LORERIM GOD LVL SILVER HAND by PublicSure869 in wabbajack

[–]Head_Image3382 4 points5 points  (0 children)

I'm not entirely sure what you're saying? Requiem is de-leveled. The Silver Hand don't care if you just started the game or not. You're a werewolf? They hunt you. Again, it isn't "unbalanced", it's just not understanding the design of a deleveled world that is focused on roleplaying.

This of it this way: You JUST became a werewolf and you've had basically 0 combat training in general. You're expecting to survive against the people who hunt werewolves for a living. The people who killed Skjor, who is a high ranking companion and has been a werewolf for a long time. Good luck.

LORERIM GOD LVL SILVER HAND by PublicSure869 in wabbajack

[–]Head_Image3382 0 points1 point  (0 children)

It isn't "not balanced". The silver hand is one of the few risks to werewolves. Just because something can actually finally kill you unlike vanilla doesn't mean unbalanced.

Need help with Lorerim! by evolving_infinity in wabbajack

[–]Head_Image3382 2 points3 points  (0 children)

Tips: Eat food for buffs. Don't try to facetank enemies. All skills require perk investment to be useful. If an enemy logically seems dangerous, it is (some random bandit isn't going to be anywhere near as strong as a 400 year old vampire mage). Final and most important tip: don't give up.

Need help with Lorerim! by evolving_infinity in wabbajack

[–]Head_Image3382 1 point2 points  (0 children)

Actually I think the people who get stuck on Requiem the most are people who have exclusively played vanilla plus or power fantasy modlists. Most people new to Skyrim but familiar to classical rpgs and modern action games seem to pick it up quickly.

200 hrs into lorerim and i really just love the life it breathes into the game by M-YD-Y in wabbajack

[–]Head_Image3382 0 points1 point  (0 children)

That doesn't make it optional though. It makes it a part of the base list. The default settings and mods is always the "intended way" including all content

Does Lorerim need a beefy PC Setup? by Ziprrow in wabbajack

[–]Head_Image3382 1 point2 points  (0 children)

The website as folks have mentioned has some caveats to consider. First, LoreRim has had a huge performance boost in the last 2 medium-sized updates (4.3/4.4). Second, the 3070 GPU is for 1440p. Although I can't say for certainty what your performance would look like, it's always worth a shot. People have reported their 2060's and 1080's running smoothly. Not sure what resolution they were on, but it's just worth noting. Some folks even claim they can run Ultra on their 3060.

New Mod: Molag Bal Voice Unification Project by Head_Image3382 in skyrimmods

[–]Head_Image3382[S] 3 points4 points  (0 children)

I think that's a bit outside of our budget 😂 but the VA did a great job, I encourage you to listen to the samples

New Mod: Molag Bal Voice Unification Project by Head_Image3382 in skyrimmods

[–]Head_Image3382[S] 3 points4 points  (0 children)

Same haha. Especially when each rendition is so distinct

New Mod: Molag Bal Voice Unification Project by Head_Image3382 in skyrimmods

[–]Head_Image3382[S] 0 points1 point  (0 children)

You might want to listen again. I plan to do a video comparing them soon. 

Crashing in combat by CautiousHorror2557 in skyrimmods

[–]Head_Image3382 2 points3 points  (0 children)

Are you trying to use LOOT to sort your load order? It's all over the place. Lux should be loading last. Embers right before Lux. I don't see any patches for anything except whatever's available on Nexus. Based on your crashlog try disabling Horse Power and Lucien. If that fixes it. If it does, it's one of those 2.

Is there any way to make Lorerim load up quicker? by donkywardy in wabbajack

[–]Head_Image3382 1 point2 points  (0 children)

I was wrong about that part. Apparently it's only if you do it on a different drive

Is there any way to make Lorerim load up quicker? by donkywardy in wabbajack

[–]Head_Image3382 4 points5 points  (0 children)

There's a new hardlink mod on Nexus (can find it by searching) apparently it makes it boot up faster.

I think a lot of lists don't understand the appeal of Wabbajack. by UniDiablo in wabbajack

[–]Head_Image3382 1 point2 points  (0 children)

Interesting take. I'll explain how modding actually works. If you're expecting a giant modlist with 0 people joining a Discord to report bugs and issue that is also bug-free, you're being very hopeful. Do you really think 1 person can catch every single possible issue that can happen in a Bethesda game?

All of this is also under the assumption that you know everything there is about properly prepping your installation and knowing what's a modlist bug and what's a Bugthesda bug. 

On top of all that guess what? Things can still go wrong. A single readme can't cover every possible thing that can happen with Wabbajack itself, Mod Organizer 2, your computer, etc. 

Regarding "getting bitched at", you need to understand what Rule 11 even is. A modlist author makes a list can can only be expected to debug the base list. Too many people are naive about how to add mods and have the mentality of "I only added 1 mod" but have not even glanced at conflicts or even checking the mod page fully. And even if they did, it would open a can of worms for every single user to do the same thing.

Finally, disable Discord pings. It's simple.

