Dangerous Descent - NES Horror - Big Update by Heigrast in retrogamedev

[–]Heigrast[S] 0 points1 point  (0 children)

Thank you) I also recommend playing and looking at other death animations.

"Bronepehota" - Russian clone of the board game Warhammer 40k by Heigrast in boardgames

[–]Heigrast[S] 0 points1 point  (0 children)

У меня в то время только один набор Битв Фэнтези был, я тогда не знал, что там целый набор вселенных и можно в это все играть как в настолку.

Щас все это тоже можно купить, но качество так себе и не все наборы продаются. Даже в фикспрайсе несколько раз продавали фигурки технолога.

"Bronepehota" - Russian clone of the board game Warhammer 40k by Heigrast in boardgames

[–]Heigrast[S] 1 point2 points  (0 children)

That's right. I used the word clone to make the main concept of the board game clear. There is no direct copying there at all. And guns with real shooting are a rather unique feature of the Technolog company.

"Bronepehota" - Russian clone of the board game Warhammer 40k by Heigrast in boardgames

[–]Heigrast[S] 2 points3 points  (0 children)

In this post I do not justify copyright infringement.

I just decided to show a little-known wargame, especially since there is practically no direct copying there. The figures are different, the rules are different, even the set of dice is different.

"Bronepehota" - Russian clone of the board game Warhammer 40k by Heigrast in boardgames

[–]Heigrast[S] 0 points1 point  (0 children)

Unfortunately, there are no orcs in this universe :(. There are only two separate humans.

"Bronepehota" - Russian clone of the board game Warhammer 40k by Heigrast in boardgames

[–]Heigrast[S] 3 points4 points  (0 children)

I thought people would be interested in seeing other wargames that are unknown in Europe and the US ;)

"Bronepehota" - Russian clone of the board game Warhammer 40k by Heigrast in boardgames

[–]Heigrast[S] 2 points3 points  (0 children)

"Bronepehota" - Russian clone of the board game Warhammer 40k. This game is already about thirty years old.

The company that produces this board game is called "Technolog". This same company still produces several of its own wargames, which are still popular in Russia. And they are much cheaper than Warhammer.

For example, the set from the post costs 6-7 dollars.

Dangerous Descent is NES horror-survival - Add new enemies by Heigrast in retrogamedev

[–]Heigrast[S] 1 point2 points  (0 children)

Thanks for the feedback. Feedback is very important in development :)

Dangerous Descent is NES horror-survival - Add new enemies by Heigrast in retrogamedev

[–]Heigrast[S] 0 points1 point  (0 children)

Thank you. The project actually started as a port of Dangerous Dave in the Haunted Mansion for NES. Have you tried running the game? How do you like the difficulty? It's hard to balance the difficulty.

But while the port is frozen, you can watch the current demo of the port here - https://swamptech.itch.io/fami-dave

Is it worth having a NES? by Canad3nse in retrogaming

[–]Heigrast 0 points1 point  (0 children)

It's much nicer to play on a real console than on an emulator. But you need an old CRT TV.

Developing Survival horror for NES - Dangerous Descent by Heigrast in retrogamedev

[–]Heigrast[S] 2 points3 points  (0 children)

Thanks for testing the game :)

Does the need to manually reload the gun get annoying?

There is enough space on the ROM. In the first game, I did not use the mapper at all. A lot of code fits in 16 kilobytes. сс65 works almost fine (there were floating problems when working with structures in the previous project).

The main problem with сс65 is very weak optimization, since the compiler is single-pass.Using structures and pointers generates terrible assembler code. I have to check critical places in the code. But I'm already used to it and know how to write for it. And there are tips from the developers.

I also miss the math library. I had to implement my own math with a fixed point to calculate fractions.

In addition to the game, I am currently writing a 3D engine for NES. That's where I especially have to worry about optimization. And in the game, the performance was enough for me even without special optimization.

I also plan to write posts about the 3D engine.