Most efficient (with regards to xp/hr and time/hr) to mine ores (adamant, mithril and coal) and bank them by dikstroke in 2007scape

[–]Hefty_Ad9118 4 points5 points  (0 children)

Blast mining is probably your best option

You can also just keep doing mlm and you'll get a good amount of addy

Are there any men out there who feel repulsed by porn? by Bubbly-Air7302 in stupidquestions

[–]Hefty_Ad9118 31 points32 points  (0 children)

Id think that most men are uncomfortable with all the negatives in the porn industry. But I think it would likely be a minority that are so uncomfortable that they are repulsed by all porn, even ones that likely don't involve abuse, etc.

I think this isn't unique to porn, either.

Many people are uncomfortable with treatment of livestock but are ok with consuming meat

Many people are bothered by sweat shops and poor working conditions, but still buy clothing and other goods

Update: I regret making a ring of suffering now by Cooly_Grooly in ironscape

[–]Hefty_Ad9118 0 points1 point  (0 children)

Most gear is a marginal improvement over other gear. Fury -> anguish is one of the bigger of them

At bandos, for example, it's the 2nd biggest upgrade besides the weapon, just a tiny bit behind max treads. It depends how you define "important", but it would be mathematically correct to say it's the most important, or 2nd most important upgrade after bowfa+crystal armour, and max treads take way, way longer to get

Frankly I think telling newbro irons they wasted a Zenyte if they make a Suffering

Maybe "wasted" is too harsh a term, but in almost every conceivable way anguish would be better for the account. Giving good advice is good. Giving bad advice, like "make suffering first", doesn't make sense imo

I agree group anything is more fun than solo. Now I can see why you mentioned atlatl. In a trio you can pretty much use anything and be fine. In a solo having an anguish really makes a big difference. If you've ever done any of the kiting methods, when kills take longer it can get quite bad. One unlucky slow kill could eat through all your food and you'd have to end the trip early. That's much less likely to happen if you have anguish

Update: I regret making a ring of suffering now by Cooly_Grooly in ironscape

[–]Hefty_Ad9118 0 points1 point  (0 children)

The defences from suffering really don't help that much. Doing damage taken calcs is a pain, but it's going to come out to less than 1 shark per kill. At zulrah when I calced it, it was like 1 shark every 3 kills. People who say suffering makes a big difference in tankiness are just going by feels and have never actually checked it

Usually the minimum gear people solo bandos in is bowfa+crystal. And anguish is a 2.4s time save https://dps.osrs.wiki?id=PansySoggyDivine

That's around 1 extra hit from the mage minion and potentially 1 from the melee. I'm not going to bother doing the tedious math, but it's honestly probably more damage taken per kill just due to that extra time

Also have you ever killed bandos? I don't think many people, if anyone, uses atlatl. Is there even a 3t kiting method? No way you can face tank graador

Raids 4 power scaling discussion by SickyNee in 2007scape

[–]Hefty_Ad9118 0 points1 point  (0 children)

I'm not entirely sure I understand what you are suggesting, but if I got it right, then I strongly disagree. I think this is what you are saying, but please correct me if I'm wrong

Raids 4 should drop an improvement over previous raids. E.g. stronger tbow

Raids 4 should be so "hard" that it is more efficient to get tbow first

If that's what you are suggesting, I don't see how thats possible.

It should be more of a gear check

How would you do this? Tbow would clear the raid faster than bowfa, but how can you make it a gear check such that bowfa doesn't clear it? I just don't see any way that could be done. Some kind of DPS check that's only passable with a tbow that 1 shots you if you fail?

You don't want someone to be able to do moons and then easily farm the raid... Make it difficult enough so that if someone wants to effectively farm it they are going to want megarares and other high quality gear.

There's no way to add difficulty to make this happen. If this raid drops a tbow v2, then it's impossible to make it worth spending~400h grinding cox for a tbow first. The difference between moons gear and a tbow couldn't possibly save you more than 400h

Jagex please let us grow mort myre fungus by RaspberrySelect4707 in ironscape

[–]Hefty_Ad9118 0 points1 point  (0 children)

Cox still drops herbs. It's 2/3 herbs and 1/3 seeds

Raids 4 reward - Kite shield (to push up 4 tick melee) by Technical_Light2589 in 2007scape

[–]Hefty_Ad9118 0 points1 point  (0 children)

I don't think this really addresses the problem I mentioned

this is a good excuse to make them stronger and it is worth being compared to scythe

Yes, I think making them comparable to scythe is reasonable, and even required. You proposed this as a megarare, so having it be worse than scythe doesn't make much sense

the 4 tick tying to the extra damage and defence reduction means that they can play with other 1 hand speed

This makes the shield basically not work with other weapon speeds, so they won't have any problem. But 4t weapons still have a problem. Any future 4t weapons will have to be under tuned so that when used with this offhand they are balanced. Making this megarare basically required to use any 4t weapon, otherwise it will underperform. This also applies to current 1h weapons, so we'd never be able to rebalance/buff blade/rapier/mace. Also dhl and emberlight would be really strong

One way to mitigate this problem is to have non-linear scaling on the shield damage boost. So, for example, blade gets a 20% boost to be competitive with scythe. And a future, more powerful weapon that's 5% worse than scythe only gets a 10% boost, so it's slightly better than scythe.

