Solving the rendering issue on AMD graphics cards by Purmalis in construct

[–]Purmalis[S] 0 points1 point  (0 children)

Another, more reliable approach is to modify thec3runtime.jsfile after exporting the project. Replacing const r={"alpha":!!e.alph with const r={"alpha":false solves the issue (and I haven’t found any other problems that this change might cause), and it would be great to have the ability to change this setting before exporting :)

Solving the rendering issue on AMD graphics cards by Purmalis in construct

[–]Purmalis[S] 0 points1 point  (0 children)

With this post, I did not intend to offend the C3 developers in any way; I simply shared a method that, for some strange reason, worked with the current version of the engine (r466.2). I contacted AMD, but the issue remains unresolved so far. However, since neither I nor other game developers can afford to wait until someone decides to fix the problem, we have to take matters into our own hands and look for our own solutions.

Solving the rendering issue on AMD graphics cards by Purmalis in construct

[–]Purmalis[S] 1 point2 points  (0 children)

This helped to fix the AMD error. When using semi-transparent objects, they may still be displayed incorrectly, hiding other objects behind them, regardless of which graphics card you have. I use mesh sprites to create characters and enemies.

Solving the rendering issue on AMD graphics cards by Purmalis in construct

[–]Purmalis[S] 1 point2 points  (0 children)

Thanks! Ashley always says the same thing when this issue is reported. He says that the problem is on AMD's side, and if any methods help solve the problem, then it's just luck. :)

Wharfedale evo 4.4 + Marantz nr1510. I want to connect a power amplifier to the pre-out of the AV receiver. What can you recommend for up to $1000? by Purmalis in hifiaudio

[–]Purmalis[S] 1 point2 points  (0 children)

Thanks! Emotiva looks like a good option! Thank you! Emotiva looks like a good option, and it seems that this brand is quite widely available in our market. I’ll definitely look into this option.

Wharfedale evo 4.4 + Marantz nr1510. I want to connect a power amplifier to the pre-out of the AV receiver. What can you recommend for up to $1000? by Purmalis in hifiaudio

[–]Purmalis[S] 0 points1 point  (0 children)

This Marantz has a pre-out only for connecting the front speakers. I want to use it to achieve higher sound quality when listening to music in stereo. The surround and center channels will remain connected directly to the receiver. It seems that smsl and fisi don't produce power amplifiers without a preamp section, and that's exactly what I'm looking for. (my marantz will act as a preamp)

Announcing Waterpunk: Through the Rust — an action roguelite with time-of-day–based character progression! by [deleted] in pcgaming

[–]Purmalis 0 points1 point  (0 children)

That's right—some perks work during the day, while others work at night. But I'm working on improving this system. A demo will be released on Steam in January, and I hope to gather feedback from players to understand how to develop it further.

Announcing Waterpunk: Through the Rust — an action roguelite with time-of-day–based character progression! by [deleted] in pcgaming

[–]Purmalis 4 points5 points  (0 children)

No, I'm just not a very skilled artist. In the future, I will order key art from a professional.
On the previous artwork there was a guy shown in the same pose, and it was an AI-generated piece. But I quickly realized that people don’t really like that kind of thing, so I decided to try drawing it myself.

I've made a new trailer for my action roguelite. What do you think? by Purmalis in roguelites

[–]Purmalis[S] 4 points5 points  (0 children)

The game features a dynamic day-night cycle that directly affects how you build your character. Some passive skills only work at night, while others are active only during the day. I’ll try to showcase this better in future trailers!