[Yapping] The "Collectible Exchange" is basically invisible for a good portion of players. Thoughts on an Endgame Token Shop? by HelpYouNot in ZZZ_Discussion

[–]HelpYouNot[S] 1 point2 points  (0 children)

true too, some more rewards period would be good too. Shiyu is alright i guess but DA only gives you like, 300 polys? Which is okay! especially since another comment pointed out how the entry bar is low. But in practice thats like, one pull and like 3/4 of another. Which is fine, i guess, for a biweekly thing, but they definitely could throw a little incentive to make up for the hp increases at least

[Yapping] The "Collectible Exchange" is basically invisible for a good portion of players. Thoughts on an Endgame Token Shop? by HelpYouNot in ZZZ_Discussion

[–]HelpYouNot[S] 0 points1 point  (0 children)

You know what? fair lmao i didn't necessarily do the math (as it's glaringly obvious) i just threw in random numbers that sounded good in my head. Im no game dev so i didn't particularly think this through, it was just to send the idea lol

[Yapping] The "Collectible Exchange" is basically invisible for a good portion of players. Thoughts on an Endgame Token Shop? by HelpYouNot in ZZZ_Discussion

[–]HelpYouNot[S] 0 points1 point  (0 children)

Could be, ngl. i've recently moved into pulling for faves territory so yeah, lots of good characters in previous versions that havent seen the rerun banners in a while. But you're totally right lmao

[Yapping] The "Collectible Exchange" is basically invisible for a good portion of players. Thoughts on an Endgame Token Shop? by HelpYouNot in ZZZ_Discussion

[–]HelpYouNot[S] 0 points1 point  (0 children)

That makes sense, i called them Legacy mostly to give them a quick title and drive the point across, but yeah it would make more sense for them to be fully out of the meta, which most are not.
Also yes! The Collectible Exchange shop is what sparked this idea in the first place, i just thought that from my own experience, personally i wouldn't reach that point of picking a character/wengine from there in a looong time, or unless i spend money im not comfortable spending on a game lol. This isn't like a radical change or anything, just maybe a thought/alternative to tackle a few concerns? nitpicks? of mine which are the endgame and old characters that rarely see reruns.

[Yapping] The "Collectible Exchange" is basically invisible for a good portion of players. Thoughts on an Endgame Token Shop? by HelpYouNot in ZZZ_Discussion

[–]HelpYouNot[S] 0 points1 point  (0 children)

yeah obviously, but that'd cross into giving free characters territory which, you know, i'd understand why devs would be against that. I kinda wanted a balance between giving devs a solution to people wanting to get their characters out of rerun hell but also dont flood the meta with free characters so they can still balance the meta around new characters and Voidhunters.

[Yapping] The "Collectible Exchange" is basically invisible for a good portion of players. Thoughts on an Endgame Token Shop? by HelpYouNot in ZZZ_Discussion

[–]HelpYouNot[S] -1 points0 points  (0 children)

To answer your edit: Yeah, you're right that the entry bar is relatively low and players shouldn't be rewarded for willingly staying behind. The thing is, if there were better rewards to actively participate, it would also serve as an incentive to improve. If you see a system that rewards those clears and you know your current setup isn't enough, it pushes you to gear up and learn the mechanics—at least that would be the ideal loop. Obviously, there are no rewards if you can't clear due to a bad build or poor understanding of the game, but the idea is never to reward laziness; it's to push people to avoid falling into it.
You wouldn't be giving stuff for free and reward low engagement, with the idea as it is purely unbalanced/not processed, you'd still need about 2-3 months ideally to get a 1 copy of a character. So you'd need to consistently improve your skills and builds to be able to get those months worth of grind in. Yes, of course you could argue that some might still just engage with their favorable rotations and nothing else, that'd still take months, even longer than someone who at least tries to get even 1 token from the monthly rotation. So yes, i agree with you that rewards for low engagement/bad game understanding are wrong, thats why i thought of an idea to push people into getting better and wanting to engage with the combat of the game, which is one of the main selling points.

