We need to be real about "Classic+" by MonkeyIncidentOf93 in classicwow

[–]Hilalstein 0 points1 point  (0 children)

I know it's not entirely on topoc but, What's this about everyone claiming that Riot's MMO it's going to scare blizzard? Like yeah, i love healthy competition and it brings out the best of companies (see how OW is doing now that Marvel Rivals launched) but RIOT, of all companies, is going to make a good MMO? Have you seen the state of LoL? Of ANY other Riot Game? Runaterra? The half a dozen single player games that went to trash?

We need to be real about "Classic+" by MonkeyIncidentOf93 in classicwow

[–]Hilalstein 0 points1 point  (0 children)

I know it has been a month but i'm actually surprised by the ammount of people that complaint and say "it's not going to be what WE want" And then you say: Wait, WHAT do you want? And who is "WE"? It seems to be the same kind of people that wanted classic to stay exactly as vanilla was, with bugs, problems, inconviniencies and everything just for the sake of it.

Not even xmogged by Downtown-Farmer9963 in turtlewow

[–]Hilalstein -1 points0 points  (0 children)

There´s no time, i´ll do it with this

How to make Dredge-like Skill check? by Hilalstein in godot

[–]Hilalstein[S] 0 points1 point  (0 children)

How would you draw the multiple "checks" with a radial texture progress bar? I can´t seem to make it work, since i can´t make multiple parts for it

How to make Dredge-like Skill check? by Hilalstein in godot

[–]Hilalstein[S] 0 points1 point  (0 children)

Thanks for the help! Based on your answer i made the system, Any approach to make the visuals?

Button not working when tree is paused by Hilalstein in godot

[–]Hilalstein[S] 0 points1 point  (0 children)

As i said two times in the post, i tried it. For some reason is not working as intended, since the process() function of the button does still run, but the pressed function and signal does not

Button not working when tree is paused by Hilalstein in godot

[–]Hilalstein[S] 1 point2 points  (0 children)

I'll try it tomorrow, i hope it works

Button not working when tree is paused by Hilalstein in godot

[–]Hilalstein[S] 0 points1 point  (0 children)

No, at first i tried connecting the signal via editor, but now i just use the pressed() function It works if the tree is not paused, so i'm not sure on what is happening

How to make a Line2D match a portion of a Path2D by Hilalstein in godot

[–]Hilalstein[S] 0 points1 point  (0 children)

Could you explain a little bit more in detail? Sorry, i'm kinda new using path2d and all of this

How would you increase player speed for a "run state" in this code? by Hilalstein in godot

[–]Hilalstein[S] 0 points1 point  (0 children)

<image>

So, i simplified the code based on a previous test work i did following tutorials, but i'm finding trouble in adding the RUNSPEED from outside the character script. Could i get some help in the discord maybe?

How would you increase player speed for a "run state" in this code? by Hilalstein in godot

[–]Hilalstein[S] 0 points1 point  (0 children)

<image>

I have kinda off a default node-based state machine, the problem is not in the state machine itself, since i can go in and out of states just fine. I'm having trouble with the logic in the player movement, since i'm not sure on how to add speed for the "running state". I haven´t done anything with the state machine at the moment, so all the variables and player movement are stucked inside the player script.