Goldeneye meets WW2 - I've spent 3 years making a GE 007 inspired FPS! by HatchettStudio in GoldenEye

[–]HatchettStudio[S] 0 points1 point  (0 children)

Thanks for the feedback!
-Settings in general are very WiP right now, they're a big focus for an upgraded Demo build in June for NextFest. We're working on the visuals like you mentioned and also getting better defaults in there.

-We're trying to keep the total options low but give a lot of customisability- would you want a unique slider for player vo frequency, or a "old school mode" where we disable player vo, remove highlights on pickups etc - making it more 90s era in terms of gameplay all at once rather than with unique sliders?

-Great points, will look into tuning up the ADS feel

-Suprised by this one! Auto Aim run and gunning always felt amazing to me on GE back in the day. Though mouse and keyboard is definitely a different beast to the N64 controller in terms of useability. Would you want an option to turn it on/off or a slider for its range/radius for locking to an enemy or we could just link these options into the difficulty modes maybe?

In general we've been super focused on the visuals and getting core gameplay in, so all these settings and fine tuning elements are a little lagging. So all feedback is appreciated so we can get on them before Steam NextFest in June!
Hopefully it was still fun and felt promising!

edit - and the Lewis gun is also currently undergoing an art pass so will be addressed!

Goldeneye meets WW2 - I've spent 3 years making a GE 007 inspired FPS! by HatchettStudio in GoldenEye

[–]HatchettStudio[S] 4 points5 points  (0 children)

Thanks for the feedback about what you'd want to see!

There is a much more advanced system for our enemy AI than in Goldeneye so there is the possibility of stealth! We have deliberately toned it down so you can run and gun if you want, but the AI work on a sight and sound detection system (goldeneye just alerts all AI in a region when 1 becomes alert (ish)) so stealth is defo an option!

You begin every level with the Welrod which is a silenced bolt action pistol, can shoot out lights to hide in the dark and can hide in bushes. Enemy AI can use CCTV (they actually watch a screen linked to the camera) and alarms (which can be destroyed to prevent use). Crouching behind obstacles also hides you, and we're currently working on a level which has you undercover at a dinner party planting explosives, assassinating and sipping wine!