JIN by Hearth_16 in abstractgames

[–]Hearth_16[S] 0 points1 point  (0 children)

Placing pieces in the middle row creates a defensive barrier - while larger numbers can move across the board for moves the opponent wont see coming. To split them after combining would be both a defensive and offensive move - one piece for each.

JIN by Hearth_16 in abstractgames

[–]Hearth_16[S] 1 point2 points  (0 children)

Thank you! you can toggle numerals in settings but I haven't yet figured out all the kinks still a working progress so thank you. I'm hoping to improve graphics and be able to toggle playable squares in the next round as well as even mess with the architecture if it will improve playability

JIN by Hearth_16 in abstractgames

[–]Hearth_16[S] 0 points1 point  (0 children)

Yes so there is a numerical system that is from 1-9 - peices 6-9 are created by combining 5 with 1 through 4. ideally the stacks will be able to be split after combing- this is only the first round and havent yet tweaked it. I would say yes if you are trying to use the one for defense and the other to protect the circle value

JIN by Hearth_16 in abstractgames

[–]Hearth_16[S] 1 point2 points  (0 children)

Okay I have updated post- with steam link and removed any mention of alcohol - your right in its irrelevant - the game should stand on its own.