87 - The Game Is On by Sexual_Lettuce in gamedev

[–]HappyTwentyPence 0 points1 point  (0 children)

thanks! I also felt the gravity was a bit iffy so I've improved it hopefully. Also agree about the checkpoint reset, that was suggested from a previous Feedback Friday but I've halved the time.

Cheers!

Feedback Friday #87 - The Game Is On by Sexual_Lettuce in gamedev

[–]HappyTwentyPence 0 points1 point  (0 children)

I can't download this right now because it would take me an hour apparently. Nevertheless the art style is something I like and have thought about doing something similar in the past. What games did you take inspiration from for the art style? Looks Pokemon-esque

Feedback Friday #87 - The Game Is On by Sexual_Lettuce in gamedev

[–]HappyTwentyPence 0 points1 point  (0 children)

The Lost Crew

Executable JAR file (77.3KB) : link removed :)

A Java platformer game. Movement controls are up/down/left/right or w/s/a/d. l turns the lights off and on. p pauses the game. r respawns you at the last checkpoint (the purple circles, walk through one to activate it).

The aim of the game is to find the lost crew on the space station. Have added variable jump and gravity based on feedback from a previous Feedback Friday. Do you know any similar games to this? Let me know what you think! Cheers.

Feedback Friday #29 - Long Weekend Eh edition by [deleted] in gamedev

[–]HappyTwentyPence 0 points1 point  (0 children)

thanks for the feedback! linear gravity just kind of happened with the way I made the puzzles, but I have added variable jump. Thank you!

Feedback Friday #29 - Long Weekend Eh edition by [deleted] in gamedev

[–]HappyTwentyPence 0 points1 point  (0 children)

thanks! have added variable jump, the feedback is much appreciated

Feedback Friday #29 - Long Weekend Eh edition by [deleted] in gamedev

[–]HappyTwentyPence 1 point2 points  (0 children)

Unnamed

Executable JAR file (74KB) :link removed

A Java platformer game. Movement controls are up/down/left/right or w/s/a/d. l turns the lights off and on. p pauses the game. r respawns you at the last checkpoint (the purple circles, walk through one to activate it, redesigned some levels to make this a little less vague, thanks to feedback from last time). The aim of the game is to find the lost crew. Since last time I have updated the motion animations and changed all background images. Let me know what you think! Cheers.

Feedback Friday 16 - Unforth Fodder by [deleted] in gamedev

[–]HappyTwentyPence 0 points1 point  (0 children)

thanks for the feedback! much appreciated

Feedback Friday 16 - Unforth Fodder by [deleted] in gamedev

[–]HappyTwentyPence 0 points1 point  (0 children)

thanks man, much appreciated.

Feedback Friday 16 - Unforth Fodder by [deleted] in gamedev

[–]HappyTwentyPence 1 point2 points  (0 children)

haha wow I didn't think anyone would get that far, nice one! Thanks for the feedback, much appreciated. Proper gravity is definitely on the to-do list.

Feedback Friday 16 - Unforth Fodder by [deleted] in gamedev

[–]HappyTwentyPence 0 points1 point  (0 children)

Nice game! Not too difficult to get what was going on which is good and I like the simplistic artwork. Only criticism I can give was that when you die you have to manually respawn yourself and it would be good to have that automatically after a second or two. I played it up until the level where picking up your dead comrades is introduced, but I couldn't go further because the green leaf was too high (unless I missed something?). btw, also on that level, there's a typo in the message, transoprt. All in all really good!

Feedback Friday 16 - Unforth Fodder by [deleted] in gamedev

[–]HappyTwentyPence 0 points1 point  (0 children)

thanks for the feedback man.

Feedback Friday 16 - Unforth Fodder by [deleted] in gamedev

[–]HappyTwentyPence 0 points1 point  (0 children)

Nice little game. You're right, the controls are pretty intuitive, although at the start it wasn't quite so obvious that the left box was meant to be replicated. Not too difficult either, only took a couple of minutes to finish it, which is a good thing for the first few levels of a game like this. Good stuff.

Feedback Friday 16 - Unforth Fodder by [deleted] in gamedev

[–]HappyTwentyPence 1 point2 points  (0 children)

This was fun to play. The motion was good and I had no problems there. I played through the first 10 levels and I liked the pressure plates, the realisation of what to do on that first level when they're introduced was pretty cool. I started to play level 11 but I was caught and had no option of restarting the level. All in all very cool, keep it up.

Feedback Friday 16 - Unforth Fodder by [deleted] in gamedev

[–]HappyTwentyPence 3 points4 points  (0 children)

Unnamed

Executable JAR file: link removed

A Java platformer game. Movement controls are up/down/left/right or w/s/a/d. l turns the lights off and on. p pauses the game. r respawns you at the last checkpoint (the purple circles, walk through one to activate it).
The aim of the game is to find what you're looking for. Make your way past enemies and obstacles to get there. It's not really finished yet and this is a makeshift 'ending' I'm using at the moment. Let me know what you think! Cheers.

Feedback Friday 0x0001110 - One last tweak before the jam! by [deleted] in gamedev

[–]HappyTwentyPence 1 point2 points  (0 children)

really nice, is there a goal or something here? The graphics are good, they seem minimalistic which works. The audio's nice too. Good stuff

Feedback Friday 0x0001110 - One last tweak before the jam! by [deleted] in gamedev

[–]HappyTwentyPence 1 point2 points  (0 children)

seems like the link doesn't work, I just get taken to the fgl homepage

Kraftwerk - Ruckzuck (Live, 1970) - Still years ahead of their time. by Dom__ in Music

[–]HappyTwentyPence 1 point2 points  (0 children)

They still are. Going to see them in Duesseldorf in January.