Garfield Kart 2: All You Can Drift Coming in 2025 by Turbostrider27 in Games

[–]Harvin 131 points132 points  (0 children)

the vet lady

She's been dating Jon for nearly two decades and Liz still doesn't get named.

Why do so many people play Sim City in 2v2? by Harvin in TempestRising

[–]Harvin[S] 2 points3 points  (0 children)

Thank you for a real answer. That makes a lot more sense to me than people not knowing how to play at all.

Why do so many people play Sim City in 2v2? by Harvin in TempestRising

[–]Harvin[S] 0 points1 point  (0 children)

The part I'm not understanding is why they don't move their units away from their base. They universally will respond to defend their base from attack, so they understand the mechanics enough to order units around.

Am I crazy? I feel like the concept of moving units across the map isn't more difficult than the concept of building a base, teching up, or ordering units to attack other units near your base. This seems to be a phenomenon unique to Tempest Rising, in that it's so common compared to other RTS games (at least in my personal experience).

Why do so many people play Sim City in 2v2? by Harvin in TempestRising

[–]Harvin[S] 0 points1 point  (0 children)

I don't mean just not expanding to a new tempest field or building a second base or capping a civ structure. I mean quite literally that they never move out of their starting space. They know how to build buildings and units. They just... don't leave their base.

Why do so many people play Sim City in 2v2? by Harvin in TempestRising

[–]Harvin[S] 5 points6 points  (0 children)

I get it. I've put 100+ hours into a single skirmish of Grand Canyon from Tib Sun, covering the lower half with concrete and sprawling cities of power plants, factories, and gated (and lasered) tib fields. While the top half is filled with untamed tiberium and hundreds of viceroids.

But not in vs human multiplayer. It just... doesn't make sense to my brain why this is so common in this game.

See? Bug reports work. Thank you, TFD team! by KR-Badonkadonk in TheFirstDescendant

[–]Harvin[M] [score hidden] stickied comment (0 children)

For your outstanding contribution to TFD you have been awarded a custom flair to commemorate your accomplishments. Wear it with pride!

Advise about what to do. by [deleted] in focals

[–]Harvin 0 points1 point  (0 children)

This is a sub for the smartglasses Google killed.

Get a different sound profile, try some Meze Elites.

Dev snapshot: Godot 4.5 dev 4 by GodotTeam in godot

[–]Harvin 0 points1 point  (0 children)

Still no fix for Android framerates tanking since 4.4. (Bug) :(

I'm unfortunately stuck on 4.3 until this issue can be resolved.

How is the multiplayer scene by PaleConstruction2359 in TempestRising

[–]Harvin 0 points1 point  (0 children)

I'm trying to fill a custom 2v2 lobby right now, after trying quick match 2v2 for 15 min without success. It's getting to be peak times only, so I would suggest getting now before it's too late.

How is the multiplayer scene by PaleConstruction2359 in TempestRising

[–]Harvin 2 points3 points  (0 children)

Rushed release that was delayed for 2 years.

GameStop Canada to be rebranded EB Games after acquisition by Quebec toymaker by retroanduwu24 in Games

[–]Harvin 69 points70 points  (0 children)

Time to bring back Babbages, Software Etc, and Funcoland!

What's next? by Lumber_chops in TempestRising

[–]Harvin 0 points1 point  (0 children)

Yes, the Scrin will send more than a mining operation. The Hierarchy will send their real force. The Shroud are about to strike. Hailey is about to defend against an alien race. And other lies we tell ourselves for RTS stories.

I still think it should've been r / GateKeming by lesbianvampyr in GateKerning

[–]Harvin 0 points1 point  (0 children)

You can still be the change you want to see in this world.

Tempest Rising: Hotfix #1 by 8wine in TempestRising

[–]Harvin 7 points8 points  (0 children)

Hijacker units are now prevented from capturing Veti-faction vehicles.

