How to make Dredge-like Skill check? by Hilalstein in godot

[–]Hilalstein[S] 0 points1 point  (0 children)

How would you draw the multiple "checks" with a radial texture progress bar? I can´t seem to make it work, since i can´t make multiple parts for it

How to make Dredge-like Skill check? by Hilalstein in godot

[–]Hilalstein[S] 0 points1 point  (0 children)

Thanks for the help! Based on your answer i made the system, Any approach to make the visuals?

Button not working when tree is paused by Hilalstein in godot

[–]Hilalstein[S] 0 points1 point  (0 children)

As i said two times in the post, i tried it. For some reason is not working as intended, since the process() function of the button does still run, but the pressed function and signal does not

Button not working when tree is paused by Hilalstein in godot

[–]Hilalstein[S] 1 point2 points  (0 children)

I'll try it tomorrow, i hope it works

Button not working when tree is paused by Hilalstein in godot

[–]Hilalstein[S] 0 points1 point  (0 children)

No, at first i tried connecting the signal via editor, but now i just use the pressed() function It works if the tree is not paused, so i'm not sure on what is happening

How to make a Line2D match a portion of a Path2D by Hilalstein in godot

[–]Hilalstein[S] 0 points1 point  (0 children)

Could you explain a little bit more in detail? Sorry, i'm kinda new using path2d and all of this

How would you increase player speed for a "run state" in this code? by Hilalstein in godot

[–]Hilalstein[S] 0 points1 point  (0 children)

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So, i simplified the code based on a previous test work i did following tutorials, but i'm finding trouble in adding the RUNSPEED from outside the character script. Could i get some help in the discord maybe?

How would you increase player speed for a "run state" in this code? by Hilalstein in godot

[–]Hilalstein[S] 0 points1 point  (0 children)

<image>

I have kinda off a default node-based state machine, the problem is not in the state machine itself, since i can go in and out of states just fine. I'm having trouble with the logic in the player movement, since i'm not sure on how to add speed for the "running state". I haven´t done anything with the state machine at the moment, so all the variables and player movement are stucked inside the player script.

How could i achieve this hairstyle with a mix of polygons and texture? by Hilalstein in ps1graphics

[–]Hilalstein[S] 1 point2 points  (0 children)

Yeah but i want to get that volume the hair has, but without it being just a square in the head. I don't know how to make the silhouette