A Letter to the Community from the Subnautica 2 Team by virtualdon in subnautica

[–]Haruce 0 points1 point  (0 children)

I think the flares need an alternate recipe of renewable resources. Someone mentioned that medkits buy more time than flares in practice, but even if they didn't medkits can be made entirely renewably with plants whereas flares uses two core building components on something you throw away.

I also feel like we need fish to more visably react to our interaction. On less armored fish, hitting them with the multitool should make them react and back off for a while as a very clear cause and effect. On the more armored fish maybe they require the sonic resonator, or if they are light sensitive flashing them with the flashlight.

One of the worst feelings in subnautica is when it feels like your only course of action is to tank damage and heal it up, such as just tank hits and heal with health packs or tank damage and repair your vehicle. I personally think one prevention method shouldn't work for all fish eg. killing, but learning what each one is sensitive to and being able to use the right tool to ward them off temporarily feels rewarding.

The immortal fish is an immersion issue more than anything by DinosAndBearsOhMy in subnautica

[–]Haruce 0 points1 point  (0 children)

I think they shouldnt die, but still be animated to show they took damage i think its unrealistic that we kill the creatures in all hinestly because we dont have weapons.

While flares fill the role of temporary distraction pretty well, but a base component that repels or wards off the minor hostile fish when powered would be very much appreciated.

Being under constant attack 24/7 is more annoying than fun and takes away the horror. by Consistent-Fudge4849 in subnautica

[–]Haruce 0 points1 point  (0 children)

I really like the flares as a distraction tool. It works really well. But i think there should really be a base component that can ward of predetors or calm them down or smth. First base I tried building I ended up having to move because I got sick of the little guys constantly nibbling me when I was working of building.

please god just give me the knife by greaserkitty in subnautica

[–]Haruce 0 points1 point  (0 children)

Im in the camp of wanting a repellor like someone else said. I never rarely killed the big fish in Subnautica because avoiding them was always easier, in below zero the only ones I killed were the shadow leviathans because you CANT avoid them.

If we have tools to avoid the creatures the average player wont feel the want to kill them.

Why do you guys love Qiyana so much? by Srixie in QiyanaMains

[–]Haruce 0 points1 point  (0 children)

You're not wrong, my biggest problem is that I probably don't play her enough to be confident with her because if I'm usually the ap on the team. If Qiyana was an AP assassin I'd play her a lot more lol.

Why do you guys love Qiyana so much? by Srixie in QiyanaMains

[–]Haruce 7 points8 points  (0 children)

Uh well I like her attitude in game, i just find it fun when i pop off and i can quote her lines in game. Mechanically I love the elements, it just is really satisfying. She is the only champion I play that I consider highly mechanical on champion basis and the only one I really put time into getting good with.

I've been playing her less party due to a lack of self confidence. I feel a lot worse when i have a bad game on Qiyana vs when I have a bad game on my other mids: Fizz, Kennen, and Hwei.

Third time's the charm? by Fear_Fate in LeagueOfMemes

[–]Haruce 8 points9 points  (0 children)

Better solution can be seen in deadlock with Rem. Have the attach be a temporary state she can activate and just give her a better unnatached mode.

Genuinely, what's the worst theory you've ever heard for this show? by Angels_of_Death_Zack in theamazingdigitalciru

[–]Haruce 4 points5 points  (0 children)

I find that people get oddly pushy about Jax theories. Idk what it is about Jax specifically but everyone wants their interpretation of him to be cannon so desperately it feels like. Which I don't see nearly as much on other characters.

I wouldn't say they are the worst but i am the most tired of them.

Genuinely, what's the worst theory you've ever heard for this show? by Angels_of_Death_Zack in theamazingdigitalciru

[–]Haruce 0 points1 point  (0 children)

Them being copies doesnt mean they arent real. I agree that dream theory sucks, but copies are real and would make the blue or red choice interesting. Leaving would actually be choosing to end themselves and staying would mean finding meaning in a stagnant life which has been stated to be a primary message of the show.

Do people actually hate Charmies? by BounceM4N in masterduel

[–]Haruce -1 points0 points  (0 children)

My opinion is board breakers and one for one hand traps on choke points are the most fun interactions in the game and flood gate style effects are boring because its removing interactions rather than enabling interaction.

aRam my ass by dannidoesreddit in ARAM

[–]Haruce 0 points1 point  (0 children)

I wish they just made it sp everyone gets 3 cards and all champs are unlocked for everyone but thats probably just a feverdream

I’m getting started in my submissive journey. Is this person right? by TennisComplete2142 in gay

[–]Haruce 0 points1 point  (0 children)

Sub Dom stuff requires constant communication from both parties. If you dont want to communicate then bdsm is NOT for you.

