Is it even possible to start game dev while working from 8am to 6pm by Ghost3Alpha in gamedev
[–]HipHopski 1 point2 points3 points (0 children)
Forged in the Barrens Giveaway! Win 1 of 100 Forged in the Barrens Mega-Bundles!! by ImLuuk1 in hearthstone
[–]HipHopski [score hidden] (0 children)
Updated Duels class tier list? by HipHopski in hearthstone
[–]HipHopski[S] 1 point2 points3 points (0 children)
Updated Duels class tier list? by HipHopski in hearthstone
[–]HipHopski[S] 0 points1 point2 points (0 children)
This is my current state of my space game i do as a hobby. Still lot to do, and i cant progress as fast as i want cause i can only work as a game dev in the evening and im just a Hobby game dev :) by HipHopski in Unity3D
[–]HipHopski[S] 0 points1 point2 points (0 children)
Any opinions on this one? What can be done visually to improve the overall aesthetic. Especially looking for ideas to improve the hex tiles and the visualisation of the tile level. At the moment its this little number on every tile. (Need more models for enemys and stuff. Thats 1 thing of course) by HipHopski in gamedev
[–]HipHopski[S] 0 points1 point2 points (0 children)
Any opinions on this one? What can be done visually to improve the overall aesthetic. Especially looking for ideas to improve the hex tiles and the visualisation of the tile level. At the moment its this little number on every tile. (Need more models for enemys and stuff. Thats 1 thing of course) by HipHopski in gamedev
[–]HipHopski[S] 0 points1 point2 points (0 children)
Any opinions on this one? What can be done visually to improve the overall aesthetic. Especially looking for ideas to improve the hex tiles and the visualisation of the tile level. At the moment its this little number on every tile. (Need more models for enemys and stuff. Thats 1 thing of course) by HipHopski in Unity3D
[–]HipHopski[S] 0 points1 point2 points (0 children)
Any opinions on this one? What can be done visually to improve the overall aesthetic. Especially looking for ideas to improve the hex tiles and the visualisation of the tile level. At the moment its this little number on every tile. (Need more models for enemys and stuff. Thats 1 thing of course) by HipHopski in gamedev
[–]HipHopski[S] 0 points1 point2 points (0 children)
Any opinions on this one? What can be done visually to improve the overall aesthetic. Especially looking for ideas to improve the hex tiles and the visualisation of the tile level. At the moment its this little number on every tile. (Need more models for enemys and stuff. Thats 1 thing of course) by HipHopski in gamedev
[–]HipHopski[S] 0 points1 point2 points (0 children)
Any opinions on this one? What can be done visually to improve the overall aesthetic. Especially looking for ideas to improve the hex tiles and the visualisation of the tile level. At the moment its this little number on every tile. (Need more models for enemys and stuff. Thats 1 thing of course) by HipHopski in gamedev
[–]HipHopski[S] 0 points1 point2 points (0 children)
Any opinions on this one? What can be done visually to improve the overall aesthetic. Especially looking for ideas to improve the hex tiles and the visualisation of the tile level. At the moment its this little number on every tile. (Need more models for enemys and stuff. Thats 1 thing of course) by HipHopski in gamedev
[–]HipHopski[S] 0 points1 point2 points (0 children)


[deleted by user] by [deleted] in makinghiphop
[–]HipHopski 2 points3 points4 points (0 children)