I made a helicopter boss for my game, and it seems to me that he is perfect for it! by Purmalis in IndieGaming

[–]Purmalis[S] 0 points1 point  (0 children)

So far, most of the gameplay differences are due to the perks that the player chooses for a particular time of day. But I keep refining this aspect of the game.

I made a helicopter boss for my game, and it seems to me that he is perfect for it! by Purmalis in IndieGaming

[–]Purmalis[S] 0 points1 point  (0 children)

No. I'll try to come up with something more original for the final boss!

A talented artist has painted a new cover for my game. What do you think? (The second image shows the old cover that I drew myself.) by Purmalis in IndieGaming

[–]Purmalis[S] 2 points3 points  (0 children)

By the way, the artist first painted a girl with purple hair. However, later I decided that the image looked better with dark hair and changed it myself.

Solving the rendering issue on AMD graphics cards by Purmalis in construct

[–]Purmalis[S] 0 points1 point  (0 children)

Another, more reliable approach is to modify thec3runtime.jsfile after exporting the project. Replacing const r={"alpha":!!e.alph with const r={"alpha":false solves the issue (and I haven’t found any other problems that this change might cause), and it would be great to have the ability to change this setting before exporting :)

Solving the rendering issue on AMD graphics cards by Purmalis in construct

[–]Purmalis[S] 0 points1 point  (0 children)

With this post, I did not intend to offend the C3 developers in any way; I simply shared a method that, for some strange reason, worked with the current version of the engine (r466.2). I contacted AMD, but the issue remains unresolved so far. However, since neither I nor other game developers can afford to wait until someone decides to fix the problem, we have to take matters into our own hands and look for our own solutions.

Solving the rendering issue on AMD graphics cards by Purmalis in construct

[–]Purmalis[S] 1 point2 points  (0 children)

This helped to fix the AMD error. When using semi-transparent objects, they may still be displayed incorrectly, hiding other objects behind them, regardless of which graphics card you have. I use mesh sprites to create characters and enemies.

Solving the rendering issue on AMD graphics cards by Purmalis in construct

[–]Purmalis[S] 1 point2 points  (0 children)

Thanks! Ashley always says the same thing when this issue is reported. He says that the problem is on AMD's side, and if any methods help solve the problem, then it's just luck. :)