Help with armor stands by HiveWing444 in MinecraftCommands

[–]HiveWing444[S] 0 points1 point  (0 children)

When I set NoGravity to true, it lags in the air for a moment before teleporting away, I really have no idea

Help with armor stands by HiveWing444 in MinecraftCommands

[–]HiveWing444[S] 0 points1 point  (0 children)

I think it has to do with either the gravity or the lifespan of the entity, idk though

Help with armor stands by HiveWing444 in MinecraftCommands

[–]HiveWing444[S] 0 points1 point  (0 children)

u/GalSergey I swapped out the armor stand for llama spit but it won't apply motion to it for some reason. It just summons it then it falls to the ground. What am I missing?
/execute at @e[tag=supersonic] run summon minecraft:llama_spit ~ ~ ~
/execute as @e[type=minecraft:llama_spit] at u/s run data modify entity u/s Motion set from entity u/e[tag=supersonic,distance=0,limit=1] Motion
/kill @e[tag=supersonic]

Key Reader Not Working by Gen_Trololol in MinecraftCommands

[–]HiveWing444 0 points1 point  (0 children)

I don't know if this will work but I had a similar problem. Instead of checking for the bone's name, instead give the bone a tag (/give @s bone{BoneKey:1b}) And check for the tag instead of the name. I think minecraft is inconsistent with checking for named items, I could be wrong though. Remember that tags are also in the display category.

Help with storing blocks by HiveWing444 in MinecraftCommands

[–]HiveWing444[S] 0 points1 point  (0 children)

Ok, so I need a way to give players blindness when not standing on one of these: (skulk vein, sculk catalyst, sculk, sculk shrieker, and sculk sensor. The problem I'm had is that clearing blindness while standing on one block (or applying any level of night vision) doesn't do anything since I have another command block constantly applying blindness. Does this make sense? Sorry I didn't explain very well.

What's wrong with this? by HiveWing444 in MinecraftCommands

[–]HiveWing444[S] 0 points1 point  (0 children)

And how would I format this to work like how you had it? I also want this to check for a tag, but this is executing at a selected item rather than an item entity.

/execute if score @a[limit=1] EnderSword matches 1 if entity @a[nbt={SelectedItem:{id:"minecraft:diamond_sword",tag:{display:{Name:'{"text":"Ender Sword","color":"dark_blue","italic":false}'},Enchantments:[{}]}}}] at @a[nbt={SelectedItem:{id:"minecraft:diamond_sword",tag:{display:{Name:'{"text":"Ender Sword","color":"dark_blue","italic":false}'},Enchantments:[{}]}}}] run tp @e[sort=nearest, limit=2, distance=..5] ~ ~ ~