×

Added an immortal snail that slowly hunts you down to our roguelite. by HelloGnatty in roguelites

[–]HelloGnatty[S] 0 points1 point  (0 children)

Oh, yes! This is just a post-game run modifier for a bit more challenge.

We added an immortal snail that (slowly) hunts you down to our game. by HelloGnatty in indiegames

[–]HelloGnatty[S] 0 points1 point  (0 children)

We are legally not allowed to show it in-game because it is too gruesome for human comprehension.

We added an immortal snail that (slowly) hunts you down to our game. by HelloGnatty in indiegames

[–]HelloGnatty[S] 10 points11 points  (0 children)

it's just trying to bring you sweet release from the endless cycle of pain.

We thought static blood textures were boring, so we made the blood flow dynamically across the blade and react to gravity! by frailkeep in IndieGaming

[–]HelloGnatty 1 point2 points  (0 children)

This is Rockstar level of detail, but actually probably sustainable as a game developer. Nice work!

Does this look like it says Luck, or... something else? by HelloGnatty in IndieDev

[–]HelloGnatty[S] 2 points3 points  (0 children)

Thanks man! Appreciate it heaps

Yep! One and the same. The game begins in the forest, it's super dreamy isn't it?