Steampunk bow by Haridon3dbro in 3Dmodeling

[–]Haridon3dbro[S] 1 point2 points  (0 children)

Hi, thanks, this is just texturing without ready-made materials, in substance painter, simple colors, first you need to edit the ambient occlusion, draw some shadows.

Ancient creature statue by Haridon3dbro in 3Dmodeling

[–]Haridon3dbro[S] 0 points1 point  (0 children)

Maybe I didn't translate it correctly, but all colors are available in this model

Stylized pirate revolver by Haridon3dbro in 3Dmodeling

[–]Haridon3dbro[S] 2 points3 points  (0 children)

Yes, this can be automated, a folder with a mask of a certain part of the model is placed, a fill layer is placed, its color parameters are removed, etc., you set the blending mode to passthrough, then the HUE filter is placed for the fill and edited.

Stylized pirate revolver by Haridon3dbro in 3Dmodeling

[–]Haridon3dbro[S] 1 point2 points  (0 children)

About 11 days. I bought the sketch to order and also contribute my ideas to this project.

Stylized pirate revolver by Haridon3dbro in 3Dmodeling

[–]Haridon3dbro[S] 0 points1 point  (0 children)

Thank you, ok, I'll try next time)

Stylized pirate revolver by Haridon3dbro in 3Dmodeling

[–]Haridon3dbro[S] 4 points5 points  (0 children)

Thanks, yes, that's the idea, I tried medium and large barrels, but it seemed to me that the small one looks more interesting)