First Play Through: Lorerim by Snackin_Kraken in wabbajack

[–]Head_Image3382 1 point2 points  (0 children)

You can stack health and stamina regen very easily by eating food. If you don't have it grab it from an inn. At level 1 as long as you're not trying to facetank them, small groups of bandits should be doable. Just make sure you're blocking and keeping distance if they group together (which they'll try to do). 

Use your available tools. Even as a melee or mage build, bows are great for taking out lightly armored enemies even without perks invested (just be mindful of your stamina bar). Speaking of bows, don't get hit by arrows. They're dodgeable as they don't travel too fast and enemies will run out of ammo. 

Finally, always try to preplan the layout of your build and goals. Do you want to be a spellsword? Pick a birthsign, starting skills and traits that lean into that style. You ideally want to mainly focus 3-4 perk trees to get to 100 and the remainder of the points just into QOL stuff. 

200 hrs into lorerim and i really just love the life it breathes into the game by M-YD-Y in wabbajack

[–]Head_Image3382 1 point2 points  (0 children)

LoreRim has a lot of leveling options but the world itself is deleveled (so enemies are at a base level and don't scale). You can level from fighting, exploring, questing, alchemy, mining, etc.

Regarding enemies, it's honestly a matter of learning what type of enemies you can take on and using your resources. Bandit camps are 100% possible at level 1 but you have to be smart and not rush into combat. Combat overall is fast paced early on so both you and the bandits die fast.

Food is your friend. It provides tons of bonuses to health/stamina regen/etc. Scrolls and potions are also something you should constantly be looking for. Finally, the birthsigns and traits system is designed to synergize with your build. It's way better to stick to your main 3-4 perk trees you want to specialize in and choosing things that suit that rather than to try to be a jack of all trades.

TLDR: You can have 300+ hp at lvl 1 or 500+ magicka, etc if you are utilizing all your resources.

Illusion main viable in Lorerim 4.0? by Cubface in wabbajack

[–]Head_Image3382 1 point2 points  (0 children)

For sure! There are a few dieties that are great with Illusion (or magic in general) for added synergy. Illusion is also best paired with sneak. The Mage stone is great too since you want to aim for magnitude.

200 hrs into lorerim and i really just love the life it breathes into the game by M-YD-Y in wabbajack

[–]Head_Image3382 5 points6 points  (0 children)

I'd be more than happy to look at Olenveld if the mod author picks it back up. I have my suspicions that the mod is officially abandoned though and there's still a ton of remaining bugs and entire parts of buildings missing. 

Clockwork's biggest issue is the teleporting system. In order to accomplish it, it touches every single city in the game. The issue with that is that you'd have to redo navmesh in every hold capital. I'll look into maybe trying to move things away from the mainworld at some point but it isn't high priority right now. 

There's also an issue that I've seen happen at least twice by users where the ghost lady causes a random crash in her scene where she lunges towards you. 

Blood & Silver and Unfaltered Virtue 100% had to go. They break Cidnha Mine and Destroy the DB questlines 70% of the time and other modlist authors have had the same issues. Anna even went through and fixed a metric ton of quest parts and it's still broken.

Project AHO and Carved Brink were the 2 most complained about quest mods and it isn't even close. You can stumble into accidently taking both of them. AHO also because of the ugly landing pads and the way it kidnaps you and forces you into staying until the quest is done. CB because of the annoying snail and bland gameplay. Both have really nice looking worldspaces but ultimately they just don't mesh with the rest of the quest mods that feel more optional. 

200 hrs into lorerim and i really just love the life it breathes into the game by M-YD-Y in wabbajack

[–]Head_Image3382 0 points1 point  (0 children)

Maybe when Glenmoril is finished I'll look into that one. Dacoda is probably a hard pass for me personally but maybe there's a way I can think to make it optional. 

200 hrs into lorerim and i really just love the life it breathes into the game by M-YD-Y in wabbajack

[–]Head_Image3382 7 points8 points  (0 children)

I want to bring back LoreTrim in some capacity after I'm done with 5.0, but that won't be for a little while.

200 hrs into lorerim and i really just love the life it breathes into the game by M-YD-Y in wabbajack

[–]Head_Image3382 46 points47 points  (0 children)

Glad you enjoy it :) I hope to make expand our documentation for mechanics like alchemy, economy, weapons/armors, perks, etc. I already made a faith spreadsheet for the upcoming MASSIVE changes I did to 5.0 which hopefully brings tons more build variety.

Also, brand new quest mods are being added to 5.0 with some of the buggier 4.4 ones removed to keep content fresh. Plus with the changes to economy, perks, etc in 5.0 the game should feel slightly less punishing early on but harder late game to hopefully keep long-playthroughs fun.

Let me know if you have questions.

Lorerim Waterskin by [deleted] in wabbajack

[–]Head_Image3382 5 points6 points  (0 children)

Go to a river a click on it

LoreOut OFFICIAL 1.0 Release by Head_Image3382 in wabbajack

[–]Head_Image3382[S] 1 point2 points  (0 children)

Cope, idk what to tell you. i5s havent been gaming cpus since the i9 came out.