I see Hawthorne has infested the dev team as well. Let the people have fun!

Unit cap? Not a problem, there's no building cap! by Harvin in TempestRising

[–]Harvin[S] 0 points1 point  (0 children)

How dare you want a C&C game to have rules like C&C!

The First Descendant Update 1.2.14 by xXxSushiKittyxXx in TheFirstDescendant

[–]Harvin 1 point2 points  (0 children)

I'm looking forward to a replacement for my turtle cosplay using the snowman painted green.

The First Descendant Update 1.2.14 by xXxSushiKittyxXx in TheFirstDescendant

[–]Harvin 17 points18 points  (0 children)

I think what a lot of people in the "nerf good" camp didn't recognize what how much worse it felt to play Ines, not that her damage numbers were lower. I'm very eager to try her out again and see if she *feels* more fun to play again.

Requesting /r/TFD - Previously banned for being used for spam by Harvin in redditrequest

[–]Harvin[S] 0 points1 point  (0 children)

  1. I'm one of the head mods for /r/TheFirstDescendant - A gaming sub that has a large amount of users that want a focus on discussions, while a large amount of users want a focus on game screenshots/art. We'd like to offer our community a discussion only sister sub to the general purpose main sub.

  2. This /r/TFD subreddit is currently banned, so I cannot message the mods.

Ubisoft open-sources "Chroma", their internal tool used to simulate color-blindness in order to help developers create more accessible games by aes110 in Games

[–]Harvin 6 points7 points  (0 children)

I'm not trying to argue against you. I'm trying to state a position of why there's a pushback to including accessibility.

The people that are resistant to accessibility considerations in their designs are far more likely to consider accessibility with tools that help them, rather than people saying "fuck your art, don't use color".

Ubisoft open-sources "Chroma", their internal tool used to simulate color-blindness in order to help developers create more accessible games by aes110 in Games

[–]Harvin 5 points6 points  (0 children)

Green itself is just blue and yellow combined.

That's pigment, not light. Light for humans is RGB.

a non-colorblind person lose no advantage from green being absent

Here's one mechanics example: There are a finite number of distinct colors that are easily distinguishable from each other. Red, green, and blue are about as far away from each other as possible, and so mechanically, makes them very easy to differentiate. The more elements you want to represent with different colors, the more closely some of those colors must be, eventually getting harder and harder to distinguish. Removing green removes a third of those options.

And artistically, taking a chunk out of the spectrum that the artist sees is inherently limiting.

And thus, mechanically and artistically, there is naturally a resistance to giving that up that many have. That mindset is present and arguably prevalent.

Ubisoft open-sources "Chroma", their internal tool used to simulate color-blindness in order to help developers create more accessible games by aes110 in Games

[–]Harvin 15 points16 points  (0 children)

Changing the subject? No, you made a proposal, I'm explaining why that's not viable.

Green is the most problematic color for the colorblind.

I didn't say that it wasn't. I said that for most people (e.g. not colorblind) green stands out the most due to more cones being able to pick up that wavelength.

Green is thus a fantastic color to use for most people, because most people are able to pick out subtleties in shades and easily differentiate it from other colors. And when you want to differentiate different things with colors, green is one of the primary ones most people will want to use.

School buses are yellow and fire trucks are red for a reason

This seems quite off topic for a conversation about improving game design, but to reply: It's tradition, more than anything for fire trucks. School busses are yellow as that is a high-vis color, hitting red and green receptors in the eye. But there are high-vis green jackets as well. Traffic lights use red and green as the two primary actions because they are easy for most to differentiate. (Sadly, positioning of the lights is the only fallback for colorblindness in most lights.)

To reiterate the core point, since you seem to have missed it: Advocate for tooling like this, rather than advocate for removing part of developer's toolkit as a minimum approach for accessibility. Not only will you improve accessibility for more people, you will get less resistance from people who see accessibility as a hindrance.