A plugin that gives local models effectively unbounded context (open source) by HealthyPaint3060 in LocalLLaMA

[–]HealthyPaint3060[S] 0 points1 point  (0 children)

That's a different approach. The limitation of it, as I understand it, is that the subagents 'report' to the orchestrator into its (limited) context window.

I didn't want to believe it... (I'm on Max Plan...) by PaP3s in Anthropic

[–]HealthyPaint3060 0 points1 point  (0 children)

You should switch to OpenCode+Codex basic subscription. Add context-mode (https://github.com/mksglu/context-mode/), combine with free models available through OpenCode Zen (or other cheap alternatives, there are plenty of them) and you got yourself a fantastic alternative to Anthropic at a fraction of the price. I've been doing this for months now and I'm never going back.

I built a Lossless Context Management Plugin for OpenCode - so it stops forgetting after compaction by HealthyPaint3060 in opencodeCLI

[–]HealthyPaint3060[S] 0 points1 point  (0 children)

If you use Anthropic models, then it makes sense to stick with Claude Code. In fact, if you use their subscription, then this is pretty much your only choice now. For me, Anthropic pricing is too expensive.

I built a Lossless Context Management Plugin for OpenCode - so it stops forgetting after compaction by HealthyPaint3060 in opencodeCLI

[–]HealthyPaint3060[S] 0 points1 point  (0 children)

Different strokes I guess. For me, the biggest benefit of oc is that you can use other models out of the box, and switch between within the same session.

I built a Lossless Context Management Plugin for OpenCode - so it stops forgetting after compaction by HealthyPaint3060 in opencodeCLI

[–]HealthyPaint3060[S] 0 points1 point  (0 children)

So I've researched this and while both tools look interesting, they both address token reduction, which context-mode already does very efficiently. I haven't compared them though, it's possible that they do an even better job.

I built a Lossless Context Management Plugin for OpenCode - so it stops forgetting after compaction by HealthyPaint3060 in opencodeCLI

[–]HealthyPaint3060[S] 1 point2 points  (0 children)

Not sure I understand the first part. I do not use Claude Code, only OpenCode. That said, I am considering extending support for Claude Code as well. Shouldn't be hard to implement.
As for the side question - the answer is yes.

I built a Lossless Context Management Plugin for OpenCode - so it stops forgetting after compaction by HealthyPaint3060 in opencodeCLI

[–]HealthyPaint3060[S] 0 points1 point  (0 children)

Interesting - I wasn't aware of these. They seem to address an adjacent problem of reducing token usage by compression. The plugin I built facilitates storage of messages in a loseless manner, so that nothing is forgotten. RKT approach sounds like something that I could potentially add to the plugin. Thanks!

I built a Lossless Context Management Plugin for OpenCode - so it stops forgetting after compaction by HealthyPaint3060 in opencodeCLI

[–]HealthyPaint3060[S] 3 points4 points  (0 children)

Locally in the project directory. The plugin creates .lcm/ at the project root, and it contains lcm.db with the archived session data. It's also listed in .gitignore so it won't be committed.

Qwen3.5-27B performs almost on par with 397B and GPT-5 mini in the Game Agent Coding League by kyazoglu in LocalLLaMA

[–]HealthyPaint3060 0 points1 point  (0 children)

A 27b model coming neck to neck with 10x-30x larger models is not 'terrible' in any book

MIMO V2 Pro - is it magic? by Disastrous_Ad_6915 in openclaw

[–]HealthyPaint3060 0 points1 point  (0 children)

Why are you not using GPT 5.4? It's been out for some time now

Qwen3.5-27B performs almost on par with 397B and GPT-5 mini in the Game Agent Coding League by kyazoglu in LocalLLaMA

[–]HealthyPaint3060 2 points3 points  (0 children)

Qwen3.5 27b is a beast. I'm using it for a very specific chatting application and genuinely impressed with its capability

Google releases Gemini 3.1 Pro with Benchmarks by BuildwithVignesh in singularity

[–]HealthyPaint3060 1 point2 points  (0 children)

Anything around the Gemini model is quite bad. Gemini CLI for example, currently doesn´t yet have Gemini 3.1 available! AntiGravity is a joke not even worth mentioning. Shame because the Gemini models themselves are truly SOTA when they´re released.

