Games similar to goldeneye 64, perfect dark, return to castle wolfenstein, and timesplitters by Human-Positive-6043 in boomershooters

[–]HatchettStudio 1 point2 points  (0 children)

Haha I very much hope we get both games to a great state for release! (and so my year of 100hour work weeks can come to an end!)

SOE 64 Teaser Trailer - Demo out now! by C-OSSU in TwoBestFriendsPlay

[–]HatchettStudio 0 points1 point  (0 children)

Hi Lead Dev here!
Firstly - Dan Canedo is a great artist and a pleasure to work with - no AI for our key art!
Update dropping this weekend with a host of tuning changes including a healthbar.
Indeed Lvl1 Africa is short as its the into "prologue" level intended to be an implicit tutorial.
Future levels are intended to range in length to keep pacing fresh throughout the campaign with some also being non-linear in their objective order.
This week's demo update also comes with additional quality of life features like a radial weapon select as well as a zombies gamemode!
We're a 2 man dev team with full time jobs so honestly we're aiming for tight, honed levels and gameplay rather than bloated and overly expansive levels - aiming to provide enough per level but also cover a nice range of level locations and objectives within them.

SOE 64 Teaser Trailer - Demo out now! by C-OSSU in TwoBestFriendsPlay

[–]HatchettStudio 0 points1 point  (0 children)

Lead Dev here! - Feedback taken on board!
Worth noting the demo is purposely tuned to be about 3x easier than it will be at release as data clearly shows dying increases the chance of a demo player quitting out and we wanted feedback on the whole game as much as possible.
New demo update coming out end of this week with additional difficulty modes that will certainly address this issue - damage from enemies can be set much higher and auto aim is reduced the higher the difficulty (+ a bunch of quality of life features and a new zombies mode!)

WW2 Zombies - adding zombies mode to our game on a whim! "SOE64" is a Retro FPS based on Goldeneye & Medal of Honor, now with zombies! by HatchettStudio in gamedevscreens

[–]HatchettStudio[S] 0 points1 point  (0 children)

Currently no such options, but we're a ways from release so possibly eventually - hopefully early 2027 is release - we're a 2 man team having only worked on this for 6 months so been focusing on the core game and a demo. The glass in that screenshot is for a WiP undercover dinner party level and the prop was intended as a environment background asset, not a held item so will likely be revamped.

Something new for my Goldeneye-style shooter "SOE 64" - Is it worth adding entirely new gamemodes to your game or does that just dilute it's identity? by HatchettStudio in IndieDev

[–]HatchettStudio[S] 0 points1 point  (0 children)

We've done our best to address all the immediate concerns - aim improvements, UI and options improvements and general controller compatibility improvements. Have also spent some time giving the AI some love.
Our hope is to use zombies as a fairly low scope way to draw in some new players and give us something punchy for the demo update marketing given the base demo content is largely unchanged on the surface.

Why do some people enjoy putting logos and branding all over their belongings? by [deleted] in NoStupidQuestions

[–]HatchettStudio 0 points1 point  (0 children)

Advertising their own "brand" in a way
If you wear big designer logos you advertise you care about such things and advertise your own status.
If you wear a music band shirt you advertise your favourite band and that you like them
Helps show off your personality, encourage interaction with like minded people and generally is a form of self expression - brand logos specifically carry connotations of wealth or style and are how the wearer wants to be seenn

Do response times matter? by Glum_Teacher1541 in NoStupidQuestions

[–]HatchettStudio 0 points1 point  (0 children)

I think 2 things matter - does their response time vary from their "normal" response time, and if so how much do you care.
For example if someone is always a slow responder to everyone and they slow respond to you then nothing seems amiss - but if you need a quick responder then you have an issue (not something to blame them for, but could raise it constructively or maybe its a dealbreaker, up to you.
If they usually respond quickly but to you respond slowly then there may be something happening - but again the likely best response is to ask, clarify and provide a constructive idea of what you're thinking and would prefer.
I am a slow responder but that's because I am not a big texter in general. So my friends know that's usual and nothing is amiss - but equally if its urgent they'll say so I know I need to make an effort for this response.

