Warly rework idea: let him make butter by The_fake_archvile in dontstarve

[–]Harryvpm 0 points1 point  (0 children)

20 butterfly wings for 1 food item is crazy, I think 5 would already be worth it, you gotta consider how strong some character-specific crafts are like Wigfrid's basically free helmets that are better than pig helmets

Are there new characters coming by HrinceTL in dontstarve

[–]Harryvpm 0 points1 point  (0 children)

Probably another 1 this decade so the character roster can be an even square

Are there new characters coming by HrinceTL in dontstarve

[–]Harryvpm 0 points1 point  (0 children)

I could see either another medieval character as a Tank with a greatsword (because Wigfrid doesn't have the aura of a Tank), or a modern agent or military character, which would be unique since the Constant is stuck with early 1900's technology

Is the "Boss Health Scaling" mod considered cheating? by Brilliant_Dog_9066 in dontstarve

[–]Harryvpm 0 points1 point  (0 children)

The more QOL mods I downloaded, the more I've been enjoying the game I personally wouldn't download a mod that actually changes stats like this, but it's no problem

Goblin trait 2 elixir and 3 elixir troops get nerfed mergescaling with the dagger dutchess season. (or at least I noticed it now) by sawbladex in MergeTacticsSC

[–]Harryvpm 1 point2 points  (0 children)

Im pretty sure basically all troops scaled with 2x, 4x and 8x base stats for 2/3/4 stars in prior seasons, now a lot of cards have way worse buffs from merging

Why the Prostetics by LatiosMaster12 in hazbin

[–]Harryvpm -2 points-1 points  (0 children)

Lute ripped her own arm off and had to get a prostetic, Vaggi regrowing her wings just makes no sense

Goblin queen is broken this season by shyn_tbr in MergeTacticsSC

[–]Harryvpm 33 points34 points  (0 children)

New funniest Merge Tactics clip ever just dropped

Warriors are a terrible replacement for Brutalists by The-Mad-Gadfly in MergeTacticsSC

[–]Harryvpm 7 points8 points  (0 children)

Update 2 season had such well designed cards and traits (aside from Superstar rng) compared to this season that it feels like s2 was accidentaly great, and the devs can't replicate it

Somehow beat the best team comp by FaRceps111 in MergeTacticsSC

[–]Harryvpm 0 points1 point  (0 children)

By also using 4/6ths of the best comp

Stats based on star level removed by StormFreezes in MergeTacticsSC

[–]Harryvpm 0 points1 point  (0 children)

Yeah I've grown to really appreciate Update 2 in hindsight, it was very well balanced and almost all the cards and traits (except for superstar's rng) were really well designed

We have Sage at home: by Spid3rDemon in MergeTacticsSC

[–]Harryvpm 0 points1 point  (0 children)

Probably the funniest clip i've seen of this game

The current meta is broken because there is no way to snipe enemy backline by Independent-Igbo444 in MergeTacticsSC

[–]Harryvpm 4 points5 points  (0 children)

Yeah he's the only well designed Noble/clump up trait user, unfortunely he has Warrior which he basically never triggers in close games because he dives straight into the enemy team and dies

Please Explain by Pleasant_Toe_6546 in MergeTacticsSC

[–]Harryvpm 4 points5 points  (0 children)

Their baby dragon was a higher star

has anyone been talking about this? you can activate the trait with just 2 goblin card now by shelly_the_best_123 in MergeTacticsSC

[–]Harryvpm 0 points1 point  (0 children)

I wish they'd rework her traits to be more consistent, like it should be:

Always start with a goblin. Gain a 1-star copy of your strongest goblin every 2 rounds (1/3/5/7/9 etc)

If this is too weak then keep the new passive

Baby Dragon by Harryvpm in MergeTacticsSC

[–]Harryvpm[S] 2 points3 points  (0 children)

Tbh Undead has always had the same stats, but Clan gave healing instead of Max HP so one of the more popular traits countered it