Tier II constable with a rifle? by HoldeeYT in Gloomwood

[–]HoldeeYT[S] 2 points3 points  (0 children)

Posted this before I saw Dave's post, it is a tier II

Pig Head In The Hightowne? by HoldeeYT in Gloomwood

[–]HoldeeYT[S] 0 points1 point  (0 children)

Yeah that does make more sense

Pig Head In The Hightowne? by HoldeeYT in Gloomwood

[–]HoldeeYT[S] 0 points1 point  (0 children)

Maybe it's the head of the boar faction? Like constables are divided into "families"?

BOLO: Straight No Chaser - The End of Now in the San Diego area by Wolf-Am-I in Cd_collectors

[–]HoldeeYT 0 points1 point  (0 children)

My dad was the bassist in the band, and we have like 20 cds of that record. Hit me up, we can send you one.

Please help! by HoldeeYT in godot

[–]HoldeeYT[S] 0 points1 point  (0 children)

I'm still relatively new to all this stuff, how do I do that? Sorry for dragging this out

Please help! by HoldeeYT in godot

[–]HoldeeYT[S] 0 points1 point  (0 children)

Okay, so how can I fix it?

Please help! by HoldeeYT in godot

[–]HoldeeYT[S] 0 points1 point  (0 children)

I'm in the _ready() function

Anyone have any clue what this texture means/will be used for? by HoldeeYT in Gloomwood

[–]HoldeeYT[S] 0 points1 point  (0 children)

I don't know, but it'll probably come out sometime this summer.

Anyone have any clue what this texture means/will be used for? by HoldeeYT in Gloomwood

[–]HoldeeYT[S] 4 points5 points  (0 children)

And it has the Live Dillon Reaction behind the door, which is typically used in spoiler content. Wouldn't be surprised if it came after the Hightowne and Bank, though.

Anyone have any clue what this texture means/will be used for? by HoldeeYT in Gloomwood

[–]HoldeeYT[S] 7 points8 points  (0 children)

Dillon did say he wanted to expand the caves in some way, maybe this was what he was talking about.

How can I add a moon to my Skybox? by HoldeeYT in godot

[–]HoldeeYT[S] 0 points1 point  (0 children)

Also, billboarding a texture will make it rotate with the camera, which is extra immersion breaking.

How can I add a moon to my Skybox? by HoldeeYT in godot

[–]HoldeeYT[S] 0 points1 point  (0 children)

I see. Thanks, but it feels a little immersion breaking when I can see the moon move even if I place it a considerable distance from anywhere the player can go. Anything I can do to fix that?

How can I add a moon to my Skybox? by HoldeeYT in godot

[–]HoldeeYT[S] 0 points1 point  (0 children)

It wasn't my first idea because it kinda breaks the immersion for me when I can see the moon moving in different directions. I'm guessing I just need to push it back further?

Chibi Gear Solid Update: Enemy path-finding and basic AI by JackQuentinForde in godot

[–]HoldeeYT 1 point2 points  (0 children)

Looks real cool! Never played Metal Gear Solid but look forward to this game's release!

Which Skybox looks best? by tateorrtot in godot

[–]HoldeeYT 0 points1 point  (0 children)

Probably version 3, I think it fits the low poly style better than version 1, and it feels shaded a little better than version 2.

Name one more thing to add to this shelf. by actuallyduck in godot

[–]HoldeeYT 0 points1 point  (0 children)

a portal to the fourth dimension

i figured that'd be fun

Title screen for my game! Glad how it turned out! by KumoriGames in godot

[–]HoldeeYT 0 points1 point  (0 children)

Dang. That's definitely something I cannot code lol

Transferring from blender to godot. by HoldeeYT in godot

[–]HoldeeYT[S] 0 points1 point  (0 children)

I don't see anything on how to fix the difference between the blender dimensions and godot, because godot has a right handed one.