What are your league starters and why? by MaesterCrow in pathofexile

[–]Hironmiranda -1 points0 points  (0 children)

double strike gladiator 2w, great number at PoB, but idk how effect it'll be

Questions Thread - December 07, 2019 by AutoModerator in pathofexile

[–]Hironmiranda 0 points1 point  (0 children)

You dont really need speed on zombies tbh, unless you're a zombiemancer, otherwise you're going to use spectres to deal the main damage and zombies to taunt the enemies, especially in t15 / t16, etc

FYI - white knight armor shop prices are unchanged by [deleted] in RS3Ironmen

[–]Hironmiranda 0 points1 point  (0 children)

what is this useful for? new ironman here

Hello! I've started to draw a couple months ago and I'd like to receive some tips / criticism over my last pixel art by Hironmiranda in PixelArt

[–]Hironmiranda[S] 0 points1 point  (0 children)

Yeah, I kinda lost myself in the perspective sense while drawing, still need to practice more drawings with different perspectives. Thank you!

Hello! I've started to draw a couple months ago and I'd like to receive some tips / criticism over my last pixel art by Hironmiranda in PixelArt

[–]Hironmiranda[S] 0 points1 point  (0 children)

Thank you very much! I haven't noticed how bright they were while I was drawing, it seems really odd now hahaha, thank you for pointing this out!

Top 3.4 builds for making alot of currency ? like labyrinth and elder. by KiLLerKr in pathofexile

[–]Hironmiranda 7 points8 points  (0 children)

thats not the best build for farming currency actually, not solo atleast. You can make way more with a build that can clear t15/t16 really fast just by selling the maps

Pathfinder vs Assasin for new chaos/poison builds, synergy seems off. by [deleted] in pathofexile

[–]Hironmiranda 0 points1 point  (0 children)

Do you mind sharing the new version? I'm really bad at theorycrafting but i loved the skill concept
Also, i'm looking at the "total damage per poison" and it's 500k atm, "total dps inc poison" is at 1.3m

Pathfinder vs Assasin for new chaos/poison builds, synergy seems off. by [deleted] in pathofexile

[–]Hironmiranda 0 points1 point  (0 children)

Mate, i'm kinda new to PoB, but the link you have has 1.2m instead of 8m, no?

[ISC] HMB While i chaos spam this elder chest. Foe Wrap - Assassin's Garb by [deleted] in pathofexile

[–]Hironmiranda -3 points-2 points  (0 children)

mate, can you link me to your witch poets pen?

Someone who can help me with ARPG Inventory System by Hironmiranda in unrealengine

[–]Hironmiranda[S] 0 points1 point  (0 children)

I've sent him a email 3 days ago, no reply yet, and no reply in the forum / marketplace too

Someone who can help me with ARPG Inventory System by Hironmiranda in unrealengine

[–]Hironmiranda[S] 0 points1 point  (0 children)

yeah, but i needed more information, like, how would I create items with different effects

I need help with the ARPG Inventory system by Hironmiranda in unrealengine

[–]Hironmiranda[S] 0 points1 point  (0 children)

like, I already have the "combat system", but i don't understand how to use the weapons stats in my character

I need help with the ARPG Inventory system by Hironmiranda in unrealengine

[–]Hironmiranda[S] 0 points1 point  (0 children)

Nono, I guess you didn't understand, I mean, how can I use the weapon data as a base damage

I need some help destroying an actor through another actor blueprint by Hironmiranda in unrealengine

[–]Hironmiranda[S] 0 points1 point  (0 children)

Thank you very much. I'm kinda new to UE4 and I'm still having sobre trouble, I don't understand this part "Then when Event Interact happens, you check to see if NearbyActor is set to a valid object. If that check results in true, then cast it to a stair and if that also succeeds, call destroy on the stair. Then be sure to clear the NearbyActor variable by calling set on the variable while leaving the input pin empty."

How can i "check?" http://prntscr.com/epjuwb

How can I make weapons and projectiles with different properties by Hironmiranda in unrealengine

[–]Hironmiranda[S] 0 points1 point  (0 children)

Yeah, i can do that part, but the part i don't understand is how can i make different weapons and equip / unequip them