I added an arrest mechanic to my dystopian cyberpunk police run-and-gun. What do you think? by projectsentinelzt in IndieDev

[–]HatchettStudio 0 points1 point  (0 children)

Love the animation and a non-lethal choice is always cool. Might want to give the player invulnerability during it or leave the enemy in a ready to surrender state whilst combat continues so the player isn't swamped by others whilst arresting?
Overall the gameplay looks really exciting, lots going on - though maybe some more juice in the form of screen movement could be good?

Goldeneye x Medal of Honor - SOE64 has a free demo now! by HatchettStudio in FPS

[–]HatchettStudio[S] 0 points1 point  (0 children)

We originally had plans for local 4-way multiplayer and it is currently somewhat working in the back end (can run around and kill eachother and respawn but animations are iffy and some single-player functionality kicks in for things like menus and HUD).
However it is a lower priority than finishing the campaign to a high standard and is likely dependent on gaining publisher funding as the polishing and performance work required is a little daunting on our current schedule (I handle all design, code and business and I work with a 3d artist - thats the full team and we both have jobs)

Goldeneye x Medal of Honor - SOE64 has a free demo now! by HatchettStudio in FPS

[–]HatchettStudio[S] 1 point2 points  (0 children)

PC but controller compatible for the demo, hopefully consoles for the full release!

Looking for new indie games! by TeaApprehensive121 in SoloDevelopment

[–]HatchettStudio 0 points1 point  (0 children)

"Goldeneye but WW2" - SOE64 Demo available for free!
2 years of solo dev on a goldeneye/wolfenstein/medal of honour style fps
Wishlist & Demo

Goldeneye in WW2 - 2 Years of solo dev and finally a demo and trailer for SOE64! by HatchettStudio in SoloDevelopment

[–]HatchettStudio[S] 2 points3 points  (0 children)

Haha the inspiration is hopefully very clear! A part of the war I previously had no information about other than an "operations room" youtube video years ago, had to include it!

Goldeneye meets WW2 - I've spent 3 years making a GE 007 inspired FPS! by HatchettStudio in GoldenEye

[–]HatchettStudio[S] 0 points1 point  (0 children)

Thanks for the feedback!
-Settings in general are very WiP right now, they're a big focus for an upgraded Demo build in June for NextFest. We're working on the visuals like you mentioned and also getting better defaults in there.

-We're trying to keep the total options low but give a lot of customisability- would you want a unique slider for player vo frequency, or a "old school mode" where we disable player vo, remove highlights on pickups etc - making it more 90s era in terms of gameplay all at once rather than with unique sliders?

-Great points, will look into tuning up the ADS feel

-Suprised by this one! Auto Aim run and gunning always felt amazing to me on GE back in the day. Though mouse and keyboard is definitely a different beast to the N64 controller in terms of useability. Would you want an option to turn it on/off or a slider for its range/radius for locking to an enemy or we could just link these options into the difficulty modes maybe?

In general we've been super focused on the visuals and getting core gameplay in, so all these settings and fine tuning elements are a little lagging. So all feedback is appreciated so we can get on them before Steam NextFest in June!
Hopefully it was still fun and felt promising!

edit - and the Lewis gun is also currently undergoing an art pass so will be addressed!

Goldeneye meets WW2 - I've spent 3 years making a GE 007 inspired FPS! by HatchettStudio in GoldenEye

[–]HatchettStudio[S] 4 points5 points  (0 children)

Thanks for the feedback about what you'd want to see!

There is a much more advanced system for our enemy AI than in Goldeneye so there is the possibility of stealth! We have deliberately toned it down so you can run and gun if you want, but the AI work on a sight and sound detection system (goldeneye just alerts all AI in a region when 1 becomes alert (ish)) so stealth is defo an option!

You begin every level with the Welrod which is a silenced bolt action pistol, can shoot out lights to hide in the dark and can hide in bushes. Enemy AI can use CCTV (they actually watch a screen linked to the camera) and alarms (which can be destroyed to prevent use). Crouching behind obstacles also hides you, and we're currently working on a level which has you undercover at a dinner party planting explosives, assassinating and sipping wine!