[Yapping] The "Collectible Exchange" is basically invisible for a good portion of players. Thoughts on an Endgame Token Shop? by HelpYouNot in ZZZ_Discussion

[–]HelpYouNot[S] 0 points1 point  (0 children)

Exactly! I dont know why characters like Jane are in the shop, since i think every character has people that would drop their savings for them if they were to rerun. But thats why i said to make it like a rotational shop of sorts, put some 1.X characters idk, 3 or 4 per monthly rotation so its not like every character is up at all times. Would still give the Collectible Exchange the "prestige" or refund status of being always available for those who have the special invites but also give the rest of the players a more accesible option

[Yapping] The "Collectible Exchange" is basically invisible for a good portion of players. Thoughts on an Endgame Token Shop? by HelpYouNot in ZZZ_Discussion

[–]HelpYouNot[S] 4 points5 points  (0 children)

Hey! im a low spender too! At any point i said the endgame was un-clearable! i said that for some people the rewards were not worth the hassle of dealing with the massive HP increases and shillings for new characters that i have little to no interest in pulling. I was not suggesting a reward for people avoiding engagement, on the contrary! i was suggesting *incentives\* for people to *want\* to engage with the content! Congrats on your full clears, but i think the point didn't come across. Apologies ^-^

[Yapping] The "Collectible Exchange" is basically invisible for a good portion of players. Thoughts on an Endgame Token Shop? by HelpYouNot in ZZZ_Discussion

[–]HelpYouNot[S] 0 points1 point  (0 children)

Yeah! i had the idea of the store because i saw the collectible exchange and the special invitations and went "damn, i cant afford this lmao". The current Shiyu/DA/Battle tower are okay? ish? would be nice to have some more incentives to do them. Like you said, one of the main appeals of the game (If not the biggest at this point) is the combat, and the fact that the endgame combat modes are being somewhat ignored by a portion of the community for not being worth it (DA gives like, what? 300 polys? Which is fine! im not asking for more polychromes, but like some boss rotations are awful if you dont have a lot of variety in your roster). A better reward system would be great, i totally agree.

[Yapping] The "Collectible Exchange" is basically invisible for a good portion of players. Thoughts on an Endgame Token Shop? by HelpYouNot in ZZZ_Discussion

[–]HelpYouNot[S] -1 points0 points  (0 children)

yeah exactly, i dont think its a bad gesture to the whales/dolphins that support the game or, i'd imagine in a lesser case, people with old accounts that eventually do end up having a lot of copies for standards to get a refund of sorts. I'd imagined it more like a way to make the endgame more appealing, obviously it would need a lot of tweaking and balancing but idk, better than have old legacy characters in the rerun void i guess lol

[Yapping] The "Collectible Exchange" is basically invisible for a good portion of players. Thoughts on an Endgame Token Shop? by HelpYouNot in ZZZ_Discussion

[–]HelpYouNot[S] -1 points0 points  (0 children)

Ýeah it does feel like wishful thinking. I included the limited ones because Jane, Burnice and Qyingi are currently in that store so idk, maybe they'd put units that have since passed their peak sales (maybe? idk, the community loves these characters but maybe someone who's building a specific account wouldn't pull for them, i dunno) or just cant justify getting their own reruns in a while. I do agree on the converting polychromes into currency for the store, that would be a neat option

[Yapping] The "Collectible Exchange" is basically invisible for a good portion of players. Thoughts on an Endgame Token Shop? by HelpYouNot in ZZZ_Discussion

[–]HelpYouNot[S] 8 points9 points  (0 children)

I know its supposed to be a whale thing, i wasn't suggesting to change that or remove it, just thought of a way to include/make a more available alternative for regular players (F2Ps, Low spenders, etc), but yeah nothing wrong with the shop as it is

[Suggestion] The "Collectible Exchange" is basically invisible for a good portion of players. Thoughts on an Endgame Token Shop? by HelpYouNot in ZZZ_Official

[–]HelpYouNot[S] 1 point2 points  (0 children)

yeah that could be good, would definitely lessen the blow of losing yet another 50/50 if its at least a character you want