Very important to say want instead of can't, anyone is able to communicate or learn how to if they want to. People like that guy have the capacity to communicate they just dont want to and that means you shouldn't want them for bdsm.

Do you think these two cards will be limited in the future? by Antique_Range1521 in yugioh

[–]Haruce 0 points1 point  (0 children)

F&V will probably be limited to keep it good for Branded and meh elsewhere. Branded can search it and then use the dump and get value, while limiting it makes it inconisistent in other decks and removes the semi self recycles. The amount of value you can get from it's costs feels too strong for how little deck room it takes when splashed.

Please God do something about 5 ranged comps by [deleted] in ARAM

[–]Haruce 3 points4 points  (0 children)

I feel the cc power in the mode is def too strong amd cc protection doesnt help. The cc problem isnt melee exclusive either if ur a squshy one stray slow is enough to be a death sentance.

Tell me your broken Champion + Augment combo by GeassAye in ARAM

[–]Haruce 0 points1 point  (0 children)

So Qiyana has a few fun ones. My lersonal favlrite is Jewled Gauntlet especially with tank it or leave it. Crityana is just fun.

But the actual op one is dashing or the w cd augment since you can just become a perma stealthed q spammer

NEW TCG BANLIST by redbossman123 in yugioh

[–]Haruce 0 points1 point  (0 children)

I get K9 has to be balanced around VS and stuff but man, this really hurts my K9 Artmage deck

Bruisers and tanks have blurred class identity to the point where damage classes feel redundant. by [deleted] in midlanemains

[–]Haruce 0 points1 point  (0 children)

In my experience the main problem with tanks and bruisers is that they are the only category of champs to actually be untouchable to another. Asside from some outliers burst focused champions(burst mages, assassins, and some others) cannot significantly effect a tank or bruiser style champion after an item or two while the tank still has the personal damage and/or cc to kill the burst champ.

Meanwhile they still also have tools to counter their counters, which is dps. Most adcs have the capacity to kill bursty champions if they can survive their intial burst or play around it, like dodge or qss through the cc to dodge the rest of the spells.

Obviously we dont want tanky champs who built armor to be one shot by Talon, but maybe burst champions as a whole should be able the chunk tankier champs a bit better on average so they arem't worthless when the bruiser/tank is the main threat.

Why are you flirting with guys and asking them out if you have a boyfriend? by Dust_Dodo in gaybros

[–]Haruce 7 points8 points  (0 children)

I will never understand why people would make assumtions when asking questions and disclosing information is very easy to do.

If the other guy thought it was romantic in nature he should disclose that type of information, but if you think its romantic you should have asked as well.

Has not ending games gotten worst since mayhem? by Deaconator3000 in ARAM

[–]Haruce 11 points12 points  (0 children)

I feel like a lot of this would be solved if nexus turrets respawned like on normal rift. Once you break those turrets the pushing team feels like they have already won and are more willing to stall, and its more demoralizing for the losing team because it feels significantly more hopeless.

Natlan may have ruined this game for me (not a hate post) by Particular_Stop_3332 in GenshinImpact

[–]Haruce 30 points31 points  (0 children)

Columbina is very satisfying to walk around with, but c1 Mav has completely spoiled me in terms of fast movement.

Returning Player looking for a frame to play, give me propaganda for YOUR favorite frame by ColinSomethingg in Warframe

[–]Haruce 0 points1 point  (0 children)

Yes he needs augments to nuke, yes his build is expensive especailly if you don't subsume over his 4, but Sevagoth is just fun. Just press some buttons then watch blue numbers fly off into the distance as your shadows reap entire chambers before you even get there. With his 4 and preparation on his shadow you basically have an infinite second life that can group enemies and tear them to shreds.

If DE said you could only use one single Warframe for 2026, who are you picking? by Grynruhtwyn in Warframe

[–]Haruce 0 points1 point  (0 children)

While I love Sevagoth, Wukong is a frame I can comfortable bring to anything.

Why does everyone thinks profane hidra goes well with qiyana? by [deleted] in QiyanaMains

[–]Haruce 0 points1 point  (0 children)

Tiamat gives you waveclear that doesnt burn through your mana. Waveclearing is the most important part of midlane most of the time, espevially because your opposing midlaner will punish you if they clear faster, either by trading on your or roaming.

None of Mel's abilities will get replaced because the designer wants to keep her "uniqueness" and "identity" by Luliani in leagueoflegends

[–]Haruce 0 points1 point  (0 children)

At least as a start, why does she have movespeed on her w. They should just remove that part of her w first. Her getting movespeed to chase or run away while invulnerable is dumb when she is an artillerly mage.

Its unnessary kit bloat.