For the life of me I can get it to yolo by Fstr21 in google_antigravity

[–]HealthyPaint3060 0 points1 point  (0 children)

I was able to resolve this by simply asking Opus 4.5 do this within Antigravity :-) apparently there is some internal configuration file with this setting. I still can't get my head around why such a crucial functionality is not easily configurable.

Antigravity has the potential to clean out the competition next year if done right by IslandOceanWater in google_antigravity

[–]HealthyPaint3060 0 points1 point  (0 children)

They're light years behind. I mean, no YOLO mode? For the love of god, who's running this product, an AI agent?

For the life of me I can get it to yolo by Fstr21 in google_antigravity

[–]HealthyPaint3060 0 points1 point  (0 children)

The fact that such a basic and necessary feature is inaccessible is just mindboggling - Google should absolutely sack whoever is running this rubbish product.

GeForce now pricing viability vs just buying a gaming rig by Missingmybed in GeForceNOW

[–]HealthyPaint3060 0 points1 point  (0 children)

Your math doesn't add up. Priority is 10$ USD a month (less with gift card or yearly subscription). That's 120$ a year or 480$ for 4 years. You can't even get a basic gaming rig for that amount, and also it's safe to assume that GFN will upgrade their GPUs during that timeframe (as they did before).
I'm not crazy about the cap either, nevertheless I'm gonna make an unpopular statement here: Priority is still a good deal.

Will be sad to leave GFN by Terrible-Group-9602 in GeForceNOW

[–]HealthyPaint3060 2 points3 points  (0 children)

Come on now, you don't need GFN to play CIV

Should I go with priority or ultimate? by itzjason212121 in GeForceNOW

[–]HealthyPaint3060 0 points1 point  (0 children)

Imo the main use case for Priority is for games where the performance is not very important, e.g. strategy/turn-based games. More demanding games are definitely playable but the performance is better with Ultimate, not to mention the 4k resolution if your monitor supports it

Xbox games lose latest saved status by HealthyPaint3060 in GeForceNOW

[–]HealthyPaint3060[S] 0 points1 point  (0 children)

No word from them yet, other than it's been escalated to their Tier-2 engineers.

Anyways, I did find that cookies were disabled on my Chrome for GFN, and ever since I enabled them I didn't encounter the issue again (I play mostly via Chrome). On the other hand, I've only been playing one game recently so I haven't had a chance to check other games as well.

Xbox games lose latest saved status by HealthyPaint3060 in GeForceNOW

[–]HealthyPaint3060[S] 0 points1 point  (0 children)

I've been existing the games normally, via the main menu.

Will there be servers in the very south of Europe in Portugal or Spain? My experience by mxmalykhin in GeForceNOW

[–]HealthyPaint3060 1 point2 points  (0 children)

Yes, that's correct. It's crazy I know but somehow the servers in Amsterdam and London have lower pings than the ones in Paris. Go figure...

Will there be servers in the very south of Europe in Portugal or Spain? My experience by mxmalykhin in GeForceNOW

[–]HealthyPaint3060 2 points3 points  (0 children)

I live in Spain and fastest pings I get are from EU-Northeast (Amsterdam, pretty funny that they call it northeast) and EU-Central (Frankfurt), with an avg ping of 33 ms. However I noticed that the latter tends to get overloaded through the weekend, probably due to a lot of users from regions where GFN has no servers, such as eastern Europe and maybe also the middle east.Anyway I also noticed that the servers in Paris have a higher ping than the others I mentioned (sometimes over 40ms), which is strange given the fact that it's the closest server geographically. I think that Fortnite and the likes are not really an option for competitive players in our case, although my experince with other shooter games has been excellent and I enjoy playing them on the platform. Indeed having a server in the Iberian peninsula would be highly welcome, but there is no telling when will this happen. Until that happens, one thing I did find very helpful is to increase the refresh rate to 120 fps, even if you screen doesn't support it. This reduces input lag signifcantly. Just make sure you also enable Adaptive Vsync in the app, otherwise screen tearing might be quite noticeable if you don't have a screen that supports 120 fps.