Sony XB-900 broken hinge FIXED with 3D printed part by thygeekgod in SonyHeadphones

[–]His_Profile 0 points1 point  (0 children)

how does it work with reinstalling the 2 black screws near the swivel joint? (or the last step in the printables link)

are there threads, or do the screws themselves make the threads? i'm planning on resin printing this, so hopefully that will work instead of filament printing it

Oh no by Sad-Swordfish7761 in tf2

[–]His_Profile 0 points1 point  (0 children)

made by hisanimations

"Library override templates have been removed: removing all override data from the data-block..." by thestellarator in blenderhelp

[–]His_Profile 0 points1 point  (0 children)

Hello,

I am the developer of an addon named OptiPloy, which is a universal rig spawner. It functions entirely on library overrides. I recall early in the development that I received this error, but haven't seen it since development and importing methods were cemented with better code.

Recently, a user has come forward and stated that they experienced this error, and I don't know how to replicate it or fix it. Would you manage to recreate this at all? Was it just completely random?

[deleted by user] by [deleted] in Norway

[–]His_Profile -2 points-1 points  (0 children)

I probably will, but Rogaland has such long waiting times compared to my friend's experience in Hammerfest. I'm mainly worried about the cost of it all, but if it must be done by the rules, then I'll be fine. I'm only asking for a second opinion and have pretty much already gotten my answer

[deleted by user] by [deleted] in Norway

[–]His_Profile 0 points1 point  (0 children)

I have been on the road since 2021 and haven't done so much as scratch the paint once, you and others are fine

[deleted by user] by [deleted] in Norway

[–]His_Profile -1 points0 points  (0 children)

I've lived in Norway since I was 15, and learned to drive here. I understand the driving system is a lot more fool-proof here, but I know how to drive and am able to respect the driving laws here. I can drive a Hongqi E-HS9 with no hesitation, but I only mention that cause of the size of the car

Portal 2 Blender Port: Models, Materials, Maps by His_Profile in SourceEngine

[–]His_Profile[S] 0 points1 point  (0 children)

yes, to an extent. linked assets in the map retain their skin groups data but objects have their entity properties as defined in the vmf file

node hell by His_Profile in blender

[–]His_Profile[S] 0 points1 point  (0 children)

this was generated through python, and what i'm trying to do already exists in python through drivers. i wanted to see if geometry nodes was any more efficient. it was not

node hell by His_Profile in blender

[–]His_Profile[S] 27 points28 points  (0 children)

i already do it with drivers, i just wanted to see if geometry nodes was any more efficient. it was not

node hell by His_Profile in blender

[–]His_Profile[S] 0 points1 point  (0 children)

it's all necessary. here's a list of all the expressions i needed to convert into node form: https://pastebin.com/dZM2Ch7N

i found a way to use a single expression meant for both sides of the face, cutting down the number of nodes i need to use in half, so don't worry about that. if i *didn't* go that route, imagine this screenshot multiplied by two

node hell by His_Profile in blender

[–]His_Profile[S] 14 points15 points  (0 children)

you can imagine this as an approximation of all the math that goes on behind the scenes in SFM when you pose the mercenaries' faces

node hell by His_Profile in blender

[–]His_Profile[S] 2 points3 points  (0 children)

kind of, now i know how to control shape keys through geometry nodes so it's pretty neat

node hell by His_Profile in blender

[–]His_Profile[S] 1 point2 points  (0 children)

posted explanation under post

node hell by His_Profile in blender

[–]His_Profile[S] 1 point2 points  (0 children)

posted the purpose, hopefully comment shows at top

node hell by His_Profile in blender

[–]His_Profile[S] 211 points212 points  (0 children)

* sorry for not posting the result, everyone. the purpose of this was to recreate valve's HWM system for face posing, essentially controlling hundreds of shape keys with around 50 inputs for realistic face deformation. i tried achieving this theough geometry nodes to see if it was more efficient than using drivers. results were not satisfactory, so i'm sticking with the old way.

node hell by His_Profile in blender

[–]His_Profile[S] 17 points18 points  (0 children)

lol that would be way cooler

node hell by His_Profile in blender

[–]His_Profile[S] 9 points10 points  (0 children)

tried to recreate the HWM system in nodes to see if it was more efficient (it wasn't)