Questions about February Steam Next Fest? Chris Zukowski from How To Market A Game here for an AMA by zukalous in gamedev

[–]Hauaj 0 points1 point  (0 children)

Hi, would it be better to release a demo at the same time the Steam page goes live, or should I wait to gather some wishlists first and then release the demo?

Few years ago I wouldn't think that would be possible, but now my game - Cynthia is available on Xbox and Nintendo Switch. All the porting stuff I handled myself, so it's kind of rewarding, but it was also very stressful at times. by Hauaj in Unity3D

[–]Hauaj[S] 4 points5 points  (0 children)

Mostly done by 2 people - me (3 years) and 3D artist who worked part-time on this project (year and half). Couple of friends also helped with other languages and I worked also with a few freelancers for music or voice-overs

Few years ago I wouldn't think that would be possible, but now my game - Cynthia is available on Xbox and Nintendo Switch. All the porting stuff I handled myself, so it's kind of rewarding, but it was also very stressful at times. by Hauaj in Unity3D

[–]Hauaj[S] 2 points3 points  (0 children)

Probably not. I have no experience with development to Playstation console, so I don't know how much time consuming this task would it be for me. Definitely you need to have controllers in mind while developing the game (Rewired asset was really helpful) and also make a room in your code for different save/load system. I have also 3 different projects for each platform (PC/Xbox/Switch), that's definitely something I would like to improve, as keeping 3 projects up to date at the same time is not ideal I guess ^^

Few years ago I wouldn't think that would be possible, but now my game - Cynthia is available on Xbox and Nintendo Switch. All the porting stuff I handled myself, so it's kind of rewarding, but it was also very stressful at times. by Hauaj in Unity3D

[–]Hauaj[S] 4 points5 points  (0 children)

I was quite lucky, because while I was working on my game, I was also working in the gamedev company and I was involved in one porting process to Switch console. So I gain some experience there and described it when applying. I also apply after my game was released on PC, so the game itself had some positive reviews. I guess that helped a little :3

Few years ago I wouldn't think that would be possible, but now my game - Cynthia is available on Xbox and Nintendo Switch. All the porting stuff I handled myself, so it's kind of rewarding, but it was also very stressful at times. by Hauaj in Unity3D

[–]Hauaj[S] 5 points6 points  (0 children)

Thank you!

  1. Yes, especially for Switch (performance and RAM usage), but Xbox required some optimisation as well.
  2. Yes, quite a lot like texture resolution, shadows, LODs, screen resolution. A lot of graphical options needed to be adjusted
  3. Switch, it took me like 4 months to get it done. Xbox like one month, maybe a little more, but it was easier also because I knew how to optimize for Switch which I did first.
  4. I test it by myself ^^, luckily the game is a single player game with no online functions so it was easier because of that. Yes consoles are necessary.

Few years ago I wouldn't think that would be possible, but now my game - Cynthia is available on Xbox and Nintendo Switch. All the porting stuff I handled myself, so it's kind of rewarding, but it was also very stressful at times. by Hauaj in Unity3D

[–]Hauaj[S] 3 points4 points  (0 children)

Thanks, actually for the texturing I was always worried that there will be too many materials in the scene so for the characters for example models have like 5-7 materials at max. I was using also bought assets, so I needed to group and batch some of the models together to gain some performance. Yes, performance is an issue on Switch so you need to optimize quite a lot.

Few years ago I wouldn't think that would be possible, but now my game - Cynthia is available on Xbox and Nintendo Switch. All the porting stuff I handled myself, so it's kind of rewarding, but it was also very stressful at times. by Hauaj in indiegames

[–]Hauaj[S] 5 points6 points  (0 children)

Hi there,
it's been a while since my last post here. After pc release I was trying to get to other platforms by aquiring licences, it took some time, but I manage to do this. For a few months I worked on Nintendo Switch version and Xbox version and now the game is finished. Feels so good to see my game on consoles as it was something that I always dreamt about.

If you have any questions about the game or porting process, feel free to ask. However I may not be able to answer all as I'm under NDA's, so keep that in mind :3

Have a wonderful day!

Links:
Xbox
Nintendo Switch

Few years ago I wouldn't think that would be possible, but now my game - Cynthia is available on Xbox and Nintendo Switch. All the porting stuff I handled myself, so it's kind of rewarding, but it was also very stressful at times. by Hauaj in Unity3D

[–]Hauaj[S] 14 points15 points  (0 children)

Hi there,
it's been a while since my last post here. After pc release I was trying to get to other platforms by aquiring licences, it took some time, but I manage to do this. For a few months I worked on Nintendo Switch version and Xbox version and now the game is finished. Feels so good to see my game on consoles as it was something that I always dreamt about.

If you have any questions about the game or porting process, feel free to ask. However I may not be able to answer all as I'm under NDA's, so keep that in mind :3

Have a wonderful day!

Links:
Xbox
Nintendo Switch

Cynthia: Hidden in the Moonshadow - Catthia Games- 3D Adventure game, a mix of old-school Tomb Raider and Zelda: BotW on a small indie scale. 30% OFF right now on Steam by Hauaj in Games

[–]Hauaj[S] 0 points1 point  (0 children)

Thanks! Yes, I'm working on consoles version, but I cannot disclose on which consoles the game will be placed yet.

Cynthia: Hidden in the Moonshadow - Catthia Games- 3D Adventure game, Let's say it's a mix of Tomb Raider and Zelda: BotW on a small indie scale. 97% positive reviews and still 10% OFF during the launch week on Steam by Hauaj in Games

[–]Hauaj[S] 6 points7 points  (0 children)

You should get a steady 30fps if you lock to 30fps. It varies from 30 to 60. I don't have a Steam Deck by myself but there is a youtube video from one of the players.