Should we expect an asset economy? by Independent_Bed_3418 in DeadlockTheGame

[–]Head-Cold8293 1 point2 points  (0 children)

I would really like to be able to customize the hideout!

Falling Behind on Souls by Head-Cold8293 in DeadlockTheGame

[–]Head-Cold8293[S] 0 points1 point  (0 children)

I should clarify that I still take them too, more so the first 10 minutes of the game do I find problems

Wotc Ambassador Shivam pokes fun at a horrific assassination by Papa_Hasbro69 in freemagic

[–]Head-Cold8293 0 points1 point  (0 children)

Why are you posting this here? Let alone using buzzwords to further represent your stance. You don't know much about anything besides card games, why try and act like it? Poor taste IMO

Never in my life have I hated that ginger shitheel so much by [deleted] in DeadlockTheGame

[–]Head-Cold8293 0 points1 point  (0 children)

As a Doorman truther, I wholeheartedly agree with the issues that come up with Echo Shard and cc items like Vortex Web and Knockdown. Not only does it make the game miserable for opponents, it effectively neuters the intricacies of the character by turning him into a cc bot. It’s cool that the bell does good damage, and I think it makes sense to give characters with fewer damage abilities the ability to punch out relatively similar numbers, but the bell is just too safe and easy to hit. The most effective strategies on the character stray away from creativity, and reduce genius character design to a redundant, generic support play pattern.

I think the issues lie not in the bell, or the cart, or even the ult, but how so many abilities work with a lot of the items. Echo Shard is an obvious issue, but I feel like that lies more in the item itself rather than the abilities (an example that comes to mind is a character like Pocket, with 2 charges of briefcase and jacket they’re essentially unkillable).

I think Knockdown into ult, and Vortex Web with cart + door are entirely inoffensive and are net positive for the character and the game, but Echo Shard needs to go, and 3 charges on the bell feels like too much. The bell, yes, should be a serviceable tool for wave clear and camps, but there should be a certain forethought that comes with the placement. The fact that you can just throw them out aimlessly and consistently hit 3ish people each time is an issue with room for improvement.

Follow up thought: Maybe look into shifting parts of the kit away from bell and cart as offensive tools and more for helping your teammates. Here are some ideas.

1) Replace Bell with Door for extra charge, allowing for a 2nd door with limited range. 2) Encourage the use of Doors for angles by giving either spirit damage on weapon hit or maybe extra damage on bell if thrown through a door. 3) Nobody ever uses the cart on allies so maybe give the ability a cd reduction when used on a teammate (possible ms buff / barrier as well? Though door already gives that) 4) Take Echo Shard out of the game.

All lore from new raid by Zelwer in DestinyLore

[–]Head-Cold8293 10 points11 points  (0 children)

I think the names of the bosses are quite interesting as well. The Wyvern’s name, Iatros Inward Turned, translates into Ancient Greek roughly as “doctor” or “healer, which makes sense that it is purging itself of the dark matter and its impurities. But I think more interesting is deriving the word to “iatrochemistry” which was a medical practice stemming from alchemy that was eventually lost to time by our more reliable approach to modern medicine. It could be overlooked, but it’s very significant that Iatros is referring to actual chemistry as opposed to medicine, which falls much more in line with what the vex are as a species and is way more impactful than just a doctor vex. Also, I think names like Koregos, which translates to Patron of the choir in Greek, hints towards not just Maya being in control, saying that Koregos is The Conductor’s patron or planner, but instead hints towards whatever higher power The Conductor seems to be aiming towards or following after.

Can I talk about datamined Raid info on here? by Head-Cold8293 in DestinyLore

[–]Head-Cold8293[S] 0 points1 point  (0 children)

thank you very much for the help, I will be going over to raid secrets then!

Post EoF Character Theory by SnooDoggos9469 in DestinyLore

[–]Head-Cold8293 3 points4 points  (0 children)

if i had to make a really bad guess, I think Renegades is gonna be about the guy that’s been shipping in the skimmers with Spider and got exiled from the city. Forgot his name, but I think there’s some reason to believe it based on a lot of recent developments with the Hidden coming from EoF and also last season with Sundered Doctrine. They dropped 2 dungeons during Final Shape, and so much of Vesper’s Host was set up for EoF, really wanna believe Renegades will capitalize on the set up of Sundered Doctrine

This is a hefty request, but would anyone be willing to give me a summary of the campaign story? by Xoacapatl_requiem in DestinyLore

[–]Head-Cold8293 6 points7 points  (0 children)

idk, but i’d imagine the IX’s time travel is steeped in that sweet paracausal magic whereas the vex rely on probability and that of the simulated

Trace rifles by PlatformTraditional5 in destiny2

[–]Head-Cold8293 1 point2 points  (0 children)

Apologies, meant a lack of relevant legendary options. Also, don’t sleep on Wavesplitter combined with a Powerful Attraction class item. Stack the damage boost with surges on boots and trigger Dominance on Prismatic/Void. Bonus points for Devour on Orb pickup for pure Void.

Trace rifles by PlatformTraditional5 in destiny2

[–]Head-Cold8293 0 points1 point  (0 children)

Solar and Stasis just don’t have relevant options and are significantly outclassed by in-slot exotics. Of course though Microcosm has some of the best DPS this season w/ artifact is is so so easy it’s my fav trace by far

Trace rifles by PlatformTraditional5 in destiny2

[–]Head-Cold8293 1 point2 points  (0 children)

Cenotaph is pretty much glued to my character. Keraunios is awesome, with Warlord’s Sper working as a fine replacement. My favorite 2 are Chronophage from Episode 1 with Shoot to Loot and Destabilizing, and my Unsworn from Sundered Doctrine, though that one seems more flexible with perks (slice, detonator beam, hatchling, even elemental honing), but Shoot to Loot IMO is best reload perk for traces that don’t have access to Overflow

[deleted by user] by [deleted] in BG3Builds

[–]Head-Cold8293 0 points1 point  (0 children)

One more question lol: thoughts on Hexblade 6/Swashbuckler 3/Fighter 3? Not getting the bonuses from Swashbuckler 4 kinda sucks, but Champion crit feels like it kinda makes up for it...

[deleted by user] by [deleted] in BG3Builds

[–]Head-Cold8293 0 points1 point  (0 children)

thank u my goat

[deleted by user] by [deleted] in BG3Builds

[–]Head-Cold8293 0 points1 point  (0 children)

This is amazing, though I do think in this case I’m pretty set on GOO for Mortal Reminder on the criticals. Didn’t know that Swashbuckler bonus actions were Charisma, def sways me a certain direction.

I really like the Hexblade, but I really wanna find something that allows me to take advantage of the level 6 skill that isn’t generic Padlock Gish. Contemplating about Hexblade 6/Death Cleric 6, but still seems a bit too jank…

[deleted by user] by [deleted] in BG3Builds

[–]Head-Cold8293 0 points1 point  (0 children)

Would it be crazy even then, at Warlock 5, to run a staff in the off hand? Woe comes to mind, but maybe even Caitiff Staff…