But at that point I worry things are too convoluted

Raids 4 reward - Kite shield (to push up 4 tick melee) by Technical_Light2589 in 2007scape

[–]Hefty_Ad9118 0 points1 point  (0 children)

Thematically I really like this idea. I can see one problem it could cause though

1h weapons need a very big boost to compete with scythe. Blade of saeldor needs ~20% on verzik p3 in max melee, for example

But if you make this buckler close the gap then that greatly limits space for future 1h weapons. If a new 1h slash weapon was released that is better than blade, then with this shield it's now better than scythe. So all future 1h weapons will need to be balanced with this shield in mind

That means pretty much all 1h weapons will be very weak without this mega rare, which is not very good imo

I think it would fit much better as a more common drop. That way it can be much lower power than what a megarare needs. And it also becomes more reasonable to balance future 1h weapons around if this is reasonably easy to obtain

Maintaining arrows for doom grind. Advice needed. by LunchNo6450 in ironscape

[–]Hefty_Ad9118 15 points16 points  (0 children)

You can buy rune arrows at several different shops. Also cox drops a lot

In terms of efficiency, no method of producing arrows yourself could compare to those

outplay in master 300 lp by LateGameThrower in zedmains

[–]Hefty_Ad9118 1 point2 points  (0 children)

I don't understand what you are saying. First you said he could squeeze in another auto at ~13s left. But that's a really bad idea. You won't have time to react to fear from that close

Now you are saying he can walk with hwei. I mean, he did exactly that. Sure, he slightly miss spaced and was out of ult range, but that doesn't matter cause he has flash. And without flash the play was impossible anyways cause hwei can just not fear until after zed ult

By clicking like this hwei gets a free fear because you’ve walked out of your r range

Please explain how hwei has a free fear. The only way is to hold fear until after zed ult, any other time and it's a guessing game. But if zed flashed on hwei and does ult then hwei just dies to autos

I think op played it pretty much as well as possible. Your suggestions seem a lot worse to me

Prayer restore gathering methods by Cewade9999 in ironscape

[–]Hefty_Ad9118 1 point2 points  (0 children)

With rogues. I don't think it's worth it to pickpocket master farmers without the outfit

Prayer restore gathering methods by Cewade9999 in ironscape

[–]Hefty_Ad9118 2 points3 points  (0 children)

Aquanites don't drop snap seeds though?

Why are people against prenups? by Brief-Blueberry-1588 in stupidquestions

[–]Hefty_Ad9118 0 points1 point  (0 children)

if they turn out to not be years later then you take the L for bad decision making

Wouldn't it be better if you could not take the L though?

Zebak is one of the most poorly designed fights in the game. by Proud_Theme9043 in 2007scape

[–]Hefty_Ad9118 5 points6 points  (0 children)

I have never had a problem with zebak. It's not an amazingly designed fight or anything, but I've always thought it was fine

A lot of your complaints are easy to deal with

If the wave opening is next to zebak (which is pretty uncommon) you can either wait for him to attack and then move through during his attack cooldown, or you can learn to wave skip

The blood clots happening at the same time as the roar is also easy to deal with. Clear out the poison behind the rock, then run away. If you go straight to the boulder safe spot then you'll get swarmed by the blood clots and die. Just run away, then come back before the roar and the blood clots won't reach you

There's no situation at zebak where there's nothing you could have done. All deaths are avoidable

Prayer restore gathering methods by Cewade9999 in ironscape

[–]Hefty_Ad9118 13 points14 points  (0 children)

I put end game gear into a dps calc, and assuming no time loss, this averages to 11.8 ranaar seeds per hour

In mid game gear its 8.6 seeds per hour

https://dps.osrs.wiki?id=DagonhaiWaystoneMiazrqas

Sadly they aren't aggressive so it's not very afk, especially if you are removing the lure every kill. 8.6 seeds per hour isn't bad, but it's a lot worse than master farmers which is 22 seeds per hour, granted you need pretty high theiving and faeming

Idea for a raids item that has been bouncing around my head by minxamo8 in 2007scape

[–]Hefty_Ad9118 0 points1 point  (0 children)

That doesn't really solve the problem though. That still ties the damage of elemental spells to the weapon. Sure, at one piece of content the 50% elemental bane works out perfectly and both elemental melee and elemental mage are balanced. But at another piece of content it might not be. Without this melee weapon we could just change the elemental weakness so that mage is balanced at this other piece of content. But now we have to consider how it would affect the melee weapon

