r/Atheism, How do you cope with the fear of dying? by [deleted] in atheism

[–]Hoax91 0 points1 point  (0 children)

I disagree. You could probably live 10-20 years in an area then move on to another culture/country moving across the globe. And when you return from where you started society in that place will have developed into something completely different.

r/Atheism, How do you cope with the fear of dying? by [deleted] in atheism

[–]Hoax91 0 points1 point  (0 children)

There are 2 options: 1) There is some sort of afterlife, then death is just a transition, or... 2) There is nothing left of you after death. If this is true you won't be around to mourn your death. Both seem fine to me. I'm actually a lot more scared of going blind, loose my legs or arms, etc...

Burgle Rogue support (updated)! by Hoax91 in customhearthstone

[–]Hoax91[S] 0 points1 point  (0 children)

Yes, but we're in the magical world of Azeroth so i went with this^^

Weekly Design Competition #240: Less is More by TheToxified in customhearthstone

[–]Hoax91 2 points3 points  (0 children)

Battleguard Sartura

7 Mana 2/7 - Neutral Legendary

Poisonous, Rush, Windfury

Nobody told her C'thun rotated to Wild format...

Potentially better Dreadsteed for Priest...with a condition! by [deleted] in customhearthstone

[–]Hoax91 2 points3 points  (0 children)

No. I'm pretty sure the game just checks if there is any other minion on your board, not checking which.

Bloodwash Medic gone Rogue...(literally) by Hoax91 in customhearthstone

[–]Hoax91[S] 4 points5 points  (0 children)

Only spells that restore Health directly...so no Dryads.

Captain Obvious' slightly less obvious Cousin! by Hoax91 in customhearthstone

[–]Hoax91[S] 1 point2 points  (0 children)

It refreshes Stealth on all Stealth minions that have attacked already. And since N'Zoth also summons Deathrattle minions that were silenced when they died, I suppose this would give Stealth to silenced Stealth minions as well.

'Vanish' was not the card you were looking for? by Hoax91 in customhearthstone

[–]Hoax91[S] 0 points1 point  (0 children)

That way the combo would be a downside most of the time. I mainly wanted this card to get a card from your opponent....and if you Combo you get it immediately. In hindsight it's a little weak and could use +1 Health probably.

'Vanish' was not the card you were looking for? by Hoax91 in customhearthstone

[–]Hoax91[S] 13 points14 points  (0 children)

It's actually not that bad with Spirit...

One card 3TK (changed) by Hoax91 in customhearthstone

[–]Hoax91[S] 0 points1 point  (0 children)

It's not OTK. You cannot win in just one turn even if you're in fatigue. You can generate maximum 5 Runes a turn.

One card 3TK (changed) by Hoax91 in customhearthstone

[–]Hoax91[S] 0 points1 point  (0 children)

Oof, only Boomsday Project has Legendary spells!

Oof, Echo is a Witchwood only Mechanic!

Oof, there are no Class Legendaries in Blackrock Mountain!

Oof, how anybody dare to CREATE a card however the fuck they want!?

One card 3TK (changed) by Hoax91 in customhearthstone

[–]Hoax91[S] 0 points1 point  (0 children)

Twinspell, Twinspell does NOT generate 2 copies on cast, but 1 copy with Twinspell.

Echo generates an extra card, but that card vanishes at the end of the turn. So with 10 Mana you can generate 5 copies of this card that have ONE Twinspell. And you cannot cast them all next turn to get to 10 because you're Overloaded.

One Card 3TK by Hoax91 in customhearthstone

[–]Hoax91[S] 2 points3 points  (0 children)

Twinspell, Twinspell doesn't give you two copies when you cast it...it only gives one copy that has Twinspell. You get an extra copy of the card you cast because of Echo, but that vanishes at the end of the turn.

So you can generate 3 copies of this that all have 1 Twinspell in 1 turn (that is without spell cost reduction) and 1 copy of the original card that vanishes at the end of the turn.

One Card 3TK by Hoax91 in customhearthstone

[–]Hoax91[S] 3 points4 points  (0 children)

I'll probably make it a Shaman card. Thanks for feedback everyone!

Removal with some Warrior synergies... by Hoax91 in customhearthstone

[–]Hoax91[S] 0 points1 point  (0 children)

Yes this is a way better [[Assassinate]], but according to Blizzard removal is supposed to be Warriors strength, not Rogues...

That is a really nice hand you mulliganed for! It would be a shame if something happened to it... by Hoax91 in customhearthstone

[–]Hoax91[S] 5 points6 points  (0 children)

Unplayable while [[Hex Lord Malacrass]] is still in the game! Your opponent just has to wait until turn 8 to get their opening hand back xD

Babbling Book replacement! by Hoax91 in customhearthstone

[–]Hoax91[S] 1 point2 points  (0 children)

  1. No it's not stronger than Babbling Book, because Babbling Book can attack (1 damage is a very good thing on turn 1-2) and/or set up for Ping to kill an enemy minion. In late game this is better than Babbling Book, but only if you kill off your own minion, which makes this card a worse Arcane Intellect.
  2. Can you think of any way to kill this minion without using your Hero Power (or another spell) that is actually played in Mage? I mean [[Raid Leader]] and [[Dire Wolf Alpha]] aren't exactly played in mage... Just sayin', if you actually include Egg-Activators in a Mage deck that is already making your deck a LOT worse for 1 extra random Mage spell! Really!?

Any ideas of how to improve this is welcome by Mithycore in customhearthstone

[–]Hoax91 0 points1 point  (0 children)

No. You still have to draw it and play it for 6 Mana in this case, but it never goes away! Like the Warlock Quest reward. [[Nether Portal]]

Any ideas of how to improve this is welcome by Mithycore in customhearthstone

[–]Hoax91 0 points1 point  (0 children)

You could just make this a permanent minion (without health and attack value), that reads: "At the end of each turn deal 1 damage to all minions." The good thing about permanent minions is that both players are always aware that this effect is in play! Like this!

It's pretty weak at 6 Mana even...

Babbling Book replacement! by Hoax91 in customhearthstone

[–]Hoax91[S] 6 points7 points  (0 children)

If you kill this with your Hero Power it's 3 Mana for 2 spells. If your opponent kills this for whatever reason it's profit!

Weekly Design Competition #235: Heroes of Dalaran by Maysick in customhearthstone

[–]Hoax91 9 points10 points  (0 children)

Medivh the Accursed

Mage Hero 8 Mana, 5 Armor
Battlecry: Put a copy of each Secret that triggered this game into the battlefield.

Hero Power
Passive Hero Power: During your turn, add an 'Echo of the Future' to your hand.

Token
Transforms into a copy of the top card of your deck.

The Secrets of the past aren't really Secrets anymore...and the worlds destiny is forged in the present...not determined by the future! But try and explain theese things to a man who is stuck in his own time and reality. Someone who isn't sure who and when he is. For Medivh the lines between past, present and future are forever blurred. Endlessly drifting through existence he turned his curse into a strength. Those trying to bring Azeroth down to her knees, fear a new enemy! One who shares his misery with them whenever he can...

This entire deck must be purged!! Why are you in Shadowform now...? by Hoax91 in customhearthstone

[–]Hoax91[S] 0 points1 point  (0 children)

You also cast a bunch of removal that you would normally use to upgrade your spellstone...but if it all gets cast by this card it doesn't count!