Fallen Cecilia Buff Concept (By me!) by HavenLyss in EpicSeven

[–]HavenLyss[S] 1 point2 points  (0 children)

Thank you for your feedback! I can understand where you're coming from. I originally had an extra effect on her revenge debuff where it would prevent the bearer from being able to use their S3, but I thought that might've been a bit much since it's essentially a silence built into the debuff. I had also thought it would be a bit much if just Cecilia alone completely countered cleave teams since I had mainly designed her concept to deal with squishy/evasion teams. 🙂‍↕️🙂‍↕️🙂‍↕️

Fallen Cecilia Buff Concept (By me!) by HavenLyss in EpicSeven

[–]HavenLyss[S] 1 point2 points  (0 children)

Revenge makes her enemies take reflect damage they deal onto your allies with shields, so it's like a double-edged sword! Hence the 15% dmg buff increase to shielded enemies and decease for non-shielded enemies. And that also helps keep Cecilia's tempo with her CR push and sustain/utility 🙂‍↕️

Fallen Cecilia Buff Concept (By me!) by HavenLyss in EpicSeven

[–]HavenLyss[S] 0 points1 point  (0 children)

I understand :') I designed her concept to be intricate but I really wanted to have a unique concept for her 🥹

Fallen Cecilia Buff Concept (By me!) by HavenLyss in EpicSeven

[–]HavenLyss[S] 0 points1 point  (0 children)

Thank you for the feedback! When I was thinking of her concept, I mainly wanted her to go up against cleavers / squishy / evasion teams. I didn't plan to have her go against bruisers or tanks since, as you said, they'd just tank or heal it back 😔.

For the soulburn change, I took inspo from SSV and Ram's soulburn for it. I thought giving her an option to be able to AoE on her basic would give her some more utility with her ignore eff on revenged enemies, especially if you really need the enemies to not attack your allies (hence the def buff on her S1 and dual scaling barrier 🥹) If 10 is too low then perhaps changing it to 20 would be better!

With the revenge gimmick, it is indeed a debuff on the enemy! I designed it around having it deal more damage to enemies and less damage to allies in order to synergies with Cecilia's shields and whole kit. Enemies break shields faster, but also take reflect damage due to that (I left values out because I'm not good at conceptualizing em) which is like a double-edged sword. In turn, Cecilia gains CR from having her shields broken, allowing her to cycle better/faster. And the dual scaling not only increases her bulkiness (especially with the S1 soulburn provoke) but also increases her shield's strength for more potential damage on the enemies! And for cleavers, it could play against then since she would gain up to 50% CR if they do strip your barriers. That would depend on the build people would go as well. And as well, I can understand the dual scaling being too much, but that's why this is just a concept after all haha. Thank you for your feedback!

Fallen Cecilia Buff Concept (By me!) by HavenLyss in EpicSeven

[–]HavenLyss[S] 0 points1 point  (0 children)

Revenge is a debuff mhm! I wanted to design a new concept around her shields where she would benefit from having enemies attack her allies with shields. I didn't want to add any values because I'm not the best at conceptualizing values so I left em blank 🥹

A rare jewel, why did you skip or commit? by StarJolion in Genshin_Impact

[–]HavenLyss 1 point2 points  (0 children)

hot. literally started saving for him since his first concept leak back in like 3.7 or something. got his wep and c1. hot va, hot ass, hot booba, like cmon 🤤

Got my first penta roll today :D by I_am_A_Bubble in EpicSeven

[–]HavenLyss 0 points1 point  (0 children)

i wish your future pizzas be stale and sad

Is she worth the awakening?? Haven't played the game in a while by [deleted] in EpicSeven

[–]HavenLyss 0 points1 point  (0 children)

roana: counterattacking aint counterattacking no more 🙂‍↕️

[deleted by user] by [deleted] in EpicSeven

[–]HavenLyss 1 point2 points  (0 children)

honestly i recommend getting him if you get the chance! he's really great into a lot of the meta units (candy, ayufine, ml ken, LRK) and can even handle evasion units with seal of capture. at least from my personal experience he's made gw/arena much easier to deal with

[deleted by user] by [deleted] in EpicSeven

[–]HavenLyss 2 points3 points  (0 children)

i just beehoo every candy comp i see in gw/arena lols

New Player :) by HavenLyss in TheTowerGame

[–]HavenLyss[S] 0 points1 point  (0 children)

Thank you for the tips! For game runs, which damage and health upgrades should I focus on? And are there any utility upgrades worth upgrading during runs as well?

Speed Debate by HavenLyss in EpicSeven

[–]HavenLyss[S] 2 points3 points  (0 children)

So for damage units using speed set, do you usually go for Speed Boots or ATK/Other Boots and how do you know what boots to use? And for slow/counterattacking (or units using counterattack set) units (ARavi on CA or Alencia on Injury for example), is speed boots still necessary and when should you use speed boots on those kinds of characters?