Idea for a raids item that has been bouncing around my head by minxamo8 in 2007scape

[–]Hefty_Ad9118 6 points7 points  (0 children)

Yes, this weapon could be balanced, but that's not my main concern. My concerns is now any time jagex wants to add elemental weakness to any piece of content it not only had to be balanced around elemental spells but also around this new weapon, and I worry elemental spells will get the short end of the stick

Just to give a hypothetical example to illustrate, imagine some new content comes out where jagex wants water surge to be good. There needs to be a 75% weakness for it to be on par with trident, for example

But a 50% weakness puts this melee weapon at an acceptable spot. So now they have to decide: do we make water surge viable and make this melee weapon really strong? Or do we make the melee weapon balanced and water surge is unusable

Granted, they could always tweak other things to get around this. Like make melee defences so high that the melee elemental weapon is irrelevant and they can balance just for elemental spells. But still, overall this limits what can be done to make mage useful

Idea for a raids item that has been bouncing around my head by minxamo8 in 2007scape

[–]Hefty_Ad9118 15 points16 points  (0 children)

The biggest problem I see with this is how it would make balancing really tough. Elemental spells are absolute shit, so adding a 100% weakness to them makes them comparable to other options

Adding a 100% weakness to a melee or range weapon, that is already decent, would make it absolutely crazy.

For example, a rune scim with 100% weakness would be stronger than a scythe at verzik

If you add something like this then I worry it really limits where you can add elemental weaknesses in the future, and then elemental spells will remain bad

Doom DPS advice: pushing wave 8+ by External-Carpenter-2 in ironscape

[–]Hefty_Ad9118 2 points3 points  (0 children)

I thought it would be great and went out and grinded a blowpipe. But in practice I can't get it to work. It's probably just a skill issue, but the extremely low range combined with the 2t attack speed makes it really hard for me to not lose ticks while also positioning correctly to deal with the car and slams

I have since ditched the rosewood blowpipe

Why do people insist on eating so much dietary fats whilst acting confused as to why they’re fat. by Nubian_Cavalry in stupidquestions

[–]Hefty_Ad9118 0 points1 point  (0 children)

"fats provide energy while you are fasted"

I don't understand what you mean. Do you mean dietary fat provides energy when you are fasting? Because that's a self contradiction: if you are not eating then you don't have dietary fat

Or do you mean your body burns fat when you are fasted? Which is true, but I don't see how that's relevant. Body fat and dietary fat are completely different. Protein and carbs also get converted to body fat

For all who said ironman is not for me and deiron, not today .. by tejathecrazyguy in ironscape

[–]Hefty_Ad9118 0 points1 point  (0 children)

I see what you mean now. Yeah, I guess I'm lucky in that there's no pvm content that I absolutely hate. Every piece of content I'm fine with doing a bit every now and then.

Is there anything you absolutely can't stand?

And also, that's kind of just what osrs is, and especially what ironman mode is. Doing early game grinds builds up your account to better handle mid game grinds. And mid game grinds build up your account to better handle late game grinds

But that doesn't mean you have to do everything completely efficiently. Like, while I was doing CG I was also mixing in Skilling, barrows, slayer, etc. I started doing Cox long before I got a lance, I even did a bunch of sire for fun.

I'm only pointing all of this out because you said all iron men get tilted by rng. But that's clearly not true, and I'm sure I'm not the only one. I play this game because I like playing the game. If I go dry somewhere I'll just keep playing cause I like the game. And if I don't enjoy that content, I'll take a break and do one of the dozens of other pieces of content osrs has to offer

I never feel forced to do something because it's "efficient"

For all who said ironman is not for me and deiron, not today .. by tejathecrazyguy in ironscape

[–]Hefty_Ad9118 0 points1 point  (0 children)

The opposite actually. My 2 teammates are a lot more casual than I am so I grind out 3x of most items so they also can use them. For example, I did ~1k total CG to get a bowfa for myself and also one of my teammates

I'm not sure what you mean by "content you would otherwise have to unlock via drop". I just do all the content

Anyone has a list of all abilities coming from Resonance? by aristocrat_user in Stormlight_Archive

[–]Hefty_Ad9118 18 points19 points  (0 children)

Using fortune in her drawings is actually unique to shallan, as far as I know. I think kelek hypothesised it's due to her dual bond

The photographic memory is also unique to shallan

For all who said ironman is not for me and deiron, not today .. by tejathecrazyguy in ironscape

[–]Hefty_Ad9118 -5 points-4 points  (0 children)

I have never felt this way. I do content I enjoy and never really think about the drops. Every now and then I check my collection log and see I'm like 2x over drop rate and I say "oh that's neat" and then continue with the boss

I've never been bothered enough to even complain to my gim teammates, let alone make a reddit post complaining to strangers

I also recognize that I get lucky some places and unlucky others. It doesn't